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blackpixxel

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Everything posted by blackpixxel

  1. blackpixxel

    Fatigue Feedback (dev branch)

    When you really think that it is a challenge to determine the your fatique in the current version, then you should consider playing another game. Arma has other things that are 1000x more difficult. This one is so easy and intuitive..
  2. blackpixxel

    Fatigue Feedback (dev branch)

    Fact is: Players who can't determine their fatique with the current system will also not be able to do so with a health bar. They must either be blind and deaf or completely stupid. The current system has enough signals to tell your the fatique level. And to all those arguments "In reallife i can do this and this": In real life you feel pain when you get shot, you can get mentally destroyed by war, you can become totally exhausted. I would say that making other things a LITTLE harder ingame is just a tiny compensation for all the advantages that the game has over real war.
  3. blackpixxel

    Fatigue Feedback (dev branch)

    Third person view and crosshairs are also optional features. And nearly every server has them. It is terrible that everything should be so easy and accessible. Is it really so hard to get a feeling for your fatique in game and to learn when you should make a rest? Every ACE player is perfectly able of doing so. That shows that a HUD symbol is unnecessary. And in ACE there is not even an animation slowdown. Just the sound of your heartbeat.
  4. blackpixxel

    Fatigue Feedback (dev branch)

    All the arguments for the Fatique-Symbol are like the arguments for 3rd person + crosshair In real life you don't know exactly your fatique. You just know it very rough. And Arma 3 gives you rough indicators. The weapon shake, the sound of your breath, the slowdown, the blur. You always know whether you can keep on running or not. I am completely against everything that dumbs down the game more and more...
  5. blackpixxel

    General Discussion (dev branch)

    I said 'arcardey' because every other run and gun shooter uses this kind of rotation point. But I really want Arma to be different.
  6. blackpixxel

    Fatigue Feedback (dev branch)

    I think a little postproces-effect would be enough. Just make the borders of your screen a bit darker from time to time. The more fatique, the more often and the more darker. But please - dont turn Arma even more into an arcade game. Third Person Players have enough advantages. This could be something to bring them back to first person view and to bring more fairness into the game.
  7. blackpixxel

    The Mi 48 Kajman

    I feel a bit cheated by BI. There is nothing unique in the game. Arma 2 had so many different little things that made the game awesome. There is such a variety that you cant find in Arma 3. Every vehicle has its perfect balanced counterpart on the other side, and both feel THE SAME. And now you also see that they just used an apache cockpit for a futuristic russian helicopter.
  8. blackpixxel

    General Discussion (dev branch)

    The change is still there. Your rotation axis is wrong, but it was right in Alpha/Beta. This change makes the weapon handling more arcady and similar to Battlefield or Cod. I would prefer the previous realistic version where your feets dont float around...
  9. blackpixxel

    General Discussion (dev branch)

    Yep, the rotation point is very bad. When you rotate you dont rotate on your feet but on an axis at your head. This looks extremely stupid, because your feed are sliding around the center of an circle. And it felt less arcady with the previus version.
  10. blackpixxel

    Audio Tweaking (dev branch)

    I just read "building" and asked myself: Why is there no sound for buildings getting damaged/destroyed? They just sink into the ground or loose big parts of their wall completely silent. A nice sound could bring at least some immersion to the detruction of buildings.
  11. blackpixxel

    General Discussion (dev branch)

    It is not that easy. You dont lift the weapon in front of your eyes, it stays at the shoulder like in the good old real life. But you move your head a bit to the right to be able to view through the optics. Of course only a tiny bit, but theoretically you should hear your footsteps a liiiiiitle bit louder on the left side. Of course it is extremly exagerated in Arma. This is because You dont move your head in the game, you just move your eye to the right much further than the head movement would be.
  12. blackpixxel

    General Discussion (dev branch)

    This is not a bug. Your weapon and your head are on the right side of your body. So your feet are a bit left of you, and so is the sound. I hope that the DEVs will not turn the walking sounds into simple stereo-samples like the shooting sounds. I want that the walking sound comes from the feet and that it stays there even if I turn my head.
  13. blackpixxel

    ARMA MOBA - Class-based action-rpg' mod

    Great idea, do you have any videos that show the mod in action? Keep on your work, there where many requests for an RTS-mode :D
  14. blackpixxel

    UAVs: Feedback and wishes

    On DEV you can lock the turret to a certain position. When you leave the UAV your PIP-UAV-Feed shows the turret how you left it. The system is also able to track vehicles (and maybe units?). So you can let your UAV chase you to get an overview about everything around you. I really like these new features!
  15. blackpixxel

    revamped the CSAT PLZ !! :(

    I think the only thing that has to be changed with CSAT are the helmets. With normal helmets they are actually looking like people and not like some alien-bugs from another planet:
  16. blackpixxel

    General Discussion (dev branch)

    Yep, I noticed that too. But maybe it just looks different because of the grey background. But is there a lake on the VR map?
  17. blackpixxel

    General Discussion (dev branch)

    Do you mean the additional "rotation" of the weapon when the character is moving his feet? Okay, I thought that it was in the game before, maybe less visible. But yeah, it is a pretty cool feature! The new Offroads camo looks great, and the sniper rifle camos gives some more diversity.
  18. blackpixxel

    General Discussion (dev branch)

    Can you explain this a bit? I dont see anything new.
  19. Correct, if you want to stop the helicopter from moving sideways you have to tilt him into the other direction to create a force against the moving direction. When the helicopter stops you have to tilt him to a neutral position, otherwise it will move into the other direction.
  20. Yep, R/C helicopters often turn their rotor even more to the banking direction so that they will accelerate until they hit the ground. There is a reason why hovering is one of the most difficult manouvers with a helicopter. You always have to stop the helicopter from tilting into a random direction and fly away. With your idea of a helicopter that is stabilized by gravity and the weight of the fuselage hovering would not require any input of the pilot.
  21. Is it so hard to estimate if something could be in front of your weapon? And if you think so, a simple symbol that says "barrel blocked" would be a better solution than crosshairs that tell you where your bullets will hit.
  22. I dont think that you really need the crosshairs to see whether your barrel is free or not, just look at your weapon. After some time you will know when you cans shoot and when you have to adjust your stance - even when you are aiming. I mean - it worked in Arma 2, why are people suddenly complaining about it?
  23. blackpixxel

    The Mi 48 Kajman

    Yep, I dont know what to say. It is another evidence that BIS is just lazy and not creative..
  24. blackpixxel

    General Discussion (dev branch)

    All in all, the whole diving and water-combat is so unfinished. We have one boat, one weapon and thats all. I think that there is much more potential to make this very special kind of warfare more attractive to use.
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