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Kellmondo

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Everything posted by Kellmondo

  1. Kellmondo

    ArmA 2 OA is not responding

    Everything seems to work fine now I've unchecked the Overlay :) :) :) Thankyou :3
  2. So this started about a week ago now. What happens is that whilst I'm playing the game smoothly and normally, my game freezes for about 2 seconds then turn off saying 'ArmA 2 OA is not responding'. Sometimes, I have to go to the task manager and turn it off myself when it freezes. This also happens in DayZ. I've tried re-installing the game, re-installing steam, re-installing BattlEye, installing the latest versions of DayZCommander and turning off my anti-virus for some periods of time. The problem can happen about 5 - 20 mins into playing. I checked the notepad for the game and these are SOME of the problems. :mad: <Spanish>From world.guns.ru: &lt' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish> <French>From world.guns.ru: &lt' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French> <Czech>From world.guns.ru: &lt' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech> <Russian>From world.guns.ru: &lt' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian> <Polish>From world.guns.ru: &lt' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish> <Hungarian>From world.guns.ru: &lt' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian> </Key> <Key ID="STR_VIL_AKS74UB_BS1_SHORT"> <German>Compact assault rifle with silenced grenade launcher&lt' Item STR_VIL_DN_BS1 listed twice Item str_sn_skoda_white listed twice Item str_sn_skoda_red listed twice Item str_sn_skoda_green listed twice Item str_sn_skoda_blue listed twice Item str_dn_add_datsun listed twice Item str_dn_add_datsun2 listed twice Item str_dn_add_datsun3 listed twice Item str_lib_tractor listed twice Item str_lib_sedan listed twice Item str_lib_hilux listed twice Item str_lib_hatchback listed twice Item str_lib_bus_city listed twice Item str_dn_bus_city listed twice Item str_dn_hatchback listed twice Item str_lib_add_datsun listed twice Item str_dn_hilux listed twice Item str_dn_hilux2 listed twice Item str_dn_hilux3 listed twice Item str_dn_hmmwv listed twice Item str_dn_ural_civ2 listed twice Item str_dn_ural_civ listed twice Item str_dn_sedan listed twice Item str_dn_skoda listed twice Item str_dn_skoda_blue listed twice Item str_dn_tractor listed twice Item str_dn_skoda_green listed twice Item str_dn_skoda_red listed twice Item str_dn_skoda_white listed twice Item str_dss_10rnd_vss listed twice Item str_dss_20rnd_vss listed twice Item str_dn_20rnd_9x39_sp5_vss listed twice Item str_dn_ak_107_gl_pso listed twice Item str_dn_ak_107_kobra listed twice Item str_itemwatch listed twice Item str_dn_rpk_74 listed twice Item str_dn_civilian10 listed twice Item str_dn_civilian11 listed twice Item str_dn_civilian12 listed twice Item str_dn_civilian13 listed twice Item str_dn_civilian14 listed twice Item str_dn_civilian15 listed twice Item str_dn_civilian16 listed twice Item str_dn_civilian17 listed twice Item str_dn_civilian18 listed twice Item str_dn_civilian19 listed twice Item str_dn_civilian2 listed twice Item str_dn_civilian20 listed twice Item str_dn_civilian21 listed twice Item str_dn_civilian3 listed twice Item str_dn_civilian4 listed twice Item str_dn_civilian5 listed twice Item str_dn_civilian6 listed twice Item str_dn_civilian7 listed twice Item str_dn_civilian8 listed twice Item str_dn_civilian9 listed twice Updating base class ->Default, by w39_cfg\config.cpp/CfgMagazines/CA_Magazine/ Updating base class ->BulletBase, by ca\weapons\config.bin/CfgAmmo/B_762x51_Ball/ Updating base class ->CA_Magazine, by ca\weapons\config.bin/CfgMagazines/30Rnd_9x19_MP5/ Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/ Updating base class ->MP5SD, by ca\weapons\config.bin/cfgWeapons/MP5A5/ Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/ Updating base class ->AKS_BASE, by ca\weapons\ak\config.bin/cfgWeapons/AKS_74_U/ Updating base class ->AKS_BASE, by ca\weapons\ak\config.bin/cfgWeapons/AKS_74_UN_kobra/ Updating base class ->AK_74, by ca\weapons\ak\config.bin/cfgWeapons/RPK_74/ Updating base class ->ReammoBox, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/ReammoBox_EP1/ Updating base class ->Man, by ca\characters\config.bin.. [18:56:03] Kellmondo (Kellen): Warning Message: '/' is not a value Warning Message: No entry '.Library'. Warning Message: No entry '.libTextDesc'. Warning Message: '/' is not a value Warning Message: No entry '.type'. Warning Message: '/' is not a value Warning Message: No entry '.count'. Warning Message: '/' is not a value Warning Message: No entry '.maxLeadSpeed'. Warning Message: '/' is not a value Warning Message: No entry '.initSpeed'. Warning Message: '/' is not a value Warning Message: No entry '.reloadAction'. Warning Message: '/' is not a value Warning Message: No entry '.modelSpecial'. Warning Message: '/' is not a value Warning Message: No entry '.ammo'. Warning Message: '/' is not a value [18:56:19] Kellmondo (Kellen): Cannot use magazine 20Rnd_120mmHE_M1A2 in muzzle M240BC_veh Cannot use magazine 210Rnd_25mm_M242_HEI in muzzle M240BC_veh Cannot use magazine 210Rnd_25mm_M242_HEI in muzzle M240BC_veh Cannot use magazine 210Rnd_25mm_M242_HEI in muzzle M240BC_veh Cannot use magazine 210Rnd_25mm_M242_HEI in muzzle M240BC_veh Cannot use magazine 210Rnd_25mm_M242_HEI in muzzle M240BC_veh Cannot use magazine 1200Rnd_762x51_M240 in muzzle TOWLauncher Cannot use magazine 22Rnd_125mmHE_T72 in muzzle PKTBC Cannot use magazine 250Rnd_30mmHE_2A42 in muzzle PKT Cannot use magazine 250Rnd_30mmHE_2A42 in muzzle PKT Cannot use magazine 250Rnd_30mmHE_2A42 in muzzle PKT Cannot use magazine 250Rnd_30mmHE_2A42 in muzzle PKT Cannot use magazine 250Rnd_30mmHE_2A42 in muzzle PKT Cannot use magazine 250Rnd_30mmHE_2A42 in muzzle AT5LauncherSingle Cannot use magazine 20Rnd_120mmHE_M1A2 in muzzle M240BC_veh Cannot use magazine 250Rnd_30mmHE_2A42 in muzzle PKT Cannot use magazine 250Rnd_30mmHE_2A42 in muzzle PKT Cannot use magazine 250Rnd_30mmHE_2A42 in muzzle PKT [18:56:37] Kellmondo (Kellen): Error in expression <p1) Or ((ParamsArray select 0) <= Score p2) Or ((ParamsArray select 0) <= Score > Error position: <p2) Or ((ParamsArray select 0) <= Score > Error Undefined variable in expression: p2 Error in expression <ts_p1, Target_Dis_p1, Movement_p1, Name p2, _Points_p2, (Floor(10000*((MarkerPos> Error position: <p2, _Points_p2, (Floor(10000*((MarkerPos> Error Undefined variable in expression: p2 Error in expression <p1) Or ((ParamsArray select 0) <= Score p2) Or ((ParamsArray select 0) <= Score > Error position: <p2) Or ((ParamsArray select 0) <= Score > Error Undefined variable in expression: p2 Error in expression <ts_p1, Target_Dis_p1, Movement_p1, Name p2, _Points_p2, (Floor(10000*((MarkerPos> Error position: <p2, _Points_p2, (Floor(10000*((MarkerPos> Error Undefined variable in expression: p2 Error in expression <p1) Or ((ParamsArray select 0) <= Score p2) Or ((ParamsArray select 0) <= Score > Error position: <p2) Or ((ParamsArray select 0) <= Score > Error Undefined variable in expression: p2 Error in expression <ts_p1, Target_Dis_p1, Movement_p1, Name p2, _Points_p2, (Floor(10000*((MarkerPos> Error position: <p2, _Points_p2, (Floor(10000*((MarkerPos> Error Undefined variable in expression: p2 Error in expression <p1) Or ((ParamsArray select 0) <= Score p2) Or ((ParamsArray select 0) <= Score > Error position: <p2) Or ((ParamsArray select 0) <= Score > Error Undefined variable in expression: p2 Error in expression <ts_p1, Target_Dis_p1, Movement_p1, Name p2, _Points_p2, (Floor(10000*((MarkerPos> Error position: <p2, _Points_p2, (Floor(10000*((MarkerPos> Error Undefined variable in expression: p2 Error in expression <p1) Or ((ParamsArray select 0) <= Score p2) Or ((ParamsArray select 0) <= Score > Error position: <p2) Or ((ParamsArray select 0) <= Score > Error Undefined variable in expression: p2 Error in expression <ts_p1, Target_Dis_p1, Movement_p1, Name p2, _Points_p2, (Floor(10000*((MarkerPos> Error position: <p2, _Points_p2, (Floor(10000*((MarkerPos> [18:56:45] Kellmondo (Kellen): WARNING: Function 'name' - PC_p3 has no unit - network id 2:193 WARNING: Function 'name' - PC_p3 has no unit - network id 2:193 WARNING: Function 'name' - PC_p3 has no unit - network id 2:193 WARNING: Function 'name' - PC_p3 has no unit - network id 2:193 WARNING: Function 'name' - PC_p3 has no unit - network id 2:193 WARNING: Function 'name' - PC_p3 has no unit - network id 2:193 WARNING: Function 'name' - PC_p3 has no unit - network id 2:193 WARNING: Function 'name' - PC_p3 has no unit - network id 2:193 WARNING: Function 'name' - PC_p3 has no unit - network id 2:193 WARNING: Function 'name' - PC_p3 has no unit [18:57:05] Kellmondo (Kellen): Bad special value Bad special value Bad special value Bad special value Bad special value Bad special value Bad special value Bad special value Bad special value Bad special value Bad special value [21082,237.25,0,"XEH: PreInit Started. v1.0.0.189. MISSINIT: missionName=TheShootingRange2_East, worldName=Chernarus, isMultiplayer=true, isServer=false, isDedicated=false"] [21082,237.921,0,"XEH: PreInit Finished. CACHE DISABLED? (Disable caching with cba_disable_cache.pbo): SLX_XEH_RECOMPILE=false, CBA_COMPILE_RECOMPILE=false, CBA_FUNC_RECOMPILE=false"] SetFace error: class CfgFaces.Man.Skimask_skull not found Error: Error during SetFace - class CfgFaces.Man.Skimask_skull not found Warning Message: No entry 'bin\config.bin/CfgGlasses.Hat_cap'. Warning Message: No entry '.model'. Warning Message: '/' is not a value SetFace error: class CfgFaces.Man.Skimask_skull not found Error: Error during SetFace - class CfgFaces.Man.Skimask_skull not found [21109,240.377,0,"XEH: PostInit Started"] [21109,240.394,0,"CBA_VERSIONING: cba=1.0.0.190, cba_a2=1.0.0.8, cba_oa=1.0.0.6, "] [21109,240.422,0,"XEH: PostInit Finished. State: _isClient=true, _isJip=true, _isDedClient=true, _isServer=false, _isDedServer=false, _playerCheckDone=true, _sp=false, _startInitDone=true, _postInitDone=true, _mpRespawn=true, _machineType=2, _sessionId=2, _level=0, _timeOut=false, _game=1, BIS_functions=L 1-1-A:1 REMOTE, group=L 1-1-A, player=p3, _playerType=RU_Soldier_Light", _playerGroup=O 1-1-B] Error in expression <If (Player == p2) Then {Hits_p2 = 0; Shot_No_p2 = 0; "> Error position: <p2) Then {Hits_p2 = 0; Shot_No_p2 = 0; "> Error Undefined variable in expression: p2 Error in expression <If (Player == p4) Then {Hits_p4 = 0; Shot_No_p4 = 0; "> Error position: <p4) Then {Hits_p4 = 0; Shot_No_p4 = 0; "> Error Undefined variable in expression: p4 Error in expression <If (Player == p5) Then {Hits_p5 = 0; Shot_No_p5 = 0; > Error position: <p5) Then {Hits_p5 = 0; Shot_No_p5 = 0; > Error Undefined variable in expression: p5 Performance warning: Very large search for 146087 (>300 m) Performance warning: Search for 12f63900# 146087: naviglight.p3d was very large (1230 m) Performance warning: Very large search for 146088 (>300 m) Performance warning: Search for 12f63200# 146088: naviglight.p3d was very large (1230 m) Performance warning: Very large search for 146131 (>300 m) Performance warning: Search for 12f62b00# 146131: naviglight.p3d was very large (1230 m) Performance warning: Very large search for 146132 (>300 m) Performance warning: Search for 12f69d00# 146132: naviglight.p3d was very large (1260 m) Performance warning: Very large search for 146133 (>300 m) Performance warning: Search for 12f69600# 146133: naviglight.p3d was very large (1260 m) Performance warning: Very large search for 146134 (>300 m) Performance warning: Search for 12f68f00# 146134: naviglight.p3d was very large (1260 m) Performance warning: Very large search for 146128 (>300 m) Performance warning: Search for 12f6a400# 146128: naviglight.p3d was very large (1260 m) Performance warning: Very large search for 146129 (>300 m) Performance warning: Search for 12f3c100# 146129: naviglight.p3d was very large (1260 m) Performance warning: Very large search for 146130 (>300 m) Performance warning: Search for 12f2f900# 146130: naviglight.p3d was very large (1260 m) Performance warning: Very large search for 146127 (>300 m) Performance warning: Search for 13004f00# 146127: naviglight.p3d was very large (1290 m) Performance warning: Very large search for 145280 (>300 m) Performance warning: Search for 12f68800# 145280: naviglight.p3d was very large (1230 m) Performance warning: Very large search for 146086 (>300 m) Performance warning: Search for 12f68100# 146086: naviglight.p3d was very large (1230 m) Bad special value Bad special value Error in expression <p1) Or ((ParamsArray select 0) <= Score p2) Or ((ParamsArray select 0) <= Score > Error position: <p2) Or ((ParamsArray select 0) <= Score >
  3. Kellmondo

    ArmA 2 OA is not responding

    Would getting an earlier version of TeamSpeak work? ---------- Post added at 15:45 ---------- Previous post was at 14:06 ---------- Don't you mean the Exception Code?
  4. Kellmondo

    ArmA 2 OA is not responding

    1. I use the TS Overlay, it does it automatically 2. I have 3.0.11.1 3. I don't use ACRE 4. When playing normal ArmA 2, I use the Steam Overlay (Shift + Tab for Steam menu) 5. No 6. I have 64bit
  5. Kellmondo

    ArmA 2 OA is not responding

    I just played the EW campaign like normal, my game went off, and I found this in the Event Viewer. It's an application error, seems to be my TeamSpeak... Faulting application name: ArmA2OA.exe, version: 1.62.95.248, time stamp: 0x500d59cb Faulting module name: ts3overlay_hook_win32.dll, version: 3.7.23.0, time stamp: 0x518a77e5 Exception code: 0xc0000005 Fault offset: 0x0005c1a7 Faulting process id: 0x1cb8 Faulting application start time: 0x01ce9f7097618b0a Faulting application path: D:\Steam\steamapps\common\Arma 2 Operation Arrowhead\ArmA2OA.exe Faulting module path: C:\Users\dj\AppData\Local\TeamSpeak 3 Client\plugins\ts3overlay\ts3overlay_hook_win32.dll Report Id: 2beff834-0b66-11e3-bd3d-1078d2931378
  6. Kellmondo

    ArmA 2 OA is not responding

    I don't understand though. It just turn itself off for no reason. Should i reset my computer?
  7. Kellmondo

    ArmA 2 OA is not responding

    OK. Sorry for the late reply. It's not my computer or anything. My other games are working fine now, but my game is still messed up :-/
  8. Kellmondo

    ArmA 2 OA is not responding

    I don't know, 2 of my other games on Steam are going off like this, too be honest, I think it may be my computer or Steam...
  9. Kellmondo

    ArmA 2 OA is not responding

    I added that to the Properties, still goes off. I was just trying out the Guerrilla's Vehicle's & Weapons Scenario and it turns itself off. I checked the .rpt and it says this like always. This happens for both the Beta (without code) & vanilla ===================================================================== == D:\Steam\steamapps\common\Arma 2 Operation Arrowhead\ArmA2OA.exe == "D:\Steam\steamapps\common\Arma 2 Operation Arrowhead\ArmA2OA.exe" -mod=@cba;@cbaA2;@cbaOA ===================================================================== Exe timestamp: 2013/08/10 22:53:47 Current time: 2013/08/12 15:25:11 Version 1.62.95248 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
  10. Kellmondo

    ArmA 2 OA is not responding

    Works fine with the -mod= in the propeties, but without it, it stops
  11. Kellmondo

    ArmA 2 OA is not responding

    Beta works great, but when I go into the menu of the vanilla ArmA 2 OA it closes my game and shows those 'looped for animation' scripts in the rtp!
  12. Kellmondo

    ArmA 2 OA is not responding

    What do I do if I get this on my ArmA2.rpt? Warning: looped for animation: ca\wheeled\data\anim\uaz_cargo01_v0.rtm differs (looped now 0)! MoveName: kia_uaz_cargo02 Warning: looped for animation: ca\wheeled\data\anim\uaz_cargo01_v0.rtm differs (looped now 1)! MoveName: uaz_cargo02 ---------- Post added at 23:15 ---------- Previous post was at 21:50 ---------- And now I've got this on my ArmA2OA.rpt! Version 1.62.95248 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
  13. Kellmondo

    ArmA 2 OA is not responding

    The only way I've ever installed mods is by PlaywithSIX or DayZCommander, but it does put the mods into '@modname' types e.g. @DayZ, @CBA, @DayZRP ---------- Post added at 17:29 ---------- Previous post was at 16:39 ---------- What's Robinson's Second Law?
  14. Kellmondo

    ArmA 2 OA is not responding

    I did exactly what you said Orcinus. I played ArmA 2 OA on the first mission of the singleplayer fine for a while. But then I remembered that my AVG was turned off, so I turned it on, then my game stopped. When I tried played the second proper mission on the Operation Arrowhead campaign it said 'You cannot play/edit this mission' and then came up with a load of ArmA 2 ca files. Multiplayer works fine. I've just played about half an hour of Wasteland.
  15. Kellmondo

    ArmA 2 OA is not responding

    Guys, I'm really confused. Bear in mind I'm not the computer genius. All I do is download and play. I don't get what you mean by these .cfg & Keys folders and stuff. I need simple instructions :confused:
  16. Kellmondo

    ArmA 2 OA is not responding

    OK. So I did what you said. My game froze at the menu. I went to Singleplayer > Campaign *Crashed*. Here's the RPT http://www.mediafire.com/download/l6fr6bwbfe3eg5z/ArmA2OA.RPT.rar
  17. Kellmondo

    ArmA 2 OA is not responding

    OK. This happened in the main menu when I clicked on Singleplayer > Campaign. I did what you said, deleting the RPT and opening it back up after the crash. Here's the mediafire link http://www.mediafire.com/download/l6fr6bwbfe3eg5z/ArmA2OA.RPT.rar
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