Jump to content

eXpouk

Member
  • Content Count

    135
  • Joined

  • Last visited

  • Medals

  • Medals

Everything posted by eXpouk

  1. Can you not already do this via the vanilla action menu?
  2. Alternatively you could get the player to find the charges? From a hidden crate? Meeting an informant? Would give the player more tasks, up to you! :)
  3. Hey, Been playing Arma since A2:OA, 24 and from the UK (so EU units preferable although wouldn't mind an NA unit if the times are cool). Looking for a group that: - Runs a variety of scenarios - Uses realistic tactics (Don't want a group where people just run around like headless chickens) - 1st Person Only (This is preferable not a requirement) - Would prefer if roles were fixed but rotated every campaign (Structured training would also be a plus!) - Must use realism mods (e.g. ACE when its released) and a radio mod such as ACRE or TFR - Don't mind if its just an infantry unit or combined arms. - Has FUN (Don't want to be addressing people by rank or sir) What you'll get in return: - Active and experienced player - Can squad lead if needed - Some experience in making missions - Just a chilled guy looking for some peeps to play with PM me!
  4. Will test it today. Thanks for your help!
  5. Hey guys, Recently I've had some trouble when removing/adding weapons/items/magazines etc from crates using an init line. The games we play at the moment are MP and hosted on a players PC rather than a dedicated server. When I use this additemcargo ["whatever item", 5] it only adds the item for the player hosting the server and not all the connected clients. I thought I could solve this by using additemcargoGlobal ["whatever item", 5]. Now this works but the problem I have is, is that it duplicates the items for every client connected to the game. So for example, if the crates init had additemcargoGlobal ["GPS", 5] and there were 5 players, it would put 25 GPS in the crate. For balancing/realism reasons I was wondering if theres a way I can get this to work in multiplayer without it duplicating for every client? Thanks
  6. Would this have to be ran via .sqf?
  7. eXpouk

    Authentic Gameplay Modification

    Loving this so far. Is it possible to add the option to remove keybindings?
  8. Hey guys, This is probably a really noob question but I can't seem to find the answer anywhere. Basically I want to spawn a unit at the start of the mission at a random location that I've chosen using SetPosATL and not markers (so I can get a precise location inside buildings etc) For example a mission where you've got to find and kill the HVT but he could be in a few different buildings just for some replayability. I know how to get a PosATL for a certain position (I use it to place units) I just dont know how to make it so it selects one at the start of the mission. Thanks
  9. eXpouk

    Authentic Gameplay Modification

    Is there any chance you could put "Use Earplugs" in the Self Interaction menu instead of just having a hotkey?
  10. Thank you so much for this! Works perfectly!! So much better than the original units!
  11. put "this setcaptive true" in the init of your playable units, also give the units a name (p1 for example). Create a trigger around the area where the car will be thats activated when OPFOR are present and OnAct put: p1 setCaptive false; p2 setCaptive false etc. Make the trigger area small enough so that its only activated when the guy is close to car. I'm a editing noob though so might not work properly! If you want to get fancy you could attach the trigger to the car using trigname attachTo [vehiclename,[0,0,0]]
  12. I had the same problem with my friends but we managed to find a solution. Open up all the A3 and Steam ports, all UDP. 2302 (Arma3 Game port) 2303 (Server reporting for both Gamespy and Steam) 2305 (Von) 8766 (Steam port) 27016 (Steam query port)
  13. eXpouk

    adduniform doesnt work right?

    This is a known bug especially in MP situations where players spawn with no uniform because the addUniform command is local and not global.
  14. Is there a way to assign the CAS system to a backpack so the user of said backpack will be able to call in CAS? I put the code in the init field of a backpack which works when its on the floor but if you pick it up it disappears from the action menu. I'm aware this thread is quite old but thought I'd try anyway. Great work Thanks
  15. eXpouk

    The new ARMA 3 DLC system - debate

    Thats an issue you're always going to have being a public game mode developer. What is going to happen when an expansion gets released? Now arguably more people are going to buy an expansion than the DLC, but what about those that don't? At the end of the day the community is always going to split when there's premium content/expansions etc. being created. At the minute I think we have the fairest solution for both the players and the developers. BI is at least trying to help the community split, compared to the majority of other game developers who couldn't care less.. The price of the DLC's isn't that unreasonable... People pay more for CSGO skins..
  16. eXpouk

    The new ARMA 3 DLC system - debate

    You're making your argument all about you and your situation which isn't really a true reflection of what will happen. This is because I could argue that I'm part of a community that I make missions for, it just so happens everyone in my community bought the DLC so everyone can play the missions I make. That means there's a 100% chance of my mission getting played even though it contains DLC assets and everyone gets to use what they paid for. Two sides to every coin and that...
  17. eXpouk

    The new ARMA 3 DLC system - debate

    Imagine playing ARMA if the game was free and BI got nothing back for developing it...... Oh you can't because there wouldn't be a game. The main difference between BI and mod authors is that BI priority is to make a profit. Mod authors know before working on a project that the only thing they are going to get back in return is the gratitude of the community and maybe a small amount in donations. BI on the other hand need to generate revenue to sustain their business as well as keeping their employees working lives stable. Don't get me wrong, I'm hugely grateful for all the modders/mission makers out there for there work that I get to enjoy for free. There's isn't a perfect solution to this problem where both company and customers are going to be 100% happy. BI have had to compromise and we should as well. We can't expect to get everything for free like the Zeus DLC. BI obviously think that locking out some functionality will provide a big enough incentive for people to purchase the DLC if they want to use it (because obviously HD textures wasn't enough). Whether they are right or not remains to be seen but I can pretty much guarantee people are more inclined to purchase the DLC's now than they were before.
  18. eXpouk

    The new ARMA 3 DLC system - debate

    So many people wanting something for nothing..... I'd love to see their opinion if they were the ones creating the content... ---------- Post added at 23:30 ---------- Previous post was at 23:25 ---------- But it isn't really a problem.... What do you think is going to happen when an expansion is released? Were there a lack of missions for OA? Lack of people playing OA because you had to pay for it? No. If people want to use the content then they have to pay for it, which I think, is fair enough. There will be plenty of people that do buy the DLCs and create hundreds of hours of scenarios etc. There will always be a community split when premium content and expansions are released. Look at every other game developer that releases a DLC or expansion. The fact that BI will still allow people to play together whether they own the DLC or not is being VERY generous compared to 99% of game developers.
  19. eXpouk

    The new ARMA 3 DLC system - debate

    Or you just want something for nothing..... Doesnt make sense from a business point of view...
  20. eXpouk

    The new ARMA 3 DLC system - debate

    Of course we as customers are going to be unhappy about this... Why? Because it means we actually have to pay to use something.... I can guarantee that the majority of people used BAF Lite instead of BAF, PMC Lite instead of PMC etc. It doesn't make sense from a business point of view to develop these assets if the majority of people are just going to use a free version. The new method still allows people to play together but you WILL have to pay if you want to use the DLC content (which is fair enough right?) If you want to use the new stuff, buy the DLC. If you don't or cant afford it then dont use it. But dont complain about not being able to use DLC assets without paying for them. From a business perspective, it makes sense. Compared to most game developers, BI is being very generous...
  21. eXpouk

    Arma 3 Kart DLC

    People seriously need to read before they start whining and moaning on the forums, its infuriating reading some people comments. - You can play on the same servers as everyone else whether you have the DLC or not. - You get access to the features for FREE but premium content you will have to pay for. - I havent bought the Kart DLC and yet I can still play the first time trial for free to try them. EVERYONE READ THIS: http://www.bistudio.com/english/company/developers-blog/465-roadmap-14-15-dlc-strategy-blog It explains everything well.
  22. eXpouk

    UPSMON Updated to ArmaIII

    Awesome thanks man!
  23. eXpouk

    UPSMON Updated to ArmaIII

    When using NOWP3, will the group still communicate with other UPS groups? So I could use them as a scout, have them not moving anywhere but still reporting enemy positions?
  24. Because its not been officially released yet.
×