spidypiet
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Everything posted by spidypiet
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This trigger does not work since the last update for the DLC helicopters! WTF why
spidypiet replied to avibird 1's topic in ARMA 3 - MISSION EDITING & SCRIPTING
i know that 1800 sec is 30 min but you have 1800*30 thats 1800 X 30 = 15 hours if you want a 30 min delay then sleep 1800; is enough loose the *30 -
This trigger does not work since the last update for the DLC helicopters! WTF why
spidypiet replied to avibird 1's topic in ARMA 3 - MISSION EDITING & SCRIPTING
sleep 1800 * 30; =54000 sec =900min= 15 hours very long replay time :) -
How to use Map Editor to edit a mission/map in multiplayer? [Dedicated/Shard Box]
spidypiet replied to snippi's topic in ARMA 3 - QUESTIONS & ANSWERS
create alter the stuff on your home server and upload when complete to your shared or dedicated Box -
LOL BIS should just Nominate you with a special Award regardless contest or not
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no you only need 1 path place 3 units unit1,unit2,unit3 then to call the script in path.sqf Path1 ={your recorded_path}; [unit1, Path1] spawn BIS_fnc_UnitPlay; sleep 1; [unit2, Path1] spawn BIS_fnc_UnitPlay; sleep 1; [unit3, Path1] spawn BIS_fnc_UnitPlay; all 3 units follow the same path with 1 second interval and that for each row of your parade next row would be path2
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Create a Cut Scene Tutorials???
spidypiet replied to Ice_Rhino's topic in ARMA 3 - MISSION EDITING & SCRIPTING
check also has a tutorial about unitcapture/unitplay -
specific unit respawn at marker
spidypiet replied to anusmangler's topic in ARMA 3 - MISSION EDITING & SCRIPTING
to my knowledge AI non-playable wont respawn you have to spawn them back in , essentialy recreating a new unit there are some tools like UPS-mon and many other AI scripts that can do that for you -
sure it will be a 1st person player that will express his opinion about 3rd person option but please dont generalize his opinion to all 1st person players
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it all comes down to player preferences , presented or restricted by missions or servers not one player or server is alike , isnt that the whole essence of Arma its up to the player to find a server that satisfys his needs or feeling of "immersion" the Game gives you all kind of options addons or you can create even your own , so to say how the game should be played is just narrow minded opinion
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Arma 3 STABLE Server 2.16 "profiling / performance binary" feedback
spidypiet replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
srry no Player expects Floating vehicles ,even though they are bugs waiting for a fix -
Dedicated Server Questions - Command Line, servercfg, Running Mods
spidypiet replied to bazzaro135's topic in ARMA 3 - TROUBLESHOOTING
first of all i would keep my configs and profiles in the arma 3 server root folder also keep in mind a "space"in your command line is expecting a new parameter so -name=a3 server2 is expecting a new parameter on server2= create a new folder in your arma 3 server folder and name it serverfiles put your server config files in to that folder then your startup parameter would be look like this: -port=2314 -profiles=profile -name=a3Server2 -config=serverfiles\server_config.cfg -cfg=serverfiles\server_basic.cfg name -mod=@ASR_AI3 -
ALiVE - Advanced Light Infantry Virtual Environment
spidypiet replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
add to init.sqf EAST setfriend [EAST,0]; done lol -
1:some still approach Arma3 as a game 2: de_pbo the mission file and you can restrict weapos items and/or attachements in VAS to satisfy your needs
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XMedSys - Improved Medical System for A3
spidypiet replied to sancron's topic in ARMA 3 - ADDONS & MODS: COMPLETE
same problem here XMedSys is a great mod with good intentions but it growing out from a medical system to a complete immersion mod with to many settings to explore and to deal with for us the reason to go back to a simple revive system -
ALiVE - Advanced Light Infantry Virtual Environment
spidypiet replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
yup and it would only take 5 clicks on VAS to load a customslot -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
spidypiet replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
if it works its fine i for instance have a mcc_3d_edit.altis folder in my profile but save my clipboards as mycustomname.sqm soon as a need those edits i copy/paste it to mcc_3d_edit.altis rename it to mission.sqm and use the 2d editor merge function to embed it to the new mission like i said if it works its fine ;) -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
spidypiet replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
check your SQM name it should always be mission.sqm -
its like larsiano said you add parameters to your arma3_server.exe shortcut or you will add them to your start_server.bat file you can not add parameters to your start_server.bat shortcut they need to be present in the .bat file
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ShackTac User Interface (STHUD, STGI, and more)
spidypiet replied to dslyecxi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
if i understand correctly you can remove the stgi.pbo from the @sthud/addons folder if dont want the hexagons -
FriendlyTag=0 in Administrator.Arma3Profile is not removing friendly white hexagons.
spidypiet replied to davros123's topic in ARMA 3 - SERVERS & ADMINISTRATION
i belief its HUDGroupInfo=0; -
+1 its a total mess with al those MPMissions MPMissionscache SteammissionsCache SteampreviewCache in my "HiddenFolder" %APP%users/username/appdata/local/arma3 as well missions folders in my documents/arma3 other profiles and in steam/steamapps/common/arma3
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MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
spidypiet replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
if you dont turn of all your playable characters they spawn yet most times playable characters are for MP-coop purposes and dont have waypoints or roles asigned so you will end up with a bunch of AI thats standing there doing absolutly nothing question would be is it realy necessary to use the hijack feature ? -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
spidypiet replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
maybee disableAI is checked so when you abbandon your character it will become a playable character so maybee when disable AI is a fact your playable charater will removed from the game -
??? what did you expect from a game thats heavly relying on mods and is filled with custom server or client sided scripts to be exploited soons as you treat this game as the next PvP casual mainsteam game , cheating and hacking will happen
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check your "optics temporary" settings under controlls/weapons bind optics temporary = hold secondary mouse unbind allother optics settings from your secondary mouse buttons