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blackpixxel

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Everything posted by blackpixxel

  1. blackpixxel

    Fixed Wing Flight Model (dev branch)

    Do you also get a kind of input-delay in every vehicle, which is most visible in jets for me? To try this, just map ailerons or elevator to your keyboard. Then look at the ingame-joystick while flying and press one of the keys. The movement of the ingame-stick is always very delayed (about 1/4 - 1/2 second), and the same delay is there of course for the plane movement. I have this delay in jets and helicopters, not tried it for cars yet. But I can definetly say that it is an ingame problem. Because: When I increase the time speed via '´', the delay is nearly not noticeable. I think that the increased time-speed also affects the delay, so that the delay is 4 times faster and so less noticeable. I really would like to know if anyone else has similar problems, or if I am the only one. If this is an Arma-issue, it should really become addressed by the devs.
  2. blackpixxel

    Audio Tweaking (dev branch)

    I also get very distorted noises when many 40mm grenade explode in a short time. Something is definetly wrong with the sound...
  3. blackpixxel

    General Discussion (dev branch)

    It would be also great if BIS would finally give each of the MRAP different weapon models. It is not very 2014-ish to have the same weapon model for each faction. And don't forget, it is now one year after release, and it is still not changed. It is just cheap. The thing is, that different RCWS are already in the game. Just take the tank commander MG's and place them on top of the MRAPS... If I remember how many HUMVEE and STRYKER variants we had in Arma 2...
  4. blackpixxel

    Arma3 Videos

    A short montage of the Zeus-Events we had in the last weeks:
  5. blackpixxel

    General Discussion (dev branch)

    Thank you for the answer! Someone also explained me how I can add the proxy without needing the real p3d of the object on the p-drive, so .ebo it is not a problem, as I thought earlier .
  6. blackpixxel

    General Discussion (dev branch)

    Is there any rational reason why the new editor objects are packed as .ebo? As far as I know they are no 'premium content'. And why in the world are the new office object in the dlc .ebo's?? They don't even belong to the helicopter stuff. I would really like to use them via proxy in a building, but this is not possible since they are in the DLC .ebo's
  7. blackpixxel

    Fixed Wing Flight Model (dev branch)

    You will notice it, but not with your eyes. You still feel the plane with your body. And since a game cannot represent that, it has to use other ways - visual and audio feedback. So it has to use some ways to give you your awareness of the plane that you have in the real world. The camshake may be to much/to frequent, but there aren't many other ways to give you the feedback (Or the other ways are harder to implement - and Bohemia does not like to implement new features..).
  8. blackpixxel

    General Discussion (dev branch)

    Okay thanks alot. I thought the office-furnitures were 'no-premium' content, and in a .pbo
  9. blackpixxel

    General Discussion (dev branch)

    Hi, does anyone know in which PBO I can find the new furniture objects that are part of the helicopter update? I really would like to add them via proxies to a custom building.
  10. It would work. Acceleration is a proportional thing too. So the inertia effect would be proportional to the acceleration, not only full or no inertia. In addition to that some little smoothing algorithms could improve it. I really think that the acceleration method without the anoying 'overshoot'-thing after you stop turning would be a much better solution. -You would be able to aim at a running target with ironsights (which is impossible now since you cannot align your sights while turning. -It would look much more dynamic and authentic, since it would only affect you when you start or stop from a rotation or change the rotation speed significantly.
  11. blackpixxel

    PhysX Discussion (dev branch)

    Tanks DLC cofirmed!!!!111
  12. blackpixxel

    A More Sophisticated Scoring Algorithm?

    I don't get this. I never cared about the score in Arma and I never will. I help my teammates because it is the most awesome way to play. It is awesome to finish a mission together, not to have many points that don't give me anything in the end.
  13. blackpixxel

    A More Sophisticated Scoring Algorithm?

    Who cares about the scoreboard in a real Arma mission (no KOTH/Altis Life/Wurstland) ? Why would someone play different if he gets point that don't serve any purpose? There is nothing to unlock in Arma, so points aren't something that motivates you to play better. If you play good, you will get 'rewarded' with respect of your comrades. Condition is that you play on a more serious server. There is no need for a better scoring system.
  14. blackpixxel

    Will there be a crash/emergency landing feature?

    BIS would have to remove the upside-down = EXPLOSION thing. Everytime when your helicopter flips on the ground, it instantly explodes. Would be much better if it would simply -not- explode and stay there, so that you can leave it.
  15. I always hear that there is only bad MP fps because everyone can host missions on his bad PC. But why isn't it better when I play servers with high performance? And why should I get low FPS at all?? In theory, my PC only has to receive the positions of other players and AI and place them, and send the server the position of my own player. How should this consume more performance than when I play a SP mission with ton of AI?? My PC should not care if there are many AI in a mission, because my PC does not have to calculate anything AI related. This is the job of the server. A client's PC just places the units then, nothing else. The only thing that a client PC would have to do is interpolation of the position data, since you don't receive new packages from the server every frame. And to avoid stuttering AI and players the client has to interpolate their movement, which should not consume as much performance as calculating AI. Something is definetly wrong with the whole netcode/multiplayer code. But BIS don't care. Since 13 years.
  16. blackpixxel

    Arma3 Videos

    Hi, I made a short video with the two new DLC helicopters. I hope you enjoy it!
  17. blackpixxel

    Advanced Helicopter FDM Feedback

    With the civilian littlebird I had difficultys not to enter VRS while approaching an LZ slowly. Do you also still have such a huge delay for your joystick inputs? I am afraid that it is something that will never gets fixed, and it is a real game braking issue for me. I cannot hover since the 0.5sec delay is causing extreme oscillations. It is impossible for me to slingload, I cannot stay over the spot for the time I have to. In addition to that I am only able to land with a slow forward speed. Vertical landigs need me to hover, and this is simply not possible when you always have to wait 0.5sec until the helicopter starts doing what you want him to do. It feels like the controls are made out of rubber.
  18. blackpixxel

    Development Blog & Reveals

    The Black and white Orca has 12 simple DAR rockets (exactly the one of littlebird/wildcat) instead of 12 guided missiles. You can now now fire them 'fullauto', but there is no lock on ability.
  19. blackpixxel

    Advanced Helicopter FDM Feedback

    The idea itself is awesome, but there aren't that many organized Arma-players. I think it will become a trolling feature in multiplayer (copilots turn engines of, waste all flares etc.) But it would be cool to have a mod doing this, because it could enhance the gameplay, especially in critical situations where the pilot has to concentrate on flying (tail rotor loss, under fire, ect.)
  20. blackpixxel

    General Discussion (dev branch)

    Hopefully they will learn how real weapon behaves and bring that into the game!
  21. blackpixxel

    General Discussion (dev branch)

    No its not possible. You have to pick the transport-version of the Taru if you want to exchange modules. But then you can only slingload them, which looks ugly since the modules are formed to fit directly to the helicopter instead of being simply slingloaded. In addition to the transport variant there are seven other Taru's with the different modules attached to them (but not exchangeable)
  22. blackpixxel

    Firing from Vehicles feedback

    The performance-impact sounds like a very poor excuse. I have such a low framerate in multiplayer, but it won't change when I turn the view distance up to 12k. What that means? That my system has enough power, and that the bad multiplayer coding is limiting the performance, nothing else. So I am sure that you won't have any major impact in multiplayer, especcially since it only happens in very rare cases. Wow, there are many different cases that cause heavy performance impacts...
  23. The current inertia system just creates a camera offset depending on the rotation speed. This makes it impossible to hit moving targets with ironsights. But I am 100% sure that a trained soldier is able to do exactly that. So how could BI fix that? Simply make the camera offset effect based on the rotation acceleration, not the speed. That means, when you accelerate there will be a camera shift effect, when you change the rotation speed, and when you stop to turn. But as long as you rotate with the same speed, the sights will be aligned again. This punishes you for using a heavy weapon and doing quick CQB movements, but at the same time it will allow you to hit moving targets after the short inertia effect after accelerating the rotation. This should make inertia much better.
  24. blackpixxel

    Audio Tweaking (dev branch)

    Wow, its an awesome idea fragmachine! I hope to see this as a feature or as a mod. There are already sounds for rain hitting helicopters, so sounds for rain falling on a buildings roof would be really cool. And of course as positional 3D sound, not as another cheap stereo sample...
  25. blackpixxel

    Audio Tweaking (dev branch)

    It just sounds extremely cheap with the current stereo samples. Same for weapon sounds. Turn your head left and right and fire the weapon, the sound will stay in your head and the echo sample will always come from the same direction too. And when you are in a real car and turn your head, the sounds will change too and won't stay the same. You may not be able to hear where the engine sound is comming from, but you will hear different sounds from different directions, or at least slight changes. The sound immersion in Arma 3 is just not as good as Arma 2... In my opinion, most of the things in Arma 3 are not as good as Arma 2, but that's another topic.
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