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Everything posted by CaptainAzimuth
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Project Reality: ArmA 3 [WIP]
CaptainAzimuth replied to Mitsu_'s topic in ARMA 3 - ADDONS & MODS: DISCUSSION
How often is the A3PR server up?- 25 replies
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- project reality
- reality
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TAC-OPS DLC discussion (speculation and hopes)
CaptainAzimuth replied to goldblaze's topic in ARMA 3 - DLC
Honestly, i think a great game mode would be something similar to the one they have in Argo. Basically, you have objectives, and you go and secure it. Once secured, the match ends and the winner gets to select another objective connected to it. Eventually, you reach their home base and if successful your team gets victory. Something like this, except on a much larger scale. 50Vs50. Assets ranging from Tanks to Jets with some form of logistics in play would be an actual amazing experience. I've enjoyed EUTW servers for a long time now, and this unique game mode from Argo caught my attention. Different, and new, but feels just as good as CTI, or TvTvT mode. On a larger scale, it would be far more interesting and interactive, and fun. -
orange Orange DLC (wild) SPECULATIONS !!!
CaptainAzimuth replied to Persian MO's topic in ARMA 3 - DLC
We already have the most advanced version of that tank for the AAF. -
orange Orange DLC (wild) SPECULATIONS !!!
CaptainAzimuth replied to Persian MO's topic in ARMA 3 - DLC
Jeez, guess i mis-read that one. -
orange Orange DLC (wild) SPECULATIONS !!!
CaptainAzimuth replied to Persian MO's topic in ARMA 3 - DLC
Well i can't be that certain it's paid. We can speculate it might be though. Jet DLC - Free Tank DLC - Premium Malden DLC - Free Tac-Ops - Premium ORANGE - ??? It's 50/50 and a question mark. This is actually a good question... Is it paid or un-paid? :o Edit: or perhaps Tac-Ops and Orange are similar or connected in some way, both development brackets begin at the same time. -
orange Orange DLC (wild) SPECULATIONS !!!
CaptainAzimuth replied to Persian MO's topic in ARMA 3 - DLC
Based on BI's new platform, by definition, a DLC consists of both Content and Features in a premium package, where content is paid, and features are free to everyone. In this case, Orange, a paid DLC, would have to have some form of Content. -
It's completely fine to have the option to disable. Right now though, we're still trying to figure out how to get everything working, as stated by the Dev, we should be focusing on getting everything to industry standard before adding in the extra's. Though i can understand your frustration. Everyone here wanted the feature, but those that didn't expect to be so heavily on the receiving end, simply ended up with the CCIP and TGP being added to stable before understandably every other Jet feature was complete. At least for that part, BI can't hide the fact that the ball is in their park for it.
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Arleigh Burke - DDG-105 USS Dewey (WIP)
CaptainAzimuth replied to norsk2277's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Good luck. Not to be discouraging but believe 3 others have started such a project, but none of them made it to fruition. I hope you can accomplish this one. Much luck to ya.- 18 replies
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Hehe, easy. I would get my squad with AA launchers and camp out where ever you fly around the most, and constantly shoot you down until you realize that 50K a pop adds up. Points and money for me so i can buy a jet later down the line, and in the process i create Area Denial so my team can move without being rained on. Secondly, i do prefer the CCIP. Why? Not because it makes targeting easier. But because jets have been missing it for awhile. My biggest annoyance is that the flight model and controls for jets aren't quite nearly as good as they should be. Arma isn't a sim, but the flight model could be improved. The CCIP however, makes things more realistic, no matter who's in the seat. A Jet is a Jet. Though honestly, i don't care if it's there or not. I support anything Bohemia Interactive add that makes things more realistic. Before CCIP, when i was serious about flying jets despite the horrible flight model, i would go 100-0 and then quit. Fun fact, i've been banned from a server for doing that and only targeting the admin. After talking with him in his ts, i wasn't aloud to use my username because it offended other players. I was also no longer aloud to touch the jets. I don't fly much anymore though. I only fly to test what BI adds. I think what they're doing is awesome, finally updating the outdated systems, and hopefully they can make jets more enjoyable and authentic to fly. They just really need to focus on the flight model and controls though sooner or later.
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"MEC" Middle-Eastern Coalition Forces
CaptainAzimuth replied to diabolical's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Will they have the Mig-29 and Su-33 just like in BF2? =P -
orange Orange DLC (wild) SPECULATIONS !!!
CaptainAzimuth replied to Persian MO's topic in ARMA 3 - DLC
Fair play. I guess i'm just one with a lot of wishful thinking. -
orange Orange DLC (wild) SPECULATIONS !!!
CaptainAzimuth replied to Persian MO's topic in ARMA 3 - DLC
Nope. Considering the most popular game mode (wasteland) from Arma 2 uses crates and loading objects into vehicles and building bases, i reckon this "Boring-Ass-Base-simulator" you mentioned is just another way for you saying logistics isn't your type of thing. That's completely fine, you have your opinion. But that's not the point. But based on the reason i originally joined the Arma series, which wasn't DayZ like most, but rather the fact that it was an infantry game that could at the same time simulate helicopters, cars, bikes, tanks, APC's, Boats, Jets, and all these things combined into one great sandbox, after hours of intense gameplay, i always felt there was one major thing missing from an Interactive game of sorts. At heart, you spawn in. Your holding a gun, you got everything you need instantly. There's no need for the Ammo crates or base parts in the editor in missions when they're all pre-positioned, something that is infantry focused, should really have these by default, or at least some form of replenishment available not Via. scripts. I shouldn't have to cheat spawn, or script insta-spawn in some crate and place it perfectly somewhere via. some command interface. Rather, it would be smoother if the assets were available so that i can go to it, get it, and bring it to where i need it. Now picture this on a bigger scale. You have TvTvT. Three teams fighting. What is it? Spawn, fight, die, respawn, fight, die, respawn. This to me is fr more boring than what you perceive as "boring". Here's why. Now instead of that repeat, you have a TvTvT. You spawn, but you have limited supplies. However, you've got more supplies at a designated base from combat. You can bring this into the combat zone, but that has risks all in it's own, possibility of crashing, or getting shot down, blown up. So now, you have to manage how and where to bring supplies to friendly forces in combat, in order to be efficient. This is the basis of Warfare, the core, so to speak, as well as it makes things more interesting. So you spawn, fight, die, or get injured. Run out of ammo, you don't just respawn. You can have 2 or 3 people running logistics that will dictate how effective you are in how you move and position your offenses/defenses, and supplies. It's far more interesting than just spawning in and shooting shit in my opinion. Of course, that's just my opinion. I've become bored with simple old Arma as it is, despite new things like VTOL's and such, granted given limited Logistical capabilities like Sling Loading and Vehicle in Vehicle transport, it's just teased rather than fully implemented and well thought out. For example the Opfor transport can only hold a single small vehicle, where as the Blackfish can hold an APC or two armed cars. But what if it wasn't limited to VTOL's? Everything that has space can hold a smaller object or vehicle. You can now create more gameplay opportunities this way that provide more fun, while bringing back that attractiveness that had most people calling Arma a realistic simulator... without being one, of course. But it would also feel like a more polished title, instead of certain assets having limited abilities, the assets that would be used for such things in real life, now have these abilities in game, in a respectable fashion. 4 guys in the back of my Off-road, or maybe i want to transport a few Quad bikes instead just in case i want to be more low profile, or more mobile depending on the terrain later down the road. Or perhaps i've got a HemTT and i'm transporting 3 crates to the front line, one with AA or AT launchers and ammunition for 16-20 men with munitions that have been extremely low, which would be the lifeline for them. Or maybe there's a position that needs reinforcing, and there's a bout to be a major counter attack, i can bring supplies to put up H-Barriers, Sandbags, and emplacements to help the survival chances of the force. I can construct a UAV base using Anti-Thermal Tents that mask the position from enemy IR Camera's, and so on, so fourth. Arma has all these things, EXCEPT for the ability to manipulate and move them around live during gameplay, without heavily being scripted. This is the problem. I'm not trying to make it boring. I'm advocating for more flexibility in the core of the series. To be fair, when something unknown is announced, people tend to come up with what it could be in their own minds. So the "Orage == Naval" assesment was simply my vision for an essentially unmarked DLC with the possibility of it's reveal being anything. I personally said Naval assets, because i've always said it was something BI's combined arms game never touched on in it's best potential. -
ahhh, i see what you're saying. I believe that could be done by making a sort of cycle that changes the velocity and angle at which the flare leaves the aircraft.
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orange Orange DLC (wild) SPECULATIONS !!!
CaptainAzimuth replied to Persian MO's topic in ARMA 3 - DLC
Seeing as Orange has nothing to do with Argo, I think it's safe to say it's Logistics. Or at least, that would make the most sense. I think the future of Arma needs to have anot integrated logistics system in engine, that would allow for vastly improved game play opportunities that would make Arma great again. (No political implications in that statement). But let's be honest, would it not be amazing to spawn an ammo truck. But instead of it just being a model, it has ammo crates infantry can remove, and move around themselves. Fuel canisters they can position in a base, or repair boxes to help with damaged hardware? Perhaps building supplies to put up tents, employments and FOB sections like during game play? This is the very thing I think Arma is missing in the Vanilla experience. I'm hoping Orange, complete with its squirrel logo, is just that. -
We should focus on features, and systems, not cosmetics. Those should be something that are there in the package. Randomization of flares is not needed when you're able to single dump. The way you then decide to dump flares becomes the "random" pattern you want. You can dump all at once by pressing it quick and pulling hard, or you can dump one, two, or three flares in a time scale of your choosing. This is what is needed, not some automatic computer generated Randomization of countermeasures.
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Doesn't revolve around that. It just so happens it's popular and there are players who have the funds to afford the assets. But it's not very hard to deplete those assets if the enemy has them in numbers, as long as your team reacts accordingly and adapts to the threat, as expected in combat. Same with tanks, which I personally see way more of then jets. But I'm not going to complain about constant tank bombardment and how it's OP. Simply change up the tactics. If that doesn't work for you, they always have Infantry only servers.
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I think she' ll do fine as long as Bernie gets a seat in Senate. If bernie doesn't get the seat and she becomes president, then there's going to be problems and she'll do what she wants.
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I play KOTH often, and don't ever run into problems with dis-balance. The only time I find myself complaining about something is when Imy too lazy to bring out the proper countermeasure, to solve that problem. End result, it's my fault I'm doing something else and die to a jet, when I have AA available. I see everyone with AA when I play, and the skies are generally clear because of it. As the Devil stated though, jets and tanks and such are all high quality expensive war assets. Enemy players are spending their large sums of money to use them, and as such, if they're kicking arse, they deserve to. There's nearly 30 people per team, so if your getting destroyed by Jets, it's your teams fault.
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OR just enabling an already working system of Flare mode would work fine with minimal effort to create a new countermeasure system. AS will always use burst, but it'd be nice if we could actually use counter measures like they're intended. Speaking of which, I remember how amazing counter measures were in BF2. You have AA threat, and you have counter measures. Once you begun getting locked, you can deploy them. What this does is bring up locks on the flares for those using the AA. So now they're launcher is locking onto the flares, and not the aircraft due to the heat signature. Something like that would be great improvement to countermeasures.
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My bets on the J-20. No other aircraft out there looks close to ithe right now, it's Chinese developed, and cutting edge. Very CSAT looking, especially with all its moving parts. Here's some short 4k footage of it. "https://youtu.be/pPsWiJlJsrQ"
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They said the F-35 won't make a return. I couldn't even speculate on what they'll add for NATO. As for Opfor, J-31 fits too perfectly, it looks pretty much like other Opfor themed vehicles and no one's made it. Although the J-20 seems cool, no one know's what role it's to fulfill. Indep may get the Gripen, as being it 2035, and BI previously having recorded the Gripen Engine, and the plane is in open procurement at a low price. Also BI's Roadmap mentioned cutting edge Air Superiority Fighters. Not quite sure an F-4 checks that box. ;)
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I'd be amazing to see a Heavy Barrel version of the Expeditionary Fighting Vehicle. It would fit in as a stated Premium asset, and fills both the Tracked and Amphibious role on a different level than the current Amphibious Fighting Vehicles we currently have in game.
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orange Orange DLC (wild) SPECULATIONS !!!
CaptainAzimuth replied to Persian MO's topic in ARMA 3 - DLC
Darn. Was hoping it was to do with logistics. But this honestly sounds like it would fit more under Tac-Ops. -
TAC-OPS DLC discussion (speculation and hopes)
CaptainAzimuth replied to goldblaze's topic in ARMA 3 - DLC
Specialized* weapons. Tac-Ops makes it sound like it would be something interesting, in-depth, addictive, challenging, fun. Though shotguns are hard to simulate, it's not impossible, and they're featured in many mods. I know if BI did it, they'd do it right. But that's just a sided suggestion. As for the more main meat of their idea for Tac-Ops... What kind of game modes could we have aside from CTI, TVT? Maybe an official supported version of ALIVE? Their own spin off, a few official servers with persistent enemies and missions that two teams can fight over against AI, with an Official A3 page that tracks stats? Just some wild thoughts. Probably going to be more basic than that. -
TAC-OPS DLC discussion (speculation and hopes)
CaptainAzimuth replied to goldblaze's topic in ARMA 3 - DLC
Resurrection of the Shotgun's, and other gadgets/weapons systems that didn't make it. The Kel-Tec Shotgun, and possible expanding of variants of current weapons? (SDAR, Aka. RFB with a rail compatible with scopes, after all, the railed model is already in game but not available).