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Everything posted by blackpixxel
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Fatigue Feedback (dev branch)
blackpixxel replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
When you really think that it is a challenge to determine the your fatique in the current version, then you should consider playing another game. Arma has other things that are 1000x more difficult. This one is so easy and intuitive..- 1935 replies
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Fatigue Feedback (dev branch)
blackpixxel replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
Fact is: Players who can't determine their fatique with the current system will also not be able to do so with a health bar. They must either be blind and deaf or completely stupid. The current system has enough signals to tell your the fatique level. And to all those arguments "In reallife i can do this and this": In real life you feel pain when you get shot, you can get mentally destroyed by war, you can become totally exhausted. I would say that making other things a LITTLE harder ingame is just a tiny compensation for all the advantages that the game has over real war.- 1935 replies
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Fatigue Feedback (dev branch)
blackpixxel replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
Third person view and crosshairs are also optional features. And nearly every server has them. It is terrible that everything should be so easy and accessible. Is it really so hard to get a feeling for your fatique in game and to learn when you should make a rest? Every ACE player is perfectly able of doing so. That shows that a HUD symbol is unnecessary. And in ACE there is not even an animation slowdown. Just the sound of your heartbeat.- 1935 replies
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Fatigue Feedback (dev branch)
blackpixxel replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
All the arguments for the Fatique-Symbol are like the arguments for 3rd person + crosshair In real life you don't know exactly your fatique. You just know it very rough. And Arma 3 gives you rough indicators. The weapon shake, the sound of your breath, the slowdown, the blur. You always know whether you can keep on running or not. I am completely against everything that dumbs down the game more and more...- 1935 replies
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I said 'arcardey' because every other run and gun shooter uses this kind of rotation point. But I really want Arma to be different.
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Fatigue Feedback (dev branch)
blackpixxel replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
I think a little postproces-effect would be enough. Just make the borders of your screen a bit darker from time to time. The more fatique, the more often and the more darker. But please - dont turn Arma even more into an arcade game. Third Person Players have enough advantages. This could be something to bring them back to first person view and to bring more fairness into the game.- 1935 replies
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I feel a bit cheated by BI. There is nothing unique in the game. Arma 2 had so many different little things that made the game awesome. There is such a variety that you cant find in Arma 3. Every vehicle has its perfect balanced counterpart on the other side, and both feel THE SAME. And now you also see that they just used an apache cockpit for a futuristic russian helicopter.
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The change is still there. Your rotation axis is wrong, but it was right in Alpha/Beta. This change makes the weapon handling more arcady and similar to Battlefield or Cod. I would prefer the previous realistic version where your feets dont float around...
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Yep, the rotation point is very bad. When you rotate you dont rotate on your feet but on an axis at your head. This looks extremely stupid, because your feed are sliding around the center of an circle. And it felt less arcady with the previus version.
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I just read "building" and asked myself: Why is there no sound for buildings getting damaged/destroyed? They just sink into the ground or loose big parts of their wall completely silent. A nice sound could bring at least some immersion to the detruction of buildings.
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It is not that easy. You dont lift the weapon in front of your eyes, it stays at the shoulder like in the good old real life. But you move your head a bit to the right to be able to view through the optics. Of course only a tiny bit, but theoretically you should hear your footsteps a liiiiiitle bit louder on the left side. Of course it is extremly exagerated in Arma. This is because You dont move your head in the game, you just move your eye to the right much further than the head movement would be.
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This is not a bug. Your weapon and your head are on the right side of your body. So your feet are a bit left of you, and so is the sound. I hope that the DEVs will not turn the walking sounds into simple stereo-samples like the shooting sounds. I want that the walking sound comes from the feet and that it stays there even if I turn my head.
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ARMA MOBA - Class-based action-rpg' mod
blackpixxel replied to noven's topic in ARMA 3 - USER MISSIONS
Great idea, do you have any videos that show the mod in action? Keep on your work, there where many requests for an RTS-mode :D -
On DEV you can lock the turret to a certain position. When you leave the UAV your PIP-UAV-Feed shows the turret how you left it. The system is also able to track vehicles (and maybe units?). So you can let your UAV chase you to get an overview about everything around you. I really like these new features!
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I think the only thing that has to be changed with CSAT are the helmets. With normal helmets they are actually looking like people and not like some alien-bugs from another planet:
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Yep, I noticed that too. But maybe it just looks different because of the grey background. But is there a lake on the VR map?
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Do you mean the additional "rotation" of the weapon when the character is moving his feet? Okay, I thought that it was in the game before, maybe less visible. But yeah, it is a pretty cool feature! The new Offroads camo looks great, and the sniper rifle camos gives some more diversity.
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Can you explain this a bit? I dont see anything new.
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Helicopter control: Mouse Vs Joystick. can we fix the joystick control...
blackpixxel replied to mr Amway's topic in ARMA 2 & OA - SUGGESTIONS
Correct, if you want to stop the helicopter from moving sideways you have to tilt him into the other direction to create a force against the moving direction. When the helicopter stops you have to tilt him to a neutral position, otherwise it will move into the other direction. -
Helicopter control: Mouse Vs Joystick. can we fix the joystick control...
blackpixxel replied to mr Amway's topic in ARMA 2 & OA - SUGGESTIONS
Yep, R/C helicopters often turn their rotor even more to the banking direction so that they will accelerate until they hit the ground. There is a reason why hovering is one of the most difficult manouvers with a helicopter. You always have to stop the helicopter from tilting into a random direction and fly away. With your idea of a helicopter that is stabilized by gravity and the weight of the fuselage hovering would not require any input of the pilot. -
crosshair, third person and zoom needs to be rookie difficulty
blackpixxel replied to defk0n_NL's topic in ARMA 3 - GENERAL
Is it so hard to estimate if something could be in front of your weapon? And if you think so, a simple symbol that says "barrel blocked" would be a better solution than crosshairs that tell you where your bullets will hit. -
crosshair, third person and zoom needs to be rookie difficulty
blackpixxel replied to defk0n_NL's topic in ARMA 3 - GENERAL
I dont think that you really need the crosshairs to see whether your barrel is free or not, just look at your weapon. After some time you will know when you cans shoot and when you have to adjust your stance - even when you are aiming. I mean - it worked in Arma 2, why are people suddenly complaining about it? -
Yep, I dont know what to say. It is another evidence that BIS is just lazy and not creative..
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All in all, the whole diving and water-combat is so unfinished. We have one boat, one weapon and thats all. I think that there is much more potential to make this very special kind of warfare more attractive to use.
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Sadly not..