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tom.tucka

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Everything posted by tom.tucka

  1. Hello All, I'm not the best with configs and I'm trying to learn but I have this error when packing my pbo: MakePbo: Building entries:... config.cpp In File CSQN_Equipment\config.cpp: Line 5 Expected Semicolon (or eol) Below Is my config.cpp Could someone help me with this as I see no missing; class CfgPatches { class CSQN_Insignia_Units { units = {}; weapons = {}; requiredVersion = 1; requiredAddons = {"A3_Weapons_F", "A3_Characters_F_BLUFOR"}; }; }; class UniformSlotInfo { slotType = 0; linkProxy = "-"; }; class CfgUnitInsignia { class R10A { displayName = "C/S Patch R10A"; author = "C Squadron"; texture = "CSQN_Insignia\data\cs\N10R.paa"; }; }; Thanks In advance Tom
  2. tom.tucka

    Faces of War [WW2]

    More interested In this one being British :P but your point does make me sad :D
  3. tom.tucka

    Faces of War [WW2]

    Its not rushing? I mentioned a date that is very important to the mod and in fact the community...
  4. tom.tucka

    Faces of War [WW2]

    With the anniversary on D-Day coming up is anyone else getting there hopes up like me?
  5. Hello, When packing my addon I'm getting the following error from pboProject and nothing else in the output files: I have no idea whats wrong, quite new to configs any advice would help! scanning for jobs to do.... Processing CSQN_Items creating texheaders.bin Creating texture headers file... 32 texture headers saved to file "CSQN_Items\texHeaders.bin" MakePbo x64UnicodeVersion 1.90, Dll 5.24 "CSQN_Items" makepbo failed This is the error from addon builder: Here is my cfgVehicles, cfgWeapons and My cfgPatches //==================================================================================================== //notes Class Parent Names class B_Soldier_base_F; //==================================================================================================== //notes Custom Classes (Uniforms) //notes Custom Sub-Class (Straight Sleeve Uniform) class sbs_rifleman_1: B_Soldier_base_F { author = "TexByTucka"; displayName = "[SBS] CRYE Combats Multicam I"; dlc = "sbs_equipment"; hiddenSelections[] = {"camo","insignia"}; hiddenSelectionsTextures[] = {"\CSQN_Items\Data\uniforms\crye_mcam_v1\crye_mcam_v1_co.paa"}; hiddenSelectionsMaterials = {"\CSQN_Items\Data\uniforms\crye_mcam_v1\crye_mcam_v1.rvmat"}; model = "\A3\characters_F\BLUFOR\b_soldier_01.p3d"; // non-rolled sleeved version scope = 2; scopeArsenal = 2; uniformClass = "sbs_crye_multi_1"; }; class sbs_rifleman_2: B_Soldier_base_F { author = "TexByTucka"; displayName = "[SBS] CRYE Combats Multicam II"; dlc = "sbs_equipment"; hiddenSelections[] = {"camo","insignia"}; hiddenSelectionsTextures[] = {"\CSQN_Items\Data\uniforms\crye_mcam_v2\crye_mcam_v2_co.paa"}; hiddenSelectionsMaterials = {"\CSQN_Items\Data\uniforms\crye_mcam_v2\crye_mcam_v2.rvmat"}; model = "\A3\characters_F\BLUFOR\b_soldier_01.p3d"; // non-rolled sleeved version scope = 2; scopeArsenal = 2; uniformClass = "sbs_crye_multi_2"; }; class sbs_rifleman_3: B_Soldier_base_F { author = "TexByTucka"; displayName = "[SBS] CRYE Combats Multicam III"; dlc = "sbs_equipment"; hiddenSelections[] = {"camo","insignia"}; hiddenSelectionsTextures[] = {"\CSQN_Items\Data\uniforms\crye_mcam_v3\crye_mcam_v3_co.paa"}; hiddenSelectionsMaterials = {"\CSQN_Items\Data\uniforms\crye_mcam_v3\crye_mcam_v3.rvmat"}; model = "\A3\characters_F\BLUFOR\b_soldier_01.p3d"; // non-rolled sleeved version scope = 2; scopeArsenal = 2; uniformClass = "sbs_crye_multi_3"; }; class sbs_rifleman_4: B_Soldier_base_F { author = "TexByTucka"; displayName = "[SBS] CRYE Combats Multicam IV"; dlc = "sbs_equipment"; hiddenSelections[] = {"camo","insignia"}; hiddenSelectionsTextures[] = {"\CSQN_Items\Data\uniforms\crye_mcam_v4\crye_mcam_v4_co.paa"}; hiddenSelectionsMaterials = {"\CSQN_Items\Data\uniforms\crye_mcam_v4\crye_mcam_v4.rvmat"}; model = "\A3\characters_F\BLUFOR\b_soldier_01.p3d"; // non-rolled sleeved version scope = 2; scopeArsenal = 2; uniformClass = "sbs_crye_multi_4"; }; class Default; class Uniform_Base; class UniformItem; class ItemCore; class HeadgearItem; class H_HelmetB; class sbs_crye_multi_1: Uniform_Base { author = "Tucka"; displayName = "[SBS] CRYE Combats Multicam I"; dlc = "sbs_equipment"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_original_F.p3d"; // non-rolled sleeved version picture = "\A3\characters_f\Data\UI\icon_V_plate_carrier_1_CA.paa"; scope = 2; scopeArsenal = 2; class ItemInfo: UniformItem { containerClass = "supply60"; mass = 40; uniformClass = "sbs_rifleman_1"; uniformModel = "-"; }; }; class sbs_crye_multi_2: Uniform_Base { author = "Tucka"; displayName = "[SBS] CRYE Combats Multicam II"; dlc = "sbs_equipment"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_original_F.p3d"; // non-rolled sleeved version picture = "\A3\characters_f\Data\UI\icon_V_plate_carrier_1_CA.paa"; scope = 2; scopeArsenal = 2; class ItemInfo: UniformItem { containerClass = "supply60"; mass = 40; uniformClass = "sbs_rifleman_2"; uniformModel = "-"; }; }; class sbs_crye_multi_3: Uniform_Base { author = "Tucka"; displayName = "[SBS] CRYE Combats Multicam III"; dlc = "sbs_equipment"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_original_F.p3d"; // non-rolled sleeved version picture = "\A3\characters_f\Data\UI\icon_V_plate_carrier_1_CA.paa"; scope = 2; scopeArsenal = 2; class ItemInfo: UniformItem { containerClass = "supply60"; mass = 40; uniformClass = "sbs_rifleman_3"; uniformModel = "-"; }; }; class sbs_crye_multi_4: Uniform_Base { author = "Tucka"; displayName = "[SBS] CRYE Combats Multicam IV"; dlc = "sbs_equipment"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_original_F.p3d"; // non-rolled sleeved version picture = "\A3\characters_f\Data\UI\icon_V_plate_carrier_1_CA.paa"; scope = 2; scopeArsenal = 2; class ItemInfo: UniformItem { containerClass = "supply60"; mass = 40; uniformClass = "sbs_rifleman_4"; uniformModel = "-"; }; }; class sbs_ops_core_sand: H_HelmetB { author = "Tucka"; displayName = "[SBS] Light Ops Core (SAND)"; dlc = "sbs_equipment"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\CSQN_Items\Data\ops_core_sand.paa"}; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_plain"; scope = 2; scopeArsenal = 2; class ItemInfo: HeadgearItem { hiddenSelections[] = {"camo"}; mass = 30; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_light"; }; }; class sbs_equipment { units[] = //all the classes form cfgVheicles { "sbs_rifleman_1", "sbs_rifleman_2", "sbs_rifleman_3", "sbs_rifleman_4" }; weapons[] = //All the classes from cfgWeapons { "sbs_ops_core_sand", "sbs_crye_multi_0", "sbs_crye_multi_1", "sbs_crye_multi_2", "sbs_crye_multi_3", "sbs_crye_multi_4" }; requierdVersion = 1.0; requierdAddons[] = { "A3_Characters_F", "A3_Weapons_F" }; };
  6. I removed the clutter and made the other classes inherit from the first one, still didn't work has same error as above..
  7. @Jackal326 Ive done that and still get the error? Any ideas?
  8. tom.tucka

    config errors

    Thanks haha, I need to pay more attention when I'm typing :P
  9. Hello all, pretty new to the whole config stuff, I have done a uniform re-texture and I have created my config files like so: cfgPatches class sbs_Uniforms { units[] = //all the classes form cfgVheicles { class sbs_crye_multi_1_F }; weapons[] = //All the classes from cfgWeapons { class sbs_crye_multi_1 }; requierdVersion = 1.0; requierdAddons[] = { "A3_Characters_F", "A3_Weapons_F" }; }; I get this error when I run the game: could some help me out? Also any feedback on better way to do things would be appreciated Regards Tom
  10. tom.tucka

    config errors

    fixed issue :P
  11. Special Boat service assault a HVT possible location
  12. tom.tucka

    Zero Dark Zero

    Hello Von, Quick question, In the module I noticed the setting 'None - System Only' under the select aircraft drop down. I just wondered how we use this? Does this allow us to use the mod with another aircraft? Regards Tom
  13. Does anybody know how I can make the hanger doors closed on mission start?
  14. tom.tucka

    Eden to 2D editor

    Hello, Been playing around with the EDEN editor and I love it! If I create something in there can i convert it back to 2d and move it back over to stable branch?? Thanks Tom
  15. @Major_shepard Haha! Yup forgot about something lol! I now have another problem, went to create a second repo on the same FTP and I got this error: I checked the one I built and uploaded successfully and that still works... I have no idea how to fix this do you have any ideas? (Using windows server 2012 R2)
  16. Hello, I created a FTP server on my dedi box (Windows server2012 r2) I can upload manually via a FTP Client. I created the Repo and built it when I click upload I get this error every time: Could someone please help me fix this issue? Thanks Tom
  17. Had this error myself... Just doesn't work at all. Temp fix until the dev's can do a work around is just to disable steam guard on your mobile device. Do it the old fashion way of getting a email, then once your logged into game updater you can turn steam guard back on for your mobile :)
  18. tom.tucka

    [WIP] UK Maps Pack

    Looking good! Good to see British Maps in the making!
  19. What are you using for your snow effects?
  20. Any Chance you could do L119's? Pretty much the same thing
  21. tom.tucka

    RHS Escalation (AFRF and USAF)

    Is there anyway to get AI to fire the Russian Scuds and arty? Tried using the Advanced Fire waypoint and nothing was working.... Also is there a way top set it so the scud is in the firing position at the start of the mission? Any help appreciated
  22. Just run it with CUP_Chernarus then? should fix that problem
  23. tom.tucka

    UK Special Operations A3

    Hi Massi, You released a Update for your USSOCOM units, Will you be releasing an update for these UKSF units any time soon? Tom
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