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Everything posted by CaptainAzimuth
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Helicopter Feedback (Dev branch)
CaptainAzimuth replied to twisted's topic in ARMA 3 - DEVELOPMENT BRANCH
After work today, i'm going to show some flying skills with helicopters, and i would love to see feedback on how that flying resembles input, and how it could be improved. -
Fixed Wing Flight Model (dev branch)
CaptainAzimuth replied to dezkit's topic in ARMA 3 - DEVELOPMENT BRANCH
Ill follow up on this with you on another thread. ---------- Post added at 14:04 ---------- Previous post was at 14:01 ---------- Ok no problem. =D- 874 replies
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General Discussion (dev branch)
CaptainAzimuth replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
Hopefully most of the things that are assigned on the feedback tracker get fixed before Zeus release. That would be a keystone as the final campaign episode dropped just the other day. Its chop time in the kitchen. -
WIP importing of PedagneMOD in ARMA 3
CaptainAzimuth replied to arremba san zorzo's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
That is F***ing sick. -
Tu-199/Yak 131 and Other Fixed Winged Possibilities
CaptainAzimuth replied to Largos.'s topic in ARMA 3 - GENERAL
That would be true for the Animations. The A-164 is sort of smooth, with the exception of the head issue. Also, the Tu-199 has a lack cockpit design in terms of movement, comparted to teh Buzzard and A-164. I believe the Canopy of the Buzzard is open and closes when the player gets in. For the Tu-199, if you look close as you spawn one, you can easily tell the cockpit is literally welded shut. Over all though, its good. Just needs a fix tweaking here and there. As for adding Air to Air aircraft for both factions, i could envision the F-38 For NATO (The REAL F-35 model, not a port from Arma 2's X-35 blocky looking plane), and the Sagqeh-80 for Opfor. :cool: -
Fixed Wing Flight Model (dev branch)
CaptainAzimuth replied to dezkit's topic in ARMA 3 - DEVELOPMENT BRANCH
I do it all the time, its called bleed something, i forgot. But you slow up, and as your HELO goes down, you lift (flare) ever so gradually. Also, this means you HAVE to plan ahead of time, or else you might A) smack into what ever terrain, or hill your masking behind, or B) gain altitude, and end up compromised or worse. If you want, i can make a video of this later.- 874 replies
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Now, I've thought of this as well before. That could be interesting. Depending on the aircraft, could have two engine, left and right. If ones taken out, your thrust capabilities cut in two, just like in real life with the F-18, you can fly with one engine. Just limited.
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Advanced Combat Sound Environment (A3) WiP Thread
CaptainAzimuth replied to tpM's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Is it just me or am i the only one that is overly excited about this. Great skill in developing this. -
I believe Arma 2's Campaign, though put together more thoughtful, interaction with civi's from the start, it was a bit chunky. It somehow felt, incomplete. Arma 3's campaign is much smoother in terms of tasks, and flow, but a simple campaign, easy story line to follow. They both have ups and downs. Though, with the Arma 3 engine, many things can be improved, even now still. The game isn't fully done yet. Billy Mays ~ "But wait! There's more!"
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speaking of the sky, i noticed the clouds (Defined by overcast) are just set to one cloud layer, and that cloud layer is at one height. It would be interesting if they added, or hell, overhauled the weather module within Arma. For example, giving the possibilities to set new parameters, such as a lower cloud level, or higher clouds with small clouds beneath the cloud layer, as you'd see after a storm, or in certain weather conditions. Also, the whole sunangle thing is a good idea too.
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I agree and dis agree to the Fixed Wing Damage change. Why, is because as of now, i ca't really see the use of it seeing as the Flight Model at its current is very basic. Much like the helicopter, but not really. I don't think we can expect to see anything like the War Thunder style wings and tails with holes, on fire spinning out and holding on for dear life kind of system, but for now, as its not a Simulator, and based on the fact that Fixed wing are a basic asset for ground forces, its ok for now. Maybe BIS could make Take On Aircraft, and focus on these aspects of game play for that.
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General Discussion (dev branch)
CaptainAzimuth replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
The Yak-130 (tu-199) is a very low sitting aircraft, however, it could use a little lift, as it does look slightly too low compared to its real life counterpart. Also, it would be necessary to add sort of a suspension to the landing gear, as i find even soft landings are a bit rough with the Tu-199. http://img7.hostingpics.net/pics/513465post_51639_125155529709.jpg -
CSAT Modification Project
CaptainAzimuth replied to theevancat's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Looks almost like AAF Desert. Maybe its just me, but they look too... Protagonist. Lol. It still looks good though, keep up the good work! -
A CAS Scenario in which an Opfor Installment is stationed in Afghanistan, and becomes under attack by NATO forces. Air support is than called in to help push back the forces NATO out numbered them with. The situation is serious, as its very early in the morning and a storm is rolling through the region, which is usually rare. Opfor was caught by surprise. Video using the up coming Tu-199, and a few mods (Blastcore, and JSRS 2.1). Enjoy.
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Large Number of AI and heavy firefight, physic simulation and game engine limitation?
CaptainAzimuth replied to wasserkool's topic in ARMA 3 - GENERAL
Hmm, i run everyone on standard and it looks the same as if i run it on Ultra or High, with a few exceptions. My Cloud, and Dynamic lighting are Always on ultra. Everything else is Standard. This way, i can play with 12,000 View distance. Its better if you want to feel like Altis or, any other map, is an actual terrain without that circle of fog keeping you from seeing the Horizon. Also i fly alot, so its nice to see everything at once. -
Tu-199/Yak 131 and Other Fixed Winged Possibilities
CaptainAzimuth replied to Largos.'s topic in ARMA 3 - GENERAL
Here is my take on things. The game is Infantry based. Yes. However, when you add certain things to the game to a certain extent, it makes it harder to balance it out. Now, balancing isn't something that should be in arma in my opinion, everything should be base on real life counterparts. For example, if i get hit with a 50 cal bullet from say a mounted machine gun, one hit from it should kill me. Same thing with a hand held .50 cal. Ok, now we work on up to assets, all part of the infintry focus, presenting the ground forces with an opportunity to call in support to strengthen their movements, tactics, overall control over a situation. However, depending on whats going on in the mission, its important to keep in mind that its up to who ever created the mission to supply both or all three forces, with what they decide is necessary for it to be either a one way street so to speak, or, a fair battle.This being said, adding in Air to Air aircraft is not a bad idea as long as it isn't to be abused. For example, the f-35 in arma 2 didn't cause any problems in terms of foul play. Neither did the Harrier (Av-8, or B varient). Though the AAF have their hands on long range Air to Air weaponry, it doesn't always mean they will be flying against Opfor or Blufor aircraft. The new Fixed wing are by no means OP, either. Both are meant for their jobs, CAS, however, the Tu-199 (Yak-131), in real life, its counterpart the Yak-130, was based for BOTH Air to Air and CAS training. They could make an AA version if they wanted. They could also make a two seat version if they wanted. Depending on the scenarios, and maybe even if it fit into the singleplayer, or base game, its up to the devs to choose if that would fit. Air superiority jets for both teams, could be a little interesting, seeing as if we were past the whole balancing thing, it would be necessary to add in more ways to take down Aircraft. For example, Patrol Boats or Gun boats with AA titan Turrets such as the ones you see on static platforms, which than goes back down to the infantry level. Having those assets available to get rid of things that are naturally a problem for Infantry. Perhaps calling in Air to Air assets to take out enemy CAS assets. Or calling in CAS assets to take out enemy AA, and so on. Here is an example using the Tu-199 in a very Intense CAS scenario. Got nailed with an AA half way through so. You could tell that would be pretty bad for the Infantry especially since they were vastly out numbered. -
Fixed Wing Flight Model (dev branch)
CaptainAzimuth replied to dezkit's topic in ARMA 3 - DEVELOPMENT BRANCH
Ahaha, I agree. Though, idk how they would go about doing that. It would be interesting.- 874 replies
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Or maybe something in the feature to give more characteristic to the existing content. Civi reinforcements and such, its a possibility.
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Fixed Wing Flight Model (dev branch)
CaptainAzimuth replied to dezkit's topic in ARMA 3 - DEVELOPMENT BRANCH
The Flight model is feeling, and looking good. So much smoother than it has ever been. I even felt great enhancements in the Buzzard, but to a realistic standard. I love it. The Tu-199 how ever, is by far more to my liking, because it looks at=s if it keeps up to its real life counterpart. (Yak-131). If you guys want to see it in action, I did a small Scenario test. Opfor base being attacked by NATO, you and a wingman are sent in to help, and than get out of the zone. The map I chose was a mod made Afghanistan map, due to the realistic size, and to show off the better flight model. Edit: You can see towards the end of the video, the Counter measures shoot slightly up. I believe for the Yak-130 the flares shoot way up, just like how the Flares on the A-164 shoot down. Needs to be changed to where the flares shoot up more for the Tu-199.- 874 replies
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General Discussion (dev branch)
CaptainAzimuth replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
In options menu, and vehicles, there is still the un-fixed issue of Single Flare more. Can i stress to the Developers to Please fix this before the release next week? -
Fixed Wing Flight Model (dev branch)
CaptainAzimuth replied to dezkit's topic in ARMA 3 - DEVELOPMENT BRANCH
Good point. Though, this would then require the pilot to either have damned good sight, or, the more dangerous and risky approach of flying in low to see which way said tank is facing. Making things a bit more interesting. ---------- Post added at 21:18 ---------- Previous post was at 20:58 ---------- Umm, bro, you are aware this Is the "flight model" section, not ballistics. Though your point is understandable, but post on the Feedback tracker- 874 replies
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Fixed Wing Flight Model (dev branch)
CaptainAzimuth replied to dezkit's topic in ARMA 3 - DEVELOPMENT BRANCH
Love it how is response to a Modern tank is a WWII video. Ok, let here is what i have to say. Very impressed with the Opfor CAS, its great. The only problem i see with that, is the engines sound weak. Not enough "Jet" sound. Ok, now, as for the Flight model, the A-164's Flight model is... Well, i can't explain it. It feels like very poor thrust vectoring. This means when i press the down button, it goes into a bit of a post stall feel. This allows the A-164, especially at high speeds to maneuver WAY too un realistically. I turn that thing on a dime going 800 k/mph after a dive. It needs work. Thrust on the Opfor CAS (sorry, i don't remember the name, at work), is excellent. It fly's like the real thing. OVER ALL - I can tell that BI has about got wind resistance down in the Dev flight model. I dived, and turned hard in the Buzzard, and instead of turning quick, it was gradual, and less arcade like. Same with the Opfor jet, after diving and pulling hard, unless you know what your doing, your dead. Blufor CAS needs work on its maneuvering. Lets see some more improvements, slowly but surly, things are getting better. OH, ONE LAST THING. Developers, please. For the Opfor CAS Tu-199, please. I CANT fly without this. Just cant.- 874 replies
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First note, from the Convo above, the ending Campaign, how ever long it is, will be dedicated to the story line, keeping the role of Kerry. So don't expect Battlefield 3 Style Soldier, Pilot, Tank roles, at least for this campaign. It is possible that with DLC in the future, maybe a new situation in terms of a campaign way arise... Note two, nothing is being revealed. Lets leave the thread clean for a bit till be get some more interesting news. ^.^
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Advanced Combat Sound Environment (A3) WiP Thread
CaptainAzimuth replied to tpM's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
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In my honest Opinion, before the whole Arma Verse thing took place, and they changed all the names of existing things... I do believe that. China + Russia + Iran = CSAT