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spidypiet

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Posts posted by spidypiet


  1. 41 minutes ago, billyeatworld said:

    My description.ext at the very least usually looks something like... 

    
    respawn = 3;
    respawnDelay = 30;
    respawnOnStart = 1;


    The base respawn should just be a marker called "respawn_west". I don't use the respawn position editor modules.

    Or for example in your init.sqf file you can add respawn points to your own custom named markers using the syntax... 
     

    
    [<SIDE>, <MARKER NAME>] call BIS_fnc_addRespawnPosition;


    Here's an example of how I've set up the respawn points in one of my missions...
     

    
    [WEST, "base_infantry","Infantry Base"] call BIS_fnc_addRespawnPosition;
    [WEST, "base_air","Air Base"] call BIS_fnc_addRespawnPosition;
    [WEST, "base_naval","Naval Base"] call BIS_fnc_addRespawnPosition;
    [WEST, "base_armor","Armor Base"] call BIS_fnc_addRespawnPosition;
    [WEST, "base_paradrop","Paradrop Muster"] call BIS_fnc_addRespawnPosition;


     

    add  to descriprion.ext  "  respawnTemplates[] = {"MenuPosition"};  " i think that way you get a menu to choose your respawnpoint


  2. after reading your post i'm thinking its comming down on KD ratio's again 

    if some one want's to play for there K/D ratio's there is COD or BF series

    K/D ratio dosnt mean you'r a good team player or will follow orders correctly

    many times i have watched players with a high KD ratio abandon there team 

    go lonewolf even using there team mates as lures to get a kill

    playing arma should be more then just a good KD ratio

    medics who save you'r lives heal/revive lots of people but also die allot in the process see there KD ratio plummed

    and will be abandoned from your server

    • Like 3

  3. there are hardly any "official" servers https://arma3.com/servers

    most servers are run by community's for community's 

    the server is free obtainable thru steam ,running on dedicated rented gameservers

    or even dedicated boxes or hosted from the home enviroment who can tell the diffence on the browser?

     

    and sure i'll respect your creativity and you'r free todo anything you desire

    but i dont see any benefit of excluding your own mission from the majority of servers


  4. i would even go further why not a common_script folder holding all your custom scripts and functions

    you check off whats needed (single scripts or whole directories) in Eden for your mission and its grabbing those files when you PBO your mission

    even so for all your custom sounds or .ogv files

    that way you avoid haven the same files excisting multiple times on your HDD divided over several missions or maps 

    • Like 1

  5. They are not completely realistic. Some time ago we considered fixing it, but decided against it because it would affect already published night scenarios.

    published by BIS or custom scenarios ? if its need fixing just fix it ,its not new for the community to update the scenarios or mods after a update 


  6. THANK YOU R2vo, works like a charm just a pity it doesn't save original ammo amount but that's a small gripe. Thx again

     

     that because its saving your inventory when you  are killed  

     

    if you depleted your bullits lost all your grenades emptyed your backpack that will be the state its saving while you'r being killed

    try to save with a trigger when you leave the first initial spawn locaction


  7. im a old cod4 player

    i loved the modded servers with lots of custom maps

     

    ok let cod be cod but there custom-server setup was great 

    as a player you didnt have todo anything just hit connect

     

    the server would check if you have the mods or custom maps for the duration of the map

    if you didnt have the map or mod you would automaticly be redirected to a redirect server 

    where it would download the maps or mods for you

    every server would have there own redirect maintained by there server admins

    a custom map would be +- 80 mb mods a bit larger and took about 1-1.5 min to download

    it only had to download once or being updated when the map/mod was updated on the server

     

    on the players end you had in the root of your game a mod folder and a usermap folder

    all in all on the players point of view it was eay to connect a custom server

     

     

    on Arma 3 its not that easy

    mods dont have stucture in the root of the game in arma its arma3\@mod1 or arma3\mymods\@mod2 or arma3\someothermodsfolder\@mod3 etc etc 

    instead of 1 structured folder arma3\Mods\

    also you have to start the game with the mods a server is using 

    so a quick try or peak on a server isnt working most times

    also mods vary from 1mb to 10GB so downloading from a redirect would take minutes or even hours

    so for a casual players point of view Arma 3 is hard to setup and to maintain your mods

    arma 3 is great for modders and big community's but for the casual players its every time a struggle to connect


  8. i use the script from the video to display a killfeed

     

    so in my killfeed.sqf ill end with

     

    killfeed.sqf:

    _line = if(_victim == _killer) then { 
    format["%1! killed himself",name _victim];	
    } else {
    format["%1 ==Killed== %2 from %3 mtr",name _killer,name _victim,_dis];
    
    disableSerialization;
    
    1 cutRsc ["KILLFEED","PLAIN"];
    
    
    waitUntil {!isNull (uiNameSpace getVariable "KILLFEED")};
    	_display = uiNameSpace getVariable "KILLFEED";
    		_setText = _display displayCtrl 1001;
    			_setText ctrlSetStructuredText (parseText format ["%1.",_line]);
    			_setText ctrlSetBackgroundColor [0,0,0,0.5];
    
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