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blackpixxel

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Everything posted by blackpixxel

  1. blackpixxel

    Advanced Helicopter FDM Feedback

    Nice, awesome news! Thanks alot for implementing this feature!
  2. blackpixxel

    Laser Guns? Proof of concept? WH40k

    There is already a laser-ammo class ingame in the config: class Laserbeam: Default { hit = 500; indirectHit = 150; indirectHitRange = 2.5; model = "\A3\weapons_f\empty"; simulation = "laserDesignate"; simulationStep = 0.1; cost = 5000; timeToLive = 0; soundHit[] = {"",19.952627,1,1500}; soundFly[] = {"",0.0001,4}; maxSpeed = 350; irLock = 1; manualControl = 1; maxControlRange = 0; aiRateOfFire = 0; aiRateOfFireDistance = 500; initTime = 0; maneuvrability = 0; }; Maybe it will help you. It does a ton of direct and indirect (=HE) damage :cool:
  3. blackpixxel

    Audio Tweaking (dev branch)

    The fact that they use stereo sample instead of positional 3D sound is such an immersion-killer and a huge step backward. Why do they make stereo-samples out of everything now? It is so horrible when you turn your head and the sound will turn with you... Arma 2's sound system was alot better. Just give every sound a 3D source in the helicopter like windshield, engine, landing gear, then it will be perfect!
  4. blackpixxel

    Advanced Helicopter FDM Feedback

    I think they just have the moving blade feature because both helicopters are ports from Take on helicopter, where they had this feature. But why didn't they copy and pasted the Bell-Helicopter from Take on helicopters as well? Would be great for the civilian faction and the armored varaint for FIA. Everything is better than the current lack of content...
  5. blackpixxel

    General Discussion (dev branch)

    Hopefully the DLC helos! Downloading at the moment, 361 mb seems pretty huge for a devbranch update.
  6. Its not really a problem. Now I have my multiple-object-object on one layer and just duplicate it onto another one, join the objects there and make an arma object out of it. It works fine on this way. The only thing is that you cannot add RVMAT/CO-Texture paths to the multi-object-layer, because this is not an arma object. Instead of that I simply make a temporary Arma object, apply the material there and set the texture path.
  7. O thank you! I didn't updated the toolbox for a while. Your work is awesome! Edit: With the old version I could have multiple objects per LOD. Now it doesn't work anymore, I have to join them into one. Otherwise it will duplicates LODs or creates 10 different geolods with the same object in it.
  8. Not sure if it was already mentioned, but the Toolbox does not export multiple UV layers, which would be needed for multimat's. Would be nice to have this added if it is possible, because now I have to use Oxygen to make the second UV layer. But otherwise the Toolbox is awesome, it makes everything much less complicated and safes a lot of time, since much Blender functions are better than oxygen's counterparts!
  9. blackpixxel

    Fixed Wing Flight Model (dev branch)

    A simple and dirty solution would be to bring the autorudder effect back, but without a visual movement of the rudder.
  10. blackpixxel

    Advanced Helicopter FDM Feedback

    I also don't think that it is realistic that rotorblades will instantly leave the aircraft. What about this idea to make rotor/mechanic damage more interesting for gameplay: When you have a damaged rotor, there could be a constant input to a random direction. The more damage the rotor got, the more noticeable is the input. So the pilot would have to counter this which would make the helicopter a bit harder to fly (Or do manual trim). Only when the rotor is red the blades should disapear. While this is not a realistic solution, it is still much better than having this 100% functional OR destroyed system.
  11. blackpixxel

    Firing from Vehicles feedback

    What I also would like to see improved: When you sit on a FFV slot with a lowered rifle and move your mouse, your whole upper body will turn, like it would turn when the weapon would be raised. That means that your free view is very limited, you have to ALT+Look to get the full field of view like in other cargo positions. So, why not turn the lowered weapon position into a normal passenger animation where the mouse directly moves the head, and only enable upper body controll when the weapon is raised? It would be much more intuitive and would not looks as bad as when people are rotating with their whole upper body always when they want to look somewhere else.
  12. blackpixxel

    Arma 3 Helicopters DLC Discussion (dev branch)

    I am shocked by the two new helicopters. They are so detailed, it must have taken a ton of work to make them. But at the same time, I don't like them. I hoped that there would be existing helicopters, like a CH53K or a real chinook. I was not waiting for 100% fantasy helicopters that don't even have a existing prototype. It is just a pity to see so many work used to make two fantasy helicopters that I personally did not want to have.. I am also afraid that this is just other BI-content that will never really get used on any 'realism' server. And why does the fantasy-chinook have 6.5mm Dooguns while current helicopters use 7.62mm? But this is just my opinion, I am sure that I will still have a lot of fun flying these giants. What I really like are the transportable medic/fuel/repair containers that you can see on the pictures. They can be very helpfull in multiplayer sessions! It would be even more awesome if it would be possible to load them onto the HEMTTs, Zamaks and Tempests. It also looks like there are PiP-screens for a better slingloading and another one showing the ammunition status of the doorguns. Edit: Looks like the front of the Opfor Heli is based on a Mi38.
  13. blackpixxel

    Fixed Wing Flight Model (dev branch)

    I did not mean that content should be free, just the features like in the current DLC's. Of course I will pay for extra tanks/jets/ships/submarines. I think that the RotorLib integration was not that much work compared to the FixedWingLib integration, because it was already done for the Arma 2/TKOH Engine. But BI said that this game will have a long time until the next Arma comes. So I really hope that we will see those increased simulation aspects, even if we have to wait a year.
  14. blackpixxel

    Fixed Wing Flight Model (dev branch)

    But I think it is worth the time. And even if you would only include the FixedWingLib into the game without making the configs for each of the (four) vanilla planes, then the plane modders could benefit from it. I am happy about every single feature that makes the make more realistic / authentic. I am still dreaming of jet, tank and ship-DLC's that do the same as the Helicopter-DLC: Bringing new engine features for free as well as new content.
  15. blackpixxel

    Wind and immersion

    Yep, wind really needs some work. Especially the sound that is just a stereo sample. If you turn, the sound turns with you. Not really immersive... A dust effect would be extremely cool!
  16. Thanks to texture-selections it should be possible to add this helicopter to each faction. At the moment there aren't any new updates, since I am working on the other project. But I think I will continue tomorrow.
  17. blackpixxel

    Arma3 Videos

    Hi, I made a short video showing the new firing from vehicle-feature in action: I hope you like it!
  18. blackpixxel

    General Discussion (dev branch)

    I don't get why they use stereo samples now in helicopters. 3D sound is much more immersive, the sound actually comes from the engine. When I turn my head now, the sound stays the same, not really immersive. It is the same with environment sound such as wind, insects or birds.
  19. blackpixxel

    Firing from Vehicles feedback

    Yep, except for the limited shooting angle it is a very unique and awesome feature! Good work so far!
  20. blackpixxel

    Advanced Helicopter FDM Feedback

    You can: I mapped both wheels on the trottle to the regular Nick/Roll function. So when I turn a wheel a bit, it shifts the center for the right stick. Just like analog trim for R/C stuff. But you have to make very slight adjustments, but the resolution of the analog wheel is good enough to make this possible. I also mapped tailrotor left/right to the slider on the throttle to adjust the trimm of the tail. It works fine. Except for the lag of my inputs! There is still 0.5sec between my jostick movement + movement of the joystick in the cockpit, and the movement of the helicopter itself. I am afraid that this will never get fixed.
  21. blackpixxel

    Advanced Helicopter FDM Feedback

    I this a bug or a feature: Some helos have some kind of autohover for the roll axis. In combination with the 0.5 sec. input lag I am unable to fly them, it just feels very weird. Why should a helicopter be stabilized on its roll but not on its nick axis?
  22. blackpixxel

    UTS-15 Tactical Shotgun

    Oh, I forgot to change that. I used Robert Hammer's PhysX Cartiges, but I didn't changed the classname. I am sure that this is causing the issue. I will try to do the shadowmaps, and then I will make a new update that hopefully fixes this.
  23. This is already the case, just try to hit a target to your left/right with any helicopter gun, you have to aim 'before' the target, depending on the aircrafts speed.
  24. blackpixxel

    Fatigue Feedback (dev branch)

    I just downloaded the DEV-branch via Game-Updater, and now I have the exaggerated inertia effect too. Maybe Game-Updater is doing something wrong? I also don't see any of the new G-camera-effects when flying helicopter..
  25. blackpixxel

    Arma 3 Helicopters DLC Discussion (dev branch)

    I think it is a balancing thing. Every faction has the same Titan AA launcher (a design decision, of course), and a burst mode for flairs is requied to balance them. Why? Because the pilot can only defend himself from a very limited ammound of missiles (he can only launch his flares e.g. 8 times, then he lost all his flares).
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