Jump to content

blackpixxel

Member
  • Content Count

    483
  • Joined

  • Last visited

  • Medals

  • Medals

Everything posted by blackpixxel

  1. blackpixxel

    Development Blog & Reveals

    How should wind influence the performance? It worked in ACE, it works in AGM, Advanced Ballistics, ... Of course, the wind is the same at every part of the map and not influenced by buildings, hills and so on. But it changes the direction and the strength, and it makes shooting a lot more interesting. This would require BIS to finally implement a realistic sniper scope zeroing as well. And I am sure that even the Altis Life boys will adapt to it very quickly, it is not so hard to understand that you have to aim to the left if the wind is comming from the left.
  2. blackpixxel

    Arma3 Videos

    Hi, I made a short video showing all the new weapons from the Marksmen-DLC in action: I hope you enjoy it!
  3. blackpixxel

    Marksmen DLC Weapon Feedback

    Hey, it looks like the DLC-ownership issue is solved. The icon appears now at the bottom of the main menu, and there is no advertisement for "shift+p" anymore. Thanks!
  4. blackpixxel

    Weapon Resting & Deployment Feedback

    I really like this new feature! Just one other bug: When you freelook up or down, the head turns to the left or right when deployed, and the same behaves for looking left and right. Your head moves up and down then.
  5. blackpixxel

    Recoil Overhaul Feedback

    The new AT launcher recoil looks pretty ugly. The complete upper body rotates too much, if you consider that the AT weapons don't have that much recoil, but create a backblast instead.
  6. blackpixxel

    Marksmen DLC Weapon Feedback

    Same thing for the unrealistic caliber of the MG5 / the new CSAT MMG, it should have 7.62, but for BALANCING reasons it has a big caliber similar to the Bluefor MMG. This makes the gun useless for missions that care about realism, which is a shame, because there aren't that many guns in Arma 3 that are realistic. (I know, most of them exist in some way, but still)
  7. blackpixxel

    General Discussion (dev branch)

    Hey, each of the 3 main factions has a custom laser designator now! (2 models, one in two color variants) In addition to that, there are two laser designator turrets that you can use via the UAV terminal: http://i.imgur.com/cQqjEHc.jpg (176 kB) http://i.imgur.com/Cb2arwd.jpg (179 kB)
  8. blackpixxel

    TF47 Launchers [WIP]

    Mhmmm, when you take the AT4 from the Arsenal, Arma will automatically load it and give you the ammo. After switching to your primary (and wait maybe 2s, just to make sure), the ammo should disappear and the AT4 should be empty. For the second thing: it is very important that every player has the latest version of the mod, even one player with the older one could ruin in. Not sure which AGM version runs on our server, but my AGM is up to date in PWS and everything worked fine today.
  9. blackpixxel

    Advanced Helicopter FDM Feedback

    'Gyroscoptic Motion' doesn't matter for the flight physics. When you push the cyclic forward, a real helicopter will rotate forward, just like in Arma.
  10. blackpixxel

    TF47 Launchers [WIP]

    Hi, I already tried to lower the AT4 on back similar to RHS, but this is not as simple as it may sound. You have to move the launcher inside the p3d-file. But that will also change the position of the AT4 when you hold it in your hands. This would look very bad, since the little buttstock would be inside the shoulder then when the AT4 is selected (which is the case with the current RHS AT4). Yesterday evening Arma was updated with the 1.40 patch, which means that the Arsenal Scope command works now. Using this, it would solve the issue stoffl pointed out. Currently, the Arsenal randomly attaches the muzzle-item that the AT4 uses to work properly. With the new command I hopefully can hide it from the Arsenal, as well as the ammo.
  11. blackpixxel

    TF47 Launchers [WIP]

    Stoffl, it should work if you switch to your primary and then back to the launcher.
  12. blackpixxel

    TF47 Launchers [WIP]

    This is the first attemp to fix the game crash issue. The AT4 'reload' should also work now, but you have to make sure that every player uses the latest version. I hope it works for everyone, otherwise I have to keep on looking for the problem. Download Version 1.3.5 Dropbox (59 MB): https://www.dropbox.com/s/vu5m40jlii7e7ul/%40tf47_launchers.rar?dl=0 This modification requires CBA to work: http://forums.bistudio.com/showthread.php?178224-CBA-Community-Base-Addons-ARMA-3 optional RHS Compatibility Patch 1.1 (not updated) https://www.dropbox.com/s/nmx0xgaojwxisc1/%40tf47_launchers_rhs.rar?dl=0 The SMAW is also on it's way
  13. blackpixxel

    TF47 Launchers [WIP]

    Hi, thank you all for the reports so far! The AT4 'reload' - problem seems to be a locality issue. I will change the condition for the eventhandler and hopefully it will work then. I also did not have any game crash during the last days after I changed the M3 scope & a texture of the AT4 which had a very large filesize before. I also run a Nvidia-card (GTX 660 TI). I used my updated version on our server where the other players still use the current 'official' version from PWS. Some of them crashed, while I didn't. So maybe it is solved, maybe I just had luck until now :p But we also changed the enemy faction mod. A few days ago we run CAF Aggressors, and many people crashed very often. Now we use another one (not sure which one - I think it is Leights Opfor Pack), and the steam ticket crashes reduced alot. So this mod may not be the only reason for crashes, especially if you run a very large modpack. I will try to upload a new version tonight, but I can only hope that the AT4 will work then. It always works in Singleplayer for me, but Multiplayer is another story :)
  14. blackpixxel

    Development Blog & Reveals

    Yeha, new pictures from the new guns are there. At least one of them exists in real life, the General Dynamics .338 Norma Magnum Machine Gun, which fires .338 rounds: http://www.all4shooters.com/en/home/pro-zone/2014-news/General-Dynamics-LWMMG-machinegun-Eurosatory-2014/GDATP-338NM-LWMMG-4.jpg (266 kB) Hehe, and on the second one is the text 'made in Chernarus'. And it uses the SVD buttstock. Oh, and the ammunition picture is wrong again :D
  15. blackpixxel

    TF47 Launchers [WIP]

    I thought about the problem, and the only thing that is different between these launchers and any other weapon is the 3D-scope of the M3, where multiple transparent layers are on top of each other (4, to be exact). I reduced them to two for the distance-LODs in my test version, and I didn't have a crash yesterday. But that doesn't mean that the problem is solved, because the crashes are very random. If you still use this mod, then it would be great if you would test a mission where nobody is using the optical sight of the M3, only the ironsight. If it doesn't crash anymore, the scope caused the problem. Otherwise I would have to keep on searching.
  16. blackpixxel

    General Discussion (dev branch)

    Could anyone please show a screenshot of the new SOS-reticle? I just read it in the changelog and interrests me, but I don't want to switch to devbranch and then back to normal just to see it :)
  17. blackpixxel

    TF47 Launchers [WIP]

    Thank you for the reports with the crashes. I am not sure how the mod could cause them, but I will try to do what I can. We also had lots of crashes for a few days a few weeks ago, but changing a faction-mod solved it. A new mission we are currently running is also plaqued by D3D-crashes, some of them happen when we are driving certain Humvees, some others appear to be caused by spawning enemy units. Maybe it is the launcher mod, maybe some other ones are causing it, or the combination of mods (We run >40 mods in our collection). I will see what I can do.
  18. blackpixxel

    Audio Tweaking (dev branch)

    Hey Doosh, these are some aaaweeesome news!! I cannot wait for sound occlusion, I was so impressed when I just noticed this feature in Arma 2 after I already played the game for a few months. A helicopter was starting on the runway, and while he was flying forward, a few vehicles next to the runway occluded the sound when they were between me and the helicopter. I was surprised by this level of detail, and even more I was really disappointed to not see this feature in Arma 3.
  19. blackpixxel

    TF47 Launchers [WIP]

    Okay, here is another update which should fix the required-addon thing. I have never really done it before, so thanks alot for your help Tikka! For me it always worked before, but I had the mods in the correct order in the Arma-launcher. Download Version 1.3.4 Dropbox (73 MB): https://www.dropbox.com/s/vu5m40jlii7e7ul/%40tf47_launchers.rar?dl=0 This modification requires CBA to work: http://forums.bistudio.com/showthread.php?178224-CBA-Community-Base-Addons-ARMA-3 RHS Compatibility Patch 1.1 https://www.dropbox.com/s/nmx0xgaojwxisc1/%40tf47_launchers_rhs.rar?dl=0 (For Armaholic & PlayWithSix: I think it would be less complicated if the RHS-Patch would be a seperate addon. For the regular user it is not that obvious that he has to move a file inside the modfolder.)
  20. blackpixxel

    TF47 Launchers [WIP]

    Hi, as promised,here is another smaller update. The most important thing is the optional RHS compatibility patch, which changes the damage of the launchers to the penetration-based RHS system. The rpt-spam should be gone as well now. Another case where preparing the AT4 did not work should be removed as well. I hope everything works. Download Version 1.3.3 Dropbox (73 MB): https://www.dropbox.com/s/vu5m40jlii7e7ul/%40tf47_launchers.rar?dl=0 This modification requires CBA to work: http://forums.bistudio.com/showthread.php?178224-CBA-Community-Base-Addons-ARMA-3 Optional RHS-compatibility patch: https://www.dropbox.com/s/nmx0xgaojwxisc1/%40tf47_launchers_rhs.rar?dl=0
  21. blackpixxel

    TF47 Launchers [WIP]

    Yep, the item-error should be fixed in the update that I try to upload tonight. Not sure if the graphics driver crash is related to that, I don't think so. An second RHS-compatibility-mod will also get uploaded, so that it gets compatible to their advanced damage system.
  22. blackpixxel

    Authentic Gameplay Modification

    Another way would be to make your own range-table, just shoot targets at different ranges and note the scope adjustment in a table. And set the wind so that it comes orthogonal and with ~4m/s. It makes a lot more fun with an own table that you can improve, and it works very well!
  23. Weapon intertia is always there, it doesn't matter if you are aiming or not. Just take a heavy sniper rifle and turn quick without using the sight. You will notice, that the camera shifts. It is just less obvious when the weapon is not directly in front of your face.
  24. blackpixxel

    Long range engagement.

    To be honest, realistic sniper sights like we had in ACE or like we have with AGM or Advanced Ballistics where the only think that I would expect to be part of a 'marksmen' DLC. I am really dissapointed that I haven't read anything about it in a Sitrep so far, but this also makes me thinking that it won't be part of the new features. The current system for zeroing sniper scopes is just way to fast and to simple, it does make sniping to easy (not to mention that you can put a SOS scope on every other weapon as well and zero it up to 2300m in a splitsecond).
  25. blackpixxel

    TF47 Launchers [WIP]

    The weight is so that it matches the real world value when using AGM (AGM displays the weight in Kilogram). So I would say that the vanilla-launchers are to light :p And thanks for the idea with the ammobox, that will be part of the next update.
×