spidypiet
-
Content Count
77 -
Joined
-
Last visited
-
Medals
Posts posted by spidypiet
-
-
-
to be honest i was waiting for vac to arrive
and i say its a bad thing on a "open source " heavely scripted and modified gameplatform VAC can produce many false positives on a "open"Game
-
a global TK punishment isnt the way to go like many said before it can easely be altered or avoided
on the other hand being strickt on your own server is a good thing and there are many way's to implement that already
-
after reading your post i'm thinking its comming down on KD ratio's againif some one want's to play for there K/D ratio's there is COD or BF seriesK/D ratio dosnt mean you'r a good team player or will follow orders correctlymany times i have watched players with a high KD ratio abandon there teamgo lonewolf even using there team mates as lures to get a killplaying arma should be more then just a good KD ratiomedics who save you'r lives heal/revive lots of people but also die allot in the process see there KD ratio plummedand will be abandoned from your server
- 3
-
for SP i dont care but for MP it can be a big deal
because players download from the host or gameserver directly
so loading times and even server performance can be a big issue
some games uses redirect-servers for big downloads then again they are not Arma
-
nice feature "Glowing eye's "
would be nice if every zombie class had there own eye color
Demons blue
runners red
walkers yellow
and crawlers & biters green
-
there are hardly any "official" servers https://arma3.com/servers
most servers are run by community's for community's
the server is free obtainable thru steam ,running on dedicated rented gameservers
or even dedicated boxes or hosted from the home enviroment who can tell the diffence on the browser?
and sure i'll respect your creativity and you'r free todo anything you desire
but i dont see any benefit of excluding your own mission from the majority of servers
-
he means that he wants one official public server without password protection...
ok then he means when a server is locked with a password the mission wont run
then again he's dictating where and how the server is run on his terms
i hope people stop supporting that kind of missions
-
how do those casual players obtain the server Password? like you said they are just casual players wanting to hit a button on a server browser and play the game
-
i also dont like te idea that the mission maker is dictating where and how a mission should be played
i think a server owner is perfectly capable on what missions suites his server best based on his server visits
-
i would even go further why not a common_script folder holding all your custom scripts and functionsyou check off whats needed (single scripts or whole directories) in Eden for your mission and its grabbing those files when you PBO your missioneven so for all your custom sounds or .ogv filesthat way you avoid haven the same files excisting multiple times on your HDD divided over several missions or maps
- 1
-
They are not completely realistic. Some time ago we considered fixing it, but decided against it because it would affect already published night scenarios.
published by BIS or custom scenarios ? if its need fixing just fix it ,its not new for the community to update the scenarios or mods after a update
-
THANK YOU R2vo, works like a charm just a pity it doesn't save original ammo amount but that's a small gripe. Thx again
that because its saving your inventory when you are killed
if you depleted your bullits lost all your grenades emptyed your backpack that will be the state its saving while you'r being killed
try to save with a trigger when you leave the first initial spawn locaction
-
Bis could create a special compiler that encrypt the PBO files and insert a special server heartbeat script
monitized server owners pay's for a subscription package for the use and running those special encrypted files .... win win for every body
-
to be honest on http://i.imgur.com/JnfHkHK.png
on the right is 1.54 and mx 6.5 could easely be mistaken for mx 8.5
-
So, ARES does not appear to play well with EDEN. Objects placed while in Zeus mode aren't staying when you leave Zeus mode and go back into 3d editor mode.
its the same with the 2D editor as before ill gues
-
im a old cod4 playeri loved the modded servers with lots of custom mapsok let cod be cod but there custom-server setup was greatas a player you didnt have todo anything just hit connectthe server would check if you have the mods or custom maps for the duration of the mapif you didnt have the map or mod you would automaticly be redirected to a redirect serverwhere it would download the maps or mods for youevery server would have there own redirect maintained by there server adminsa custom map would be +- 80 mb mods a bit larger and took about 1-1.5 min to downloadit only had to download once or being updated when the map/mod was updated on the serveron the players end you had in the root of your game a mod folder and a usermap folderall in all on the players point of view it was eay to connect a custom serveron Arma 3 its not that easymods dont have stucture in the root of the game in arma its arma3\@mod1 or arma3\mymods\@mod2 or arma3\someothermodsfolder\@mod3 etc etcinstead of 1 structured folder arma3\Mods\also you have to start the game with the mods a server is usingso a quick try or peak on a server isnt working most timesalso mods vary from 1mb to 10GB so downloading from a redirect would take minutes or even hoursso for a casual players point of view Arma 3 is hard to setup and to maintain your modsarma 3 is great for modders and big community's but for the casual players its every time a struggle to connect
-
Working on a update.
Here is an update on the forklift.
https://www.youtube.com/watch?v=P94MrQrs-RI&feature=youtu.be
great job, keep on the good work ;)
-
i use the script from the video to display a killfeed
so in my killfeed.sqf ill end with
killfeed.sqf:
_line = if(_victim == _killer) then { format["%1! killed himself",name _victim]; } else { format["%1 ==Killed== %2 from %3 mtr",name _killer,name _victim,_dis]; disableSerialization; 1 cutRsc ["KILLFEED","PLAIN"]; waitUntil {!isNull (uiNameSpace getVariable "KILLFEED")}; _display = uiNameSpace getVariable "KILLFEED"; _setText = _display displayCtrl 1001; _setText ctrlSetStructuredText (parseText format ["%1.",_line]); _setText ctrlSetBackgroundColor [0,0,0,0.5];
-
Yes. She's created and working.
depth of field needs to be on 100 or higher if you want to see the focus effect
- _cam camSetFocus [120, 1]; //would distance 120mtr, blur amount 1
-
Hi all,
Following my search for a progress bar, I'm trying to output a simple text. Nothing fancy here.
I watched this video and tried the method. However I can't even change the class name...
Is there a quick way to output a text, without using a hpp file ?
that video has a link to a Example mission
did you get is working?
-
my first question would be is the camera created and working?
-
You can edit and preview MP mission in editor
sure but requiers to hit play button and start/host/edit a new mission
instead of click editor in the menu ;)
-
also respawns don't work on preview
Need help on scripting
in ARMA 3 - MISSION EDITING & SCRIPTING
Posted
add to descriprion.ext " respawnTemplates[] = {"MenuPosition"}; " i think that way you get a menu to choose your respawnpoint