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Everything posted by CaptainAzimuth
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Rockets have no sound other than when fired. I miss the sound of rockets like TOW incoming, they had it in Arma 2. I wouldn't mind having it back in Arma 3 as long as it does effect performance. I miss yelling at my teammates when there's a rocket incoming and you could feel everyone bracing for impact. Not only that but artillery and mortars need work aswell. Sounds improved as well as moved the trigger time closer to round impact so there's no awkward silence before the explosion.
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General Discussion (dev branch)
CaptainAzimuth replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
This is true, in terms of mission designer wanting the player to be restricted, or have freedom, but it should be a feature, as it is in the infantry level, in terms of in game on the fly. Ammo Trucks provide that same availability to customize on the fly if implemented. But yes, it should always be up to the mission designer, with the feature being default to make it easier for the designer to include or not include such flexibility in the mission. -
Firewill Standalone Series Release Thread
CaptainAzimuth replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Wholly shit... that looks mean. <3 -
General Discussion (dev branch)
CaptainAzimuth replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
Can someone check if the Dynamic load out is Ammunition Truck compatible yet? I forgot tone check yesterday due to an abrupt base raid alert I had to attend to. Oh, and since the Dynamic Loadout works for both Helis and Jets, which Helix might we see as a test platform? I'm guessing the Hellcat is a great option since it's got sizable payload wings already. Also, is this feature able to be added to unarmed Helo's like the Mohawk for example? -
After testing it, the MFD does show the weapon. But it's not Pylon Specific. So if i have only rockets, the weapons list red except for the rocket and main cannon, which display the appropriate amount of munitions.
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General Discussion (dev branch)
CaptainAzimuth replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
It would be amazing to expand this for a number of vehicles, but i'm curious how far ir can go. I'm not ure they'll be able to change the actual weapon, in other words, i was thinking about maybe a Loadout system for the MRAP's, being able to change from HMG/GMG to something like a 4x ATGM kit or something. But that's probably more complicated and would require changing the actual vehicle model, or part of it. Not sure how the current system works, but it's super promising. -
General Discussion (dev branch)
CaptainAzimuth replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
So the only thing left now would be the ability to change load out next to an Ammunition Truck. Unless that's already in, i'm still switching to Dev Branch just to try it. -
My god. So it's for Heli's and Jets. Does this mean i can finally put 2 ATGM's and a 20mm PomPom on my AH-9?
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General Discussion (dev branch)
CaptainAzimuth replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
Dynamic Loadout, in other words, i'm anticipating the ability to change the munitions on Aircraft via. some form of menu. So instead of the Buzzard carrying two bombs and some AA, i can change the Loadout to Rocket pods instead. -
General Discussion (dev branch)
CaptainAzimuth replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
Is this what i think it is? -
Possible fix for the "3 FPS Drop" Issue
CaptainAzimuth replied to bis_iceman's topic in ARMA 3 - DEVELOPMENT BRANCH
Or take a look at their Sitrep. It's a big issue, BIS are working to find out the issue. Sigh. Though, i remember a time back in BETA when my squad played from Morning to nightfall on a single server without a slight bit of lag. Now, i can't join a server without getting kicked 20 times by steam check before getting in, and then depending on what happens, the 3FPS glitch happens. But, i usually get the FPS glitch when explosives and vehicles are involved, i mainly play Exile/Wasteland, so i don't know what could be causing this drastic degradation of performance from back in the day. -
ArmA 3 with FULL VR support (motion control - like Onward)
CaptainAzimuth replied to krazikilla's topic in ARMA 3 - GENERAL
I don't think so. VR is going to be big, but it will be big on it's own. Much like Console's and PC's, each is it's own niche and each has it's own competitive and consumer aspects. Some games are only Console, and some games are only PC, the same will be said for VR. It will be used for many things, gaming, commercial and business use, but it's not going to eclipse the current market. -
General Discussion (dev branch)
CaptainAzimuth replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
Can we get a more localized version of this? In other words, instead of being simply available for scripting, say, make is as common as VVT. For example an Off road can back up to a crate and infantry can scroll to load it in the back, of course making 1-2 of the seats unavailable due to the crate based on size? Smaller crates capable of double stacking, etc. -
Very interesting read. I feel like the US made the exact same mistake in Libya, and it's quite interesting how in depth these interviews are, but when it comes down to the Media, all they tell us is along the lines of, "Dictator who needs to be ousted". In reality, it's just a disagreement of policies due to the vastly different ways of life between cultures. Eventually, this steadfast militarized intervention policy against other nations will take a massive toll on the US., but come to think of it, it's already happening with it's credibility and trust among many allies.
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X-Cam-Taunus Version 1.1
CaptainAzimuth replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That moment when you wish you had Li-Fi. XD -
Your right in this situation that using the mouse also includes looking around, and accessing the scroll menu. Though, i've been easily capable of doing the same in games like War Thunder for example (looking around and flying with the mouse), so it's not as hindering as it sounds. I will try vJoy, and FreePIE to see if they're any good with Arma, but as usual, an official implementation will always be preferred due to their knowledge of their systems. (though, all it would take for proper implementation is just a tweak to the existing mouse system, as the problem is with the joystick going back to center when the mouse is moved. It should not.)
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This isn't about the flight model at all. It's about how the current Mouse controls for jets aren't good enough. While it may be accurate, because moving the mouse is like pressing a directional key once, it doesn't remain affecting that control surface. Simply, my suggestion was to fix the mouse where moving it to one side would be like moving the stick to one side, and keeping it there, thus having a much more fluent, accurate, and effective flight control. Nothing to do with the model, just better control over a jet. Now my main concern is that when hit points damage the jet, it appears now the jet will want to turn, or bank in a certain direction. To counter this with mouse and keyboard is to constantly press a button. Instead with the improve control i mention which shouldn't be that hard to implement i hope, would only provide instead of constantly moving the mouse or pressing a key, you would need to just move the mouse counter the direction a little because now the mouse has a constant position as if you were to move the stick and keep it there.
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This s amazing and all, but without a way to control jets without constantly tapping "D", or moving my mouse to the right till it's off my desk, just to prevent my plane from tilting, it's going to get really annoying really fast. Please look into the more efficient Mouse As Joystick solution i mentioned before, as controlling jets right now without an actual joystick is already more of an annoying chore than it is fun, enjoyable, or efficient.
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Ill tell you what, i have Outerra, but it's performance is not that great, and i run it on fairly standard/low settings. So for a complete title, with more detailed roads, terrains, features, AI, and so on, so fourth, will be more demanding. Outerra has a hell of a lot of potential, and with TitanIM(Vangaurd), we can see that. I have a feeling, over time, maybe not net year, or the year after that, but in say 5+ years we may see something that will truly be a Title reminiscent of an Arma/DCS merger. However, this WILL be extremely demanding. PC's will need to be powerful to handle it. Oh, and with the mod support, there's no telling what amazing/hilarious things we'll see come from TitanIM Sandbox.
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No man's sky. Huge procedurally generated universe
CaptainAzimuth replied to dontknowhow's topic in OFFTOPIC - Games & Gaming
As i'd anticipated, No Man's Sky receives an update that brings in features hotly anticipated since launch. Since the game was a steady platform, it provided sound foundation to build upon. Here's a video i think sums up the whole thing. -
Yeah, i felt the same. The A-10 actually doesn't look bad at all. It's because everything about it is aerodynamic. The Wipeout however, just looks rushed, little thought of aircraft design other than "stealth up an existing airframe". Well it may look good to others but i've been a fan of aircraft since single digit years, i know what a good aircraft looks like. Anyways yeah, i hope they have a good line up for the content.
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i wouldn't mind seeing them get the AA version of their IFV. But the Buzzard AA serves the role of Anti-Air already. I hope we get actual fighters though, and not some weird looking stealth A-10 thing with unrealistic intake designs and what not.
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So, legend has it, awhile before Arma 3 reached BETA, there were inner talks of implementing JBSim into Arma for better aircraft control. So i had an idea, were on the verge of hitting 2017, and besides DayZ, Bohemia may or may not have any other plans. The thought? Why not use the ambition to bring up the standard of Fixed Wing assets in the RV4+ or Enfusion engine? Take On Aeroplane's would be a franchise running on either of Bohemia's new Engines that would feature various types of Aircraft, with either a re-designed flight model, or JBSim implementation, that would also incorporate the new features and at first limited content. A few Small, Medium, and maybe one large sized aircraft with accompanying physics. This game would be able to seek out better R&D that would directly benefit later BIS titles, much like TKOH compatibility with Arma 3. But airplanes are in theory easier to handle than rotary airplanes, so to keep things interesting, here are a list of things such a platform like Take On Aeroplane's would accomplish. -Flight Model, safety systems (angle of attack) and other instruments Improvements for Future BIS Title's -More intuitive HUD and Instrument implementation for enhanced interaction in future BIS Title's. -Radar functions, for some civilian and Military grade aircraft that would benefit future BIS Title's. -Improved Navigation and AI-Operation of Aircraft in various traffic density airspace, as well as for future BIS Title's. -R&D to further the benefit of solving View Distance limitations in BIS Engines that would not only benefit a platform based around Aircraft, but for Future Title's create a focused and proven solution over time that would essentially eliminate view distance restrictions, only restricted by real-time weather simulation in game with increased Game Performance opportunities and Optimizations. -Overall Interaction improvement from player movement, to how the player interacts with doors, instruments inside a vehicle space, and systems. All in all, the thought is that a Title like Take On Aeroplane's, would serve to benefit BIS financially, bringing more income to the Studio but also, being it a new title focusing on something they haven't done, that would also seek to benefit BIS's further development into Interactive Title's such as the Arma series, and beyond. What do you guys think? I will keep this up to date when i get the chance with more information.
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Take-On Aeroplane's: A Thought
CaptainAzimuth replied to CaptainAzimuth's topic in OFFTOPIC - Games & Gaming
Well, that's another thing to add to the list, the terrain isn't built for flight sim correct? Well, TKOH was technically a flight sim, only, focused around Rotary. While Fixed Wing would theoretically require better, it's not impossible, neither would it really be a waste of time. Think about it, if they improved the terrain system in general, not just for flight sim, it would only benefit the Engine. On the second note regarding DCS, yes, they've got that niche taken dominated, as well as other flight sims. But it wouldn't really be a title to compete with other flight sims. Think about it this way. It would be a flight sim, but the focus would be different than other sims that focus strictly on flight rather than say, player interaction and improving the Engine for future combined arms focus. The only sim that truely does combined arms sim is DCS, sure, but Arma has a better chance if you think about how detailed it is, at least from the Infantry up. I can't name a single game with better Infantry mechanics in terms of aiming, shooting and general interaction besides Arma 3. If BIS were to build on up from Infantry, and some day end up reaching a real combined arms sim, it would over shadow DCS. Sure? Sounds far fetched... but is it? =P For me, combined arms was what drew me to the Arma series and Bohemia Interactive. It started out small, and it felt like a simulator. Over time things got more main stream throughout Arma 3's development, and sure, BIS loves their freedom to design. But I think that the core and fundamentals of the Arma series will remain, and what makes it great that has people coming back. To sum it up, i guess the thought that a Fixed Wing focused Take On title would have provided another layer of improvement, to a constantly improving Engine. But i guess it may be another serving on an already crowded plate so to speak. After all, with DayZ and all, i'm honestly already starting to worry the things that make Arma 3 amazing won't make it to Enfusion. Hence why i haven't bought it yet, but time will tell i guess. -
Take-On Aeroplane's: A Thought
CaptainAzimuth replied to CaptainAzimuth's topic in OFFTOPIC - Games & Gaming
That's what i was sort of thinking, but it's more focused on just improving overall jet gameplay, and as a DLC, it wouldn't get as much attention as a short Title that would bring about more R&D opportunities than a DLC, as well as bring in extra income. It was a thought i believe BIS would be interested in considering such a Title. TKOH was a bit hard for me, but still interesting enough that i believed that some of the things they did in that title benefited Arma, as it has. But i also think there were things in that Title that still could benefit Arma, like the Interaction Menu, but there are also many things that they could incorporate to fix, and improve their future titles here and there.