Jump to content

CaptainAzimuth

Member
  • Content Count

    4171
  • Joined

  • Last visited

  • Medals

  • Medals

Everything posted by CaptainAzimuth

  1. CaptainAzimuth

    War Sim Studios

    Damn, you're good. Looking epic so far.
  2. CaptainAzimuth

    US Destroyer Ship (WIP)

    This will look amazing in the channels of Tanoa
  3. CaptainAzimuth

    Spatial Awareness Improvements

    Also one small request, and it's not crazy because we already have a Salute, and Sit button in the game. But when using the Tactical Ping, can we please have our character model point as well? Because usually when i ping, my team makes are constantly asking "where? I don't see it". Essentially, they're look at me, when i ping, thus adding a quick finger point animation as well would also provide an immersive, and un-miss-able extra guidance to where i am referring to, as you would do in real life.
  4. CaptainAzimuth

    Arma 3 - APEX - NEWS and SPECULATIONS

    I'm wondering why no Auto pistols showed up in Apex. I mean, even the Syndikat, for a faction based around the black market, i would've expected them to get their hands on a G-18 or something like that. Something that screams Black Market.
  5. CaptainAzimuth

    Apex Vehicles Feedback

    This is vehicle thread, and i think you mean CAR-95 series.
  6. CaptainAzimuth

    Apex Gear Feedback

    I don't really have much issue with the helmets anymore. What really bothers me is the quality of certain gear, isn't consistent, and especially the CSAT clothing pants, look deformed. It looks literally like there's spikes and blades pointing out from the calves area on CSAT uniforms.
  7. CaptainAzimuth

    Why do so many have a problem with thermals?

    What i mean by "everything available", is every single asset, but not everyone can have the same asset. Sorry i didn't clarify. What i mean is there's one of each vehicle, making it important for team work to be able to use all the assets in combination properly. This way, you wont have 20 people with Artillery tanks scattering mine fields everywhere, or 10 jets on one teem, and 10 tanks on the other team. Each team has one of each asset, and is responsible for using said assets to benefit the match. If they lose one, it's out of play for awhile, leaving them less effective, thus creating more of an emphasis around tactics, and NOT gear alone. This is what i meant.
  8. CaptainAzimuth

    Why do so many have a problem with thermals?

    This is the part that always kills me. Arma is fun, especially when everything is at play in a single environment, it creates a great quantity of options. However, when you say for example, tanks are out right OP, it's not true, in a sense that you take thermals off a tanks, and you still have a Titan AT in play for example, or even a PCML, then th Tank instantly becomes simply target practice for Rockets, and thus the AT soldier becomes OP. Give both thermal, and it's a matter of who finds who first, and really, because infantry are so small, and mobile, it's easier to infantry to take out a tank before the Tank takes out the infantry. If you remove Thermals from tanks, and replace the Titan AT with the RPG-42, it makes the Tank Semi-OP, because while the RPG-42 is good at it's job, it requires skill to use, or for a inexperienced player to get close before use. In short, No matter what you do, one side or the other will be over powered, but the best way to balance the gameplay, it's to simply have almost every option available. Take wasteland for example, you have servers who remove thermals on everything outright, but keep for example lock on rockets, thus making every vehicle even less capable. Then you have a server with "everything goes", and you get a mixture of win/lose situations. You will get a tank taking people out left and right, but here comes some random guy with a rocket to end the massacre of the Tank. In the end, the thermals really aren't the problem. Thermals are like using a flashlight in a room full of pillars. You shine the light, but it only see's so much, not showing what's behind the pillars. Tactics dictate how useful they are, just like anything else. Change position, shine the light again, and you see a different angle in the room and maybe you notice the pillars are another texture. anyway, honestly, i think the only problem i have with this subject, is that Bohemia hasn't really put enough in the game to broaden the capabilities of offensive/defensive gameplay. We're only just seeing it now with thermal gear. At least, this is my opinion.
  9. CaptainAzimuth

    Apex Gear Feedback

    Still missing Survival Fatigues (Tropic), and Survival Fatigues (CTRG). Also, i'm still appalled by the fact the CSAT uniform didn't really receive any kind of touch up, just rather just got a straight up re texture. As well as the issue with the Knee pads on the NATO uniforms still being a texture as apposed to being modeled like it is on the CSAT uniform. Pants of the CSAT clothing still appears warped, and deformed. Please look into that aswell for quality control purposes before release of Apex.
  10. CaptainAzimuth

    General Discussion (dev branch)

    Can you guys forward that Map Markers disabled in servers by default fix to the Sneak Preview Branch please? Because it's still a thing. Only one server was able to find a way around it, while others have their maps broken at random times. Also, via the latest Sitrep --- Please, BI, it's still possible to have us drive the vehicle into the aircraft and park it manually, at the same time as the AI being able to drive up behind the aircraft and load in from just outside of the load bay. The only time this would become dangerous and glitchy is if a player manually parks inside the loading bay at the same time an AI is going to load in the same spot for example. Would it actually create that much of an issue for the over all game to have the system mentioned? Can you guys elaborate more on why?
  11. CaptainAzimuth

    Arma 3 - APEX - NEWS and SPECULATIONS

    Patience. They usually release it before the day is done.
  12. CaptainAzimuth

    War Sim Studios

    Yasss! I was also going to suggest logistical ships as well. Something like this, or like this http://i613.photobucket.com/albums/tt214/DarkSideSixOfficial/Ship-3_zpse4glpgtm.jpg?t=1461965084 http://i613.photobucket.com/albums/tt214/DarkSideSixOfficial/Ship-1_zpsaljzjwwe.jpg?t=1461965084 (ignore the concept missile system plez), with a little more capabilities besides "pew pew". Hehe, though, may i also note that you wouldn't need to have any scripts for keeping transport vehicles kaput while sailing them around. The ship would simply have to be heavy enough to carry heavier shipments, as I've successfully tested with another mod that had capabilities to ship things.
  13. CaptainAzimuth

    War Sim Studios

    I voted for France Germany Netherlands Russia Austrilia South Korea Italy Sad face because there's no Canada, but hey, we're in the process of modernization anyway =P This stuff is looking awesome. I'm wondering if there's going to be any medium sized ships? You know, smaller than a full blown Frigate, but bigger than a RHIB? Just curious.
  14. CaptainAzimuth

    Revive Feedback

    In regards to this new feature, If in the Future there are any plans for dragging or carrying soldiers (which would be heavily appreciated as this sometimes makes the game look and feel better being able to move a downed member away from danger while too placing risk on your part to do so), please, please, please, make the legs and arms rag-doll when dragging or carrying.
  15. It started out at night, 3 men. Dubbed, the PH/\NTOM Unit. Objective, retrieve 50 Thousand in cash, and an ammo Cache that was being shipped by pirates. Expect heavy enemy resistance, and competing factions. Successful Naval Operations with the newly formed PH/\NTOM Division on Tanoa. Live game-play included under water missions in wasteland and unconventional warfare. This photo depicts our escape after previously running and gunning 5 other vessels competing for the same loot which included roughly 50K and a weapons crate. The enemy was later seen searching near our last known position, and scouting out possible other locations, while fighting each-other, as PH/\NTOM made it out unscathed. You can notice the enemy Boat to the top center. One of four others who disappeared, or were K.I.A., as we heard gunfire and explosive combat as we swam. We were out at sea all day. Managed to get a view of a storm front moving in as well just near sunset.
  16. CaptainAzimuth

    General Discussion (dev branch)

    On this topic, might as well since i've been doing diving operations all day long on Tanoa, i wouldn't consider this off topic. I believe something needs to be done with inventory underwater, because currently, it's not good. Having to swim to shore, stand up, go into inventory, do what i need to do, and then get back into the water, or do it by getting into a vehicle. Not very good. There needs to be a solution to introduce accessing inventory while underwater. The current system is too clunky, as well as any scripted solutions i've seen, while most servers won't even bother. As usual, a Vanilla approach is the absolute best.
  17. CaptainAzimuth

    Visual Upgrade – Feedback

    I wonder if BI could bring over the lighting tech that TKOM has in regards to light from vehicles and such not passing through things. Though, i'm not sure if such a feature would have an impact on performance, much less the fact that if it were to become an option in lighting settings, it could present a gameplay balance problem, much like that we currently have with Gamma/Brightness Vs. NVG's/no NVG's
  18. CaptainAzimuth

    Apex Vehicles Feedback

    So, the other day, i was just chilling in some North Western island in the Tanoan Archipelago, and i start hearing explosions. Low and behold, an MQ-12 is just obliterating team mates left and right, about wiping out team mates on the entire island. So i got a Titan AA, and fired on it. Direct hit. As i was reloading, the thing just turned to me and instantly rocketed me, and flew on about continuing to massacre team mates. This was on a wasteland server, no mods, no unnecessary scripts. Question is, is the MQ-12 supposed to be a one man Army? Because that's what it felt like. In fact, it is almost too good, and being able to take a full blown Anti-Air Rocket, is ridiculous, especially for something that size. Not to mention that in Arma 2, planes used to take nearly a single hit from certain types of AA to go down. IS it intentional that it takes so much to down aircraft now as well? I know it's not supposed to be ultra realistic, but most aircraft go down in a single hit, mainly due to either out right being destroyed, or hardware, and control surfaces failing. not that i want that to be detailed or anything, this isn't DCS, but i'm just saying the thing should have fallen out of the sky maybe?
  19. CaptainAzimuth

    Audio Tweaking (dev branch)

    the CAR's and CMR are definitely the best sounding in the game right now. However, i heard a tank firing last night, i was roughly 150 meters away from it, and could hear a slight tail. Usually don't hear tails from vehicles, so i'm wondering if these tails, along with weapons tails, will get improved. On Tanoa, it's especially hard to heard any kind of tails for any weapon. I do think Tails need more love still.
  20. CaptainAzimuth

    Arma 3 - APEX - NEWS and SPECULATIONS

    Hmmm... You know what, now that i think about it, it is kinda the ugliest our of the Stealth A-10, Taru, and Huron.
  21. CaptainAzimuth

    Arma 3 - APEX - NEWS and SPECULATIONS

    How is the Xi-An ugly? It's like a Hind with wings! XD Ok i agree, the Xi-An, even though creative, isn't the best design BI has made, that's for sure, but it's not the worst either. But hey, this is what happens when Dev's want to get funky and add their own spice to their game. I mean look at Just Cause, they do the same thing, except their designs are pretty close to real vehicles, with a few twists here and there. It's just Dev's having fun doing their job. Then the Xi-An just look terrifying from the front.
  22. CaptainAzimuth

    Tanoa discussion (Dev-Branch)

    And you don't think that adds a natural element to the game... how? I mean look at it. It looks like it's meticulously placed, i find it hard to believe that isn't a feature, and it's probably like the only one downed decayed log over a walk path. I like this though, because LSV's (can sometimes) go over these small logs. Infantry have to go around. :P
  23. CaptainAzimuth

    Apex Vehicles Feedback

    Invisible throttle you mean. ;)
  24. CaptainAzimuth

    Apex Vehicles Feedback

    But i guess the 20 mm cannon is to just give the other gunner something to do. As a Camera system would, or rather, should go to the commander/co-pilot, like in most aircraft.
  25. CaptainAzimuth

    Apex Vehicles Feedback

    Odd, i haven't found an issue with landing while switching from modes in either order. You need to make sure you're careful because its a large transport aircraft, and far from nimble like the V-22 was. I've come to find the V-44 is quite nice to fly in both modes. It just feels nice.
×