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ronen rond

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Everything posted by ronen rond

  1. ronen rond

    ARMA 3 Addon Request Thread

    im trying to locate a MK7 so i can retexture it
  2. ronen rond

    Vest config

    Something like this class CfgPatches { class 4_IB { requiredAddons[] = {"A3_Characters_F"}; requiredVersion = 1.0; units[] = {}; weapons[] = {}; }; }; class cfgWeapons { class ItemCore; class Vest_Camo_Base: ItemCore { class ItemInfo; }; class V_vest_new: Vest_Camo_Base { author = "Splendid Modder"; scope = 2; displayName = "New Vest"; picture = "\A3\characters_f\Data\UI\icon_V_BandollierB_CA.paa"; model = "vest\VEST.p3d"; hiddenSelectionsTextures[] = {"vest\data\VEST.paa"}; class ItemInfo: ItemInfo { uniformModel = "vest\VEST.p3d"; containerClass = Supply80; mass = 15; class HitpointsProtectionInfo { class Neck { hitpointName = "HitNeck"; // reference to the hit point class defined in the man base class armor = 8; // addition to armor of referenced hitpoint passThrough = 0.5; // multiplier of base passThrough defined in referenced hitpoint }; class Arms { hitpointName = "HitArms"; armor = 8; passThrough = 0.5; }; class Chest { hitpointName = "HitChest"; armor = 24; passThrough = 0.1; }; class Diaphragm { hitpointName = "HitDiaphragm"; armor = 24; passThrough = 0.1; }; class Abdomen { hitpointName = "HitAbdomen"; armor = 24; passThrough = 0.1; }; class Body { hitpointName = "HitBody"; passThrough = 0.1; }; }; }; };
  3. ronen rond

    Unifrom Inventory image

    still not working i don't get the error but still not inventory image
  4. ronen rond

    Unifrom Inventory image

    I see i'll try that
  5. ronen rond

    Unifrom Inventory image

    Anyone Please
  6. Hey everyone so im trying for the first to Retexture a AAF unifrom it all went good until i got to the config part i got it to work in arma but im having weird issues with the uniform in game all so if anyone knows what to do to make the unifrom show up on the ground and not a AFF solider laying on the ground This is a link to my config:http://pastebin.com/Jb7avxTd
  7. ronen rond

    Retexture AAF & Config (Noob)

    NVM FIXED class CfgVehicleClasses { class 4IB { displayName = "4IB"; }; }; class CfgVehicles { class SoldierWB; // class 4th_Infantry_Brigade : SoldierWB { author = & R. Ronen; displayName = Infantry Brigade scope = 2; side = 1; faction = "BLU_F"; vehicleClass = "4IB"; model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d"; hiddenSelections[] = {"Camo","insignia"}; hiddenSelectionsTextures[] = {"uniforms\data\b_soldier_mtp_co.paa"}; linkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio"}; RespawnLinkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio"}; Items[] = {"FirstAidKit"}; RespawnItems[] = {"FirstAidKit"}; magazines[] = {}; respawnMagazines[] = {}; weapons[] = {"Throw","Put"}; respawnWeapons[] = {"Throw","Put"}; class Wounds { tex[] = {}; mat[] = {"A3\Characters_F\BLUFOR\Data\clothing1.rvmat", "A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat", "A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat"}; }; };
  8. Sorry to hop on your post but how one would make work in the player inventory
  9. ronen rond

    Retexture AAF & Config (Noob)

    FIXED IT,now i still can't get the class Wounds to work any tips ?
  10. ronen rond

    Retexture AAF & Config (Noob)

    So i did everything right but the uniforms wont show up in arsenal,they show up in the editor
  11. ronen rond

    Retexture AAF & Config (Noob)

    so for some resone it wont work class CfgPatches { class 4thInfBrigade { requiredAddons[] = {"A3_Characters_F"}; requiredVersion = 1.0; units[] = {"4th_Infantry_Brigade","2nd_Batt_Yorkshire_Regiment","3_Medical_Regiment","21_Combat_Engineers_Regiment","2_Signals_Regiment","Light_Dragoons","2nd_Batt_Yorkshire_Regiment_RS","3_Medical_Regiment_RS","21_Combat_Engineers_Regiment_RS","2nd_Signals_Regiment_RS"}; weapons[] = {}; }; }; //******************************************************************************************************************************************************************************************** //***** Uniforms ***************************************************************************************************************************************************** //******************************************************************************************************************************************************************************************** class CfgWeapons { class U_I_CombatUniform; class U_B_CombatUniform_Brigade : U_I_CombatUniform { author =P. Siddy & R. Ronen; displayName = 4th Infantry Brigade; scope = 2; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"blufor\data\b_soldier_mtp_co.paa"}; picture = ""; class ItemInfo { containerClass = "Supply50"; mass = 40; scope = 0; uniformClass = "4th_Infantry_Brigade"; uniformModel = "-"; }; }; class U_B_CombatUniform_mtp_Yorkshire : U_B_CombatUniform_Brigade { author =P. Siddy & R. Ronen; displayName = Yorkshire Regiment; scope = 2; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"blufor\data\b_soldier_mtp_yorks1_co.paa"}; class ItemInfo { containerClass = "Supply50"; mass = 40; scope = 0; uniformClass = "2nd_Batt_Yorkshire_Regiment"; uniformModel = "-"; }; }; class U_B_CombatUniform_mtp_Medical : U_B_CombatUniform_Brigade { author = P. Siddy & R. Ronen; displayName = 3 Medical Regiment; scope = 2; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"blufor\data\b_soldier_mtp_med1_co.paa"}; class ItemInfo { containerClass = "Supply50"; mass = 40; scope = 0; uniformClass = "3_Medical_Regiment"; uniformModel = "-"; }; }; class U_B_CombatUniform_mtp_Engineers : U_B_CombatUniform_Brigade { author = P. Siddy & R. Ronen; displayName = 21 Combat Engineers Regiment; scope = 2; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"blufor\data\b_soldier_mtp_eng1_co.paa"}; class ItemInfo { containerClass = "Supply50"; mass = 40; scope = 0; uniformClass = "21_Combat_Engineers_Regiment"; uniformModel = "-"; }; }; class U_B_CombatUniform_mtp_Signals : U_B_CombatUniform_Brigade { author = P. Siddy & R. Ronen; displayName = 2 Signals Regiment; scope = 2; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"blufor\data\b_soldier_mtp_sigs1_co.paa"}; class ItemInfo { containerClass = "Supply50"; mass = 40; scope = 0; uniformClass = "2_Signals_Regiment"; uniformModel = "-"; }; }; class U_B_CombatUniform_mtp_Dragoons : U_B_CombatUniform_Brigade { author = P. Siddy & R. Ronen; displayName = Light Dragoons; scope = 2; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"blufor\data\b_soldier_mtp_drg1_co.paa"}; class ItemInfo { containerClass = "Supply50"; mass = 40; scope = 0; uniformClass = "Light_Dragoons"; uniformModel = "-"; }; }; class U_B_CombatUniform_mtp_Yorkshire_RS : U_B_CombatUniform_Brigade { author =P. Siddy & R. Ronen; displayName = Yorkshire Regiment (RS); scope = 2; model = "\A3\Characters_F_Beta\INDEP\ia_soldier_02.p3d" hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"blufor\data\b_soldier_mtp_yorks1_co.paa"}; class ItemInfo { containerClass = "Supply50"; mass = 40; scope = 0; uniformClass = "2nd_Batt_Yorkshire_Regiment_RS"; uniformModel = "-"; }; }; class U_B_CombatUniform_mtp_Medical_RS : U_B_CombatUniform_Brigade { author = P. Siddy & R. Ronen; displayName = 3 Medical Regiment (RS); scope = 2; model = "\A3\Characters_F_Beta\INDEP\ia_soldier_02.p3d" hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"blufor\data\b_soldier_mtp_med1_co.paa"}; class ItemInfo { containerClass = "Supply50"; mass = 40; scope = 0; uniformClass = "3_Medical_Regiment_RS"; uniformModel = "-"; }; }; class U_B_CombatUniform_mtp_Engineers_RS : U_B_CombatUniform_Brigade { author = P. Siddy & R. Ronen; displayName = 21 Combat Engineers Regiment (RS); scope = 2; model = "\A3\Characters_F_Beta\INDEP\ia_soldier_02.p3d" hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"blufor\data\b_soldier_mtp_eng1_co.paa"}; class ItemInfo { containerClass = "Supply50"; mass = 40; scope = 0; uniformClass = "21_Combat_Engineers_Regiment_RS"; uniformModel = "-"; }; }; class U_B_CombatUniform_mtp_Signals_RS : U_B_CombatUniform_Brigade { author = P. Siddy & R. Ronen; displayName = 2nd Signals Regiment (RS); scope = 2; model = "\A3\Characters_F_Beta\ia_soldier_02.p3d" hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"blufor\data\b_soldier_mtp_sigs1_co.paa"}; class ItemInfo { containerClass = "Supply50"; mass = 40; scope = 0; uniformClass = "2nd_Signals_Regiment_RS"; uniformModel = "-"; }; }; class U_B_CombatUniform_mtp_Dragoons_RS : U_B_CombatUniform_Brigade { author = P. Siddy & R. Ronen; displayName = Light Dragoons (RS); scope = 2; model = "\A3\Characters_F_Beta\INDEP\ia_soldier_02.p3d" hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"blufor\data\b_soldier_mtp_drg1_co.paa"}; class ItemInfo { containerClass = "Supply50"; mass = 40; scope = 2; uniformClass = "Light_Dragoons_RS"; uniformModel = "-"; }; }; }; class CfgVehicleClasses { class 4IB { displayName = "4IB"; }; }; class CfgVehicles { class SoldierWB; // class 4th_Infantry_Brigade : SoldierWB { author = & R. Ronen; displayName = scope = 1; side = 1; faction = "BLU_F"; vehicleClass = "4IB"; model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d"; hiddenSelections[] = {"Camo","insignia"}; hiddenSelectionsTextures[] = {"blufor\data\b_soldier_mtp_co.paa"}; linkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio"}; RespawnLinkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio"}; Items[] = {"FirstAidKit"}; RespawnItems[] = {"FirstAidKit"}; magazines[] = {}; respawnMagazines[] = {}; weapons[] = {"Throw","Put"}; respawnWeapons[] = {"Throw","Put"}; }; class 2nd_Batt_Yorkshire_Regiment : 4th_Infantry_Brigade { author =P. Siddy & R. Ronen; displayName = ; scope = 2; hiddenSelections[] = {"Camo","insignia"}; hiddenSelectionsTextures[] = {"blufor\data\b_soldier_mtp_yorks1_co.paa"}; }; class 3_Medical_Regiment : 4th_Infantry_Brigade { author = P. Siddy & R. Ronen; displayName = ; scope = 2; hiddenSelections[] = {"Camo","insignia"}; hiddenSelectionsTextures[] = {"blufor\data\b_soldier_mtp_med1_co.paa"}; }; class 21_Combat_Engineers_Regiment : 4th_Infantry_Brigade { author = P. Siddy & R. Ronen; displayName =; scope = 2; hiddenSelections[] = {"Camo","insignia"}; hiddenSelectionsTextures[] = {"blufor\data\b_soldier_mtp_eng1_co.paa"}; }; class 2_Signals_Regiment : 4th_Infantry_Brigade { author = P. Siddy & R. Ronen; displayName = ; scope = 2; hiddenSelections[] = {"Camo","insignia"}; hiddenSelectionsTextures[] = {"blufor\data\b_soldier_mtp_sigs1_co.paa"}; }; class Light_Dragoons : 4th_Infantry_Brigade { author =P. Siddy & R. Ronen ; displayName = ; scope = 2; hiddenSelections[] = {"Camo","insignia"}; hiddenSelectionsTextures[] = {"blufor\data\b_soldier_mtp_drg1_co.paa"}; }; class 2nd_Batt_Yorkshire_Regiment_RS : 4th_Infantry_Brigade { author =P. Siddy & R. Ronen; displayName = ; scope = 2; model = "\A3\Characters_F_Beta\INDEP\ia_soldier_02.p3d" hiddenSelections[] = {"Camo","insignia"}; hiddenSelectionsTextures[] = {"blufor\data\b_soldier_mtp_yorks1_co.paa"}; }; class 3_Medical_Regiment_RS : 4th_Infantry_Brigade { author = P. Siddy & R. Ronen; displayName = ; scope = 2; model = "\A3\Characters_F_Beta\INDEP\ia_soldier_02.p3d" hiddenSelections[] = {"Camo","insignia"}; hiddenSelectionsTextures[] = {"blufor\data\b_soldier_mtp_med1_co.paa"}; }; class 21_Combat_Engineers_Regiment_RS : 4th_Infantry_Brigade { author = P. Siddy & R. Ronen; displayName =; scope = 2; model = "\A3\Characters_F_Beta\INDEP\ia_soldier_02.p3d" hiddenSelections[] = {"Camo","insignia"}; hiddenSelectionsTextures[] = {"blufor\data\b_soldier_mtp_eng1_co.paa"}; }; class 2nd_Signals_Regiment_RS : 4th_Infantry_Brigade { author = P. Siddy & R. Ronen; displayName = ; scope = 2; model = "\A3\Characters_F_Beta\INDEP\ia_soldier_02.p3d" hiddenSelections[] = {"Camo","insignia"}; hiddenSelectionsTextures[] = {"blufor\data\b_soldier_mtp_sigs1_co.paa"}; }; class Light_Dragoons_RS : 4th_Infantry_Brigade { author =P. Siddy & R. Ronen ; displayName = ; scope = 2; model = "\A3\Characters_F_Beta\INDEP\ia_soldier_02.p3d" hiddenSelections[] = {"Camo","insignia"}; hiddenSelectionsTextures[] = {"blufor\data\b_soldier_mtp_drg1_co.paa"}; }; }; class Wounds { tex[] = {}; mat[] = { "A3\Characters_F\BLUFOR\Data\clothing1.rvmat", "A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat", "A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat"}; }; };
  12. ronen rond

    Retexture AAF & Config (Noob)

    Really then how dose some mods do have it ? is there another way ?
  13. ronen rond

    Retexture AAF & Config (Noob)

    Hey guys thanks for the help i fixed it,now got one Q how do i get the uniform to be bloody when you shot at someone
  14. ronen rond

    ARMA 3 Addon Request Thread

    Hey there im looking for anyone who can help me with making custom uniform's like in this two pictures http://i.imgur.com/w8XoW4E.png http://i.imgur.com/gNwQdm0.png
  15. Weird doesn't work This my unit mods list: Main Modpack [Main] @ace @alive @cba_a3 @rhs_afrf3 @rhs_usf3 @task_force_radio userconfig [ace, mdh_topdownattack, task_force_radio, tpwcas] Secondary Modpack [Maps] @CUP_Terrains @Maps
  16. So i'm trying to make a flag for my arma unit,i got in to the making made all of the staff you need to make it work in arma but every time i try to preview my mission a US flags appears instead of my flag,not you may say that i did something wrong but i double triple checked and its all good then i spawned a a vanilla flag and same but when i use no mods its working i tried diffrent mods and its the same in the past i could do it with half of the mods im running today ,now my unit dose use mods like: Main Modpack [Main] @ace @alive @cba_a3 @rhs_afrf3 @rhs_usf3 @task_force_radio userconfig [ace, mdh_topdownattack, task_force_radio, tpwcas] Secondary Modpack [Maps] @CUP_Terrains @Maps all so i can't spawn flags from the Objects (Flags) there is only two @rhs_afrf3 flags like in this image:http://imgur.com/13bpzYz P.S:sorry if its the wrong to post this
  17. I have found the issue and it is @CUP_Terrains
  18. Any one know anything about SetFlagTexture not working with Cup_terrains?
  19. my problem is that even if i spawn UK vanilla flag it will show me a US FLAG that is when i run mods but when im not its working fine
  20. it dose the same result
  21. ronen rond

    ARMA 3 Addon Request Thread

    Nope but Thanks it as a patch but not a beret
  22. ronen rond

    ARMA 3 Addon Request Thread

    Im looking for British beret for The Yorkshire Regiment link for image:http://thumbs2.ebaystatic.com/d/l225/m/mUSmwkSDgMzCt-faSx6rB7w.jpg
  23. ronen rond

    British Beret Modifications by Steel

    Hey are you still making new berets ?
  24. Hey there im looking to make a flag pack/mod for my unit as there is a issue with the using setObjectTextureGlobal so im trying to make a pack to put with our mods but i have no idea where to start to any tips and help will be very appreciated
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