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CombatComm1

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Posts posted by CombatComm1


  1. Not sure if this is the right area but I just wanted to offer my "talents" as a voice actor for anyone looking to add polish to their missions. I take direction well, can do an assortment of accents and would love to be part of some user made missions. Thanks.

    Is there a dedicated thread for voice actors?


  2. Are you looking to make "Independent" side "OPFOR" or friendly to "OPFOR"?

    If the later, then:

    1. In mission intel settings - set "Independent" friendly to "OPFOR"
    2. Put DAC_Res_Side = 0; in init field of DAC Internal Logic. This will overwrite the internal setting.

    This will make "Idependent" friendly to "OPFOR"

    Look at page 34, DAC_Config_Creator. Lots of info there.

    No, I am trying to create FIA troops that fight for OPFOR, so here is my code in my DAC trigger.....

    fun =["z1",[1,0,0],[6,3,50,10],[3,2,50,10],[2,1,50,10],[ ],[0,7,0,1,1]] spawn DAC_Zone

    I am using a DAC INTERN Game logic with the following code in it's initiation.

    DAC_Single_Config = "Units";

    and utilizing an external unit config that is located in my base mission folder with 7 being FIA troops.

    The DAC initializes, says Z1 is East, begins creating waypoints and stops short and freezes. Than the hint box dissapears without creating any units. I am lost. Thanks for the help.


  3. Check these configs:

    https://github.com/SavageCDN/DAC_A3

    Add the DAC_Config_Units.sqf file to your mission folder.

    In your DAC Intern logic put

    DAC_Single_Config = "Units";

    Cases 7,8,9 (OPFOR, BLUFOR, INDFOR)

    Hey thanks for taking the time to help me out.

    Unfortunately, even after putting that code in the Initialization box of the Dac Intern logic and changing my DAC Zone to the corresponding unit case I get an error, "side value not valid".

    I have the Dac_Config_unit.sqf just sitting in my base mission folder. Do I need it in another folder?


  4. Dat C-5 sound doe! Awesome job man.

    Noticed a lot of bugs but I am sure you will iron them out.

    I just separated after 6 years of service as a SSGT, 4 of those years at Travis AFB (AMC) and let me tell you, that C-5 engine whine is unmistakable and took me back for a second. Good job on that and getting the nose cone to open so realistically. That hog needs a lot of runway space as is realistic. loved doing touch and goes like the pilots at aways do at Travis. The amount of fuel wasted, OMG lol. Altis actually looks a lot like northern california come to think of it.

    Among a few bugs was being able to retract the landing gear upon take off but once I did my first touch and go I was unable to again and had to have the gear down for the duration of the turn around to final approach. :-/

    Thanks for this man. Love it and looking forward to seeing everything ironed out and the textures improved.


  5. Dude, awesome job.

    Some criticism though: Everything sounds great until you get a high speed pass. Their is no difference in pitch or volume. As the plane approaches there should be a ever increasingly loud whistle as the plane cuts through the air (depending on the speed, since you may here nothing if it is at Mach 1 or greater) and then once the plane passes the listener there should be a tremendous roaring crackle as you hear the jets on the rear of the plane.

    I cant imagine how difficult it must be to work sound in the arma engine so thanks for doing this. Anything is better than stock sounds and these are almost perfect.

    EDIT:: N/m I see you said in your OP you are still working on fly bys. Keep up the good work.


  6. Never has a mod preview made me smile like a little kid again! PLEASE PLEASE PLEASE continue ands expand on this. I will help anyway I can. Lets get a group of modders, designers, scripters together and make a Jurrasic Park Mod. PLEEEEASE. I want to be running through Altis and scream to my buddies "stay out of the long grass!" Before a Raptor takes them under.

    This has so much potential. Please let me help you bring this to fruition. This could be the next great Arma Mod that turns into a stand alone haha.

    Imagine chasing gallomis (sp) by helicopter and shooting them with tranqulizers from the heli to capture them.

    The goal of the mod could be to tranq and cage all the dinosours on the island for INgen corp.

    Awesome Awesome animation work btw. So stoked.


  7. Does anyone even play PvP anymore? It's incredibly frustrating. I knew the high server/player numbers wouldn't last and it seems its back to ARMA 2 days. A few servers up that dont allow any mods and wasteland.

    Is there a group that has a server up at only certain times? I just dont understand this game sometimes and I been playing since 2008.

    This just inst a game for someone who likes to jump on play and jump off whenever he likes I guess? You need to be in some strict mil sim unit to have fun.


  8. I am suprised noone has mention the jet sounds being bugged.

    Even if the camera is behind the jet and you are flying it it loops the fly by sounds over and over again. Kinda kills immersion.

    And if you are on the ground it also loops in a strange way. Not a huge deal as there is only 1 jet but still hope it will be fixed.


  9. all of you arguing about the content should ask your self what would you prefer if you had a choice a few years ago when A3 began development

    A. Arma 3 is released as it is going tobe or close to its current state ...or

    B. Arma 3 is really nothing more than a major overhaul of the RV engine to make it scalable removing all the performance issues of A2 and adding a new robust power curve but having NO new content just the same stuff from A2 but the future DLC would consist of new highly detailed maps with full phyzX implementation along with more DLC to follow with highly detailed armor,weapons,objects etc

    for me it would be B. I would be happy to pony up $60 everytime DLC was released fully knowing my ejoyment was going tobe rock solid, unfortunately content to me represents putting the cart before the horse :( right now the performance issues in MP are very disheartening and only so much of it can be fixed.

    I 100% would agree except for 2 things.

    1. They shouldent have to pick and choose between content quantity and balance. Plenty of other companies can make it happen in 2 years. Especially if they reuse assets. I understand they are a small company but DayZ was a great success for ARMA 2 and when you are this ambitious you need to manage your project better and ensure you have the right time, resources. (Espcially of the human variety)

    2. While I would gladly fork up SOME, not 80 for more MODERN armament (I wont spend a dime on BIS idea of the future as I am not impressed) I will not and we all SHOULD not have to pay a cent to see vehicles or features that BIS themselves have showcased/confirmed to be in the game TO SELL COPIES. That is false advertisement, that gets under a lot of peoples skin and that is something I expect from EA, not BIS. ie Osprey, F-35, ToH flight model. Although I would probably still have bought the game I for one would have at least thought twice before buying the game if I had known this was a ruse.


  10. Funnily, vehicle textures have been a bit of a bugbear of mine since release. I love flying helos (along with 90% of the community, it seems), and compared to the high-res textures we have on the dashboard of the little bird, the horrible low res rivets that take up a portion of the left side of your vision could be better, especially as it will always be in your line of sight whilst playing. Exterior textures or bits that won't be seen too often can stay this quality, but a quick touch-up would improve the quality of the cockpit greatly, imho.

    Same goes for the new tanks, actually. Not played the latest dev build much yet, but in the quick test drive I got I turned out of the Slammer to find that the textures that were immediately in front of me were a bit low res. Again, its not a major issue (or really an issue at all 90% of the time), it's just a small touch that I wish had been implemented to improve polish.

    As for OP's post, I had a bit of a giggle, and I assume eve those working at BI could see the humour in it. It does suck that we're lacking in variety at the moment, and I'm sure everyone is aware of it- especially now we can play with all of the planned content for release. It seems a hot topic on the forums at the moment, and so I'm sure it will be addressed in a future patch, or at least in an update. If it isn't, hey, the game's pretty damned modular; I'm sure someone else will do it!

    Yah some of the cockpit instrument panels are down right awful, most CERTAINLY from OFP. And then again, some of pretty impressive ie. ghost hawk. It's the incosistancy that bothers me most. Why would you want to bring down your great exteriors or you great main instrument panel texture with a god awful center console or cyclic?


  11. So you are probably going to get a lot of shit about this post but you are right it needs to be said, and it has, by a great majority of the community. I have seen some of the staunchest, oldest, and most active members here voice dissapointment.

    But, I like that you SHOWED it, and sadly it really brings it home in the pictures. The boats especially. I can MAYBE MAYBE like .00001 percent believe in some crazy "In 2016 the US invades Iran and after some nation buildings sells them a crapload of US (western style) chassis blah blah." But WE DO NOT usually give out our best top of the line stuff. We sell our older stuff. And usually not SPEC OPs things like Navy SEAL SWCC boats to them. Honestly I am flabbergasted the Iraqis were sold M1A1 Abrams. Granted not the "fully loaded" version.

    BIS have done some amazing things with graphics (environment) and I know they will do more but this is just plain nuts. I dont feel that they need more time I think they need more people but I've already voiced that concern various times. Most of their models are great. A notice a lot more inconsistency with the textures so definitely more artist. But even so the model copy and pasting between factions is so boring, lackluster and uninspired.

    The vibe I am thankfully starting to get from the few dev comments since this great (and nessecary) uproar is that they will either help support AiA harder or release more for free as the campaigns come out. We know BIS is capable talent wise. I do at least.


  12. BIS don't owe you anything, get over yourself and find something worthwhile to be passionate about.

    Like my 6 years of military service? What have you done with your life? This is a forum about a game, we talk about said game. You're an idiot to tell me to be passionate about something else in a forum for that game I am expressing passion for. You smell like a nasty fat troll. Go back to your cave. Personal attacks is not what I set in motion. I simply gave BIS feedback that many others have expressed and asked them to please increase their workforce of talented employees so they can avoid these nasty timeline problems.

    But yah, BIS "dont owe me nuffin dawg".


  13. Thank you, I am sure you will deliver your best, but wait maybe I should be constantly complaining like all these irritable "hardcore vets" who for all their experience in the series are simply making the forums a negative experience. It's one thing asking for bi pod resting its another thing bashing the game down with a stick just because it hasn't met "their vision of greatness", air, land and sea warfare. Well guess what constructive die hard fans, pc's aren't there yet so forget about the magic dream of world war 3 in Arma world. It's time to get realistic about our expectations and show some kindness. I wonder how much bashing gets the Devs motivated compared to praise.

    lol I am going to go ahead on the ledge here and say, you've never been in a military that belittles, berates and breaks you down in order to see you resent them and want to prove them wrong....... -___-


  14. You'll learn. BIS marches to their own tune. Sure, they are listening and they are improving the game AS THEY SEE FIT to meet the balance of the game. It's their business, you either take it or leave it. Just because the game doesn't meet "your expectations" doesn't mean that BIS is going to go out and hire 100 new Computer Scientists to meet your need. Only they know the bottom line, you don't. Have you ever thought that if Money was their #1 goal, then they would have gone to console's by now? But they haven't. They might take DayZ to Console, but the ArmA series is going to stay pure.

    I, for one, love the game....have had hours of fun. If the Tanks or the Planes aren't up to standard's yet, I really don't care. The Sandbox Environment and the AI improving is what I care about most. The Tanks and the Planes will evolve. Side Note: I remember when BF3 came out in October of 2011, it was a mess. I thought "This is a disaster, they'd better fix it soon or they just ruined their brand." By early 2012, they fixed most things and fine tuned the balance....the rest is history with that game / genre. Battlefield is going to surpass COD. As for BIS, give them time..... they are already better prepared for their release than BF3 ever was back in 2011.

    BIS will iron out the problems / balance / bugs and make a great "Vanilla" Milsim. The Community will add on from there with ACE 3 / ACRE / MODS / etc.

    And I, and dozens of others, shouldent voice OUR opinion or be upset when a game we paid hard earned money for dosent meet OUR expectations? Or rather the expectations that BIS made us believe to be the case in countless videos and "promises"?? I am glad they have a "no promise" policy now and that's fine. But implement that AFTER you deliver on the promises, confirmed features you told us about BEFORE the "no promise" policy.

    Just because the game "meets YOUR standards, and YOUR happy" you belittle and try to undermine those who want more from BIS. See what I did there? Sound familiar? That's because it is the same spiel you just gave me but opposite. Your opinion and how YOU feel about the game matters more. The people that bitch and moan and complain and, best yet, offer constructive critisism, care the most about this game. They love the platform and want to see more out of it. It's human nature. People rage about the things they care/feel strongest about. They don't give two f*cks about things they don't give two f*cks about. In your case, I think you are just satisfied with mediocre, maybe in your own life as well as the endevours of others. I don't know you but I get that vibe from the way you and countless others on here put the criticizers down as "girls with their panties in a bunch"

    I love this series. It was my escape in 2009 when I was a brand new Airman stuck in a VERY foreign country away from my friends and family. It was my escape, even if just a video game, to the kind of military career I wanted but couldent have due to "the needs of the Air Force", my color deficiencies that strip me of any possibility to be an aerial gunner, and distracted me of MY OWN bad (some, most, would say good) decision to join the Air Force instead of the Marines as I originally intended. I tell you all this to show you this game is inportant to me and I enjoy not only the gameplay and innovation, but what it has brought to me personally.

    I am not a huge gamer, I play ARMA, BF series and GTA exclusively. This game is unique in that I can be distracted from the real world, social life, work, and my second favorite hobby, fishing. So I would say I care about the success of this game and only hope to open somones eyes at bohemia. This community can obviously do that with this company. It speaks volumes about the developers that they care/listen have a passion. We yell and give criticism to those that would listen. I have 2 troops. One is a top notch Airman who still has much to improve on. He dosent take critism, is very arrogant, and thinks that where he is at is at a perfect place to stay in his personal development. I don't like to give up on people but I eventually realized he was going to do his own thing and that was it. I don't try with him anymore. The other was a shitbag who everyday listens to my and other senior guys advice/guidance and gets better and better everyday. Hopefully he will surpass the arrogant one.

    I know all this may seem a bit deep for a video game, but the bottom line is, if people will listen, tell them. BIS does that. So we tell them, A LOT!


  15. The AK is one of, if not the greatest assault rifle ever created, i recon army's will still be using it in the year 2100. In fact 1000 years from now, some guy will unearth an AK47, and the damn thing will still work.

    THIS is undeniable. The AK is the most widely circulated, widely used assault rifle in the history of weapons. It will be around in 2035, as will the osprey, as will F-35, as will the F-22, as will blah blah blah the list goes on and on. Even the A-10, the sexiest most badass plane in existence has an operational "shelf life" of 2030 as stated by the USAF. I should know, I work for them. ;) So there is no reason any or most of the ARMA 2 modern day armermaent should not be in ARMA 3. It needs to be, but not as a half ass textured port. ARMA 3 compatible and quality only.

    Here is my thing about all these anti-critism nutjobs. Is it so hard to believe that maybe the people that bitch, moan, and state their dissapointment love the game so much that they want it to be the best? Maybe they love it more than you!? The ARMA series as a whole has the potential to be the FIRST video game, in video games short history, that is an infrantry simulator/flight simulator/naval simulator/tank simulator all in one sandbox master piece! It's obvious. They are creating all these games that are dedicated sims. Why not put them all together in the most epic game in history!?

    If pulling the ToH FM at the last second was a business decision where they said "Oh sh*t, we just committed (and they did confirm multiple times on this forums) to putting one of our products ToH in another product and charging the price of one product! Oh Noes!! Retract statement we need to charge another 50 for ToH" than ok, I get it. I would GLADLY pay $100 for a all in one simulator package. And I guarantee if made correctly with the graphical fidelity of ARMA 3, it would sell millions! Innovation people. ARMA 3 has the capability. All I have been trying to say is they need to make the right management decisions to make it work. I understand the market has to be taken into account, but this engine in itself has so much potential!

    I just think that the people that rage, rage because they care. Maybe too much in a lot of cases. Think about it - People get upset when they lose things they care about or when people they care about disappoint them. Human nature. People tend to brush off or except things they dont care too much about or think they cannot/feel they cannot change.


  16. Chill Pill, bro:cool: You know I'm gonna say it.......wait for it.......wait for it..............wait for it........"It's a Beta." Your criticism helps.....to a point.....but it's way to early to be so judgmental on their talent to make Computer Games. Let's reserve TOTAL judgement until: 1) The day after release; 2) Give them 3 or 4 months to fix it (and they will fix it).

    You should know the drill by now when it comes to Computer Games being released.....especially one as complicated as this one. Release > bugs > bug fixes > Epic Game.

    Peace.

    HighPlainzDfter

    Lol "bro", that comment may have made sense 1 month ago but we are 7 days out. And anyway I am not talking about code, or bugs, or glitches. I am talking about models being the same for each faction, unfinished and inconsistent quality of textures. Those are all design choices by BIS, not things they intend to "fix" in the 7 days left of beta. Your comment did truly make me lol. That has been rallying cry of "no criticism at BIS" team for the last several months.

    Anyway, I am not berating them for shitty quality game or having bugs/things not working in beta. I already said in my post it is obvious we have a team of very skilled 3D modelers and texture artist. They are very capable talent wise. But project management and human resources DOES NOT seem to be their strong point.

    I am trying to understand why the hell they don't have a bigger team if they want to make such an ambitious game. AAA title development companies would never even think of releasing a game the way that BIS does. I understand and appreciate that BIS consider their games long term platforms and patch them like no other company I know does, but shouldent we all want them to get a good review out the box? To sell insane amounts of copies and make money?

    That being said, I could have omitted a few !!!!!! in my post, I will admit.

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