Jump to content

blackpixxel

Member
  • Content Count

    483
  • Joined

  • Last visited

  • Medals

  • Medals

Everything posted by blackpixxel

  1. blackpixxel

    Head Tracking for under 10€

    I ordered a MPU-6050 too, i will try to let it work in combination with my arduino leonardo. FaceTrackNoIR doesn't work fast and precise enough for me.
  2. blackpixxel

    Head Tracking for under 10€

    This is great, it should be much faster and more precise than webcam tracking! I already had the idea of using gyro-sensors and my Arduino Leonardo for head tracking, but I didn't know how to build it exactly. I will definetly do this! Grüße aus Leipzig ;)
  3. blackpixxel

    General Discussion (dev branch)

    Hi, maybe a dev or someone else could answer me what this entry on the changelog of monday means: Tweaked: Effects of suppressors on bullets Will they now have standard damage and speed (how it should be) ? And when will we see seperate subsonic ammunition?
  4. blackpixxel

    Performance problems, a few questions.

    I don't know why People are questioning your work, you found some very interessting points. I would like to add a similar thing with the shadows. When you have disabled them and adjust your shadow draw distance it will have an impact on your FPS. But why? Why sould something that is not there affect the FPS?
  5. Dwarden, will Arma 2 receive this magic patch too?
  6. blackpixxel

    Question about low MP FPS

    Hi all, as everyone knows you get a low framerate in MP even if you can run SP missions at stable 50-70 FPS on higher setting. If i change the video settings in SP i see a direct impact on my framerate, but if i change them during a multiplayer session absolutely nothing will change. I always get 15-25 FPS there, it was the same in Arma 2. That means that the multiplayer performance is affected by something else. The other performance-killer in this game is the AI-calculation. Many AI troops in the SP will have a heavy FPS hit. There are many AI's on MP, but they should be all calculated by the server. Here is my question: Could it be true that my CPU is calculating the AI on MP without that this calculation will be used for anything? The CPU would have to do this work for the 20-40 AI's, depending on the mission. In SP such a number of artificial enemys would also result in such a low framerate, because the CPU would bottleneck the GFX. This would also explain why we get good FPS on MP scenarios without AI. I know that i am propably wrong, i just got the idea some minuits ago. Sorry for my bad english ;)
  7. blackpixxel

    Low CPU utilization & Low FPS

    Hi all, as everyone knows you get a low framerate in MP even if you can run SP missions at stable 50-70 FPS on higher setting. If i change the video settings in SP i see a direct impact on my framerate, but if i change them during a multiplayer session absolutely nothing will change. I always get 15-25 FPS there, it was the same in Arma 2. That means that the multiplayer performance is affected by something else. The other performance-killer in this game is the AI-calculation. Many AI troops in the SP will have a heavy FPS hit. There are many AI's on MP, but they should be all calculated by the server. Here is my question: Could it be true that my CPU is calculating the AI on MP without that this calculation will be used for anything? The CPU would have to do this work for the 20-40 AI's, depending on the mission. In SP such a number of artificial enemys would also result in such a low framerate, because the CPU would bottleneck the GFX. This would also explain why we get good FPS on MP scenarios without AI.
×