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anttonoo

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About anttonoo

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  1. anttonoo

    Potential features to be added.

    I don't want don't want to say this game should be exactly like Kerbal Space Program, but the thing with KSP is that you have such freedom in constructing your ship and the feeling that you get when you manage to land on the moon with it or get it into orbit is so rewarding. I think it would be better if you could design the rovers from parts instead of researching a complete rover or buying a complete rover and then just equip different tools on it. Things such as battery power, fusion or solar powered, precise rocket descent, cheap parachute descent, rubber ball descent for rougher landings, etc would be a great way to add some depth and sense of accomplishment. Adding an economical system ontop of these will force the player to make decisions just like in real life to customize their rover.
  2. anttonoo

    Nice Concept, but Lack of Freedom

    I agree that the concept is awesome and just what I've been looking for in a game for a long time. However I have some issues with the exact same thing that there's not much freedom in what you can do, you're given the rovers, the landing is automatic and you have waypoints. This is understandable since it's early access and it's a campaign mode where people try to learn the game. 1. Landing Manually It would be cool if the player could become a bit more engaged with the landing. Like maybe you could design the landing craft from the point of breaking the atmosphere, chosing between a parachute for a budget version or a skycrane for landing more precise in rougher terrain. Maybe you could even get to control the decoupling and landing stage to give the player some sense of completion and satisfaction when they manage to land that piece of metal on mars. 2. Designing the Rovers I've only played two hours and the tutorials are on their way so forgive me if I've missed something major that's already implemented. You're given the rovers and there's a ton of parts that I don't really know what they're supposed to do. Instead of giving players the rovers I suggest (once a tutorial on how to build one is done) that you give them parts and let them build the rovers and probes themselves. I think it'll be more fun and give more satisfaction for the player when completing a mission instead of just picking a pre-built rover, watching it land, take a few pictures, take a sample and bam, mission complete. It's all about the effort put in to the satisfaction gained and right now to be honest there's not much of it since most is served on a silver platter. This comparison is silly and I don't know if people will like me mentioning it but playing Kerbal Space Program and taking three hours to build, learn and land a craft on the moon for the first time was so gratifying and satisfying that it was worth the effort, that's the feel I want this game to have and move towards.
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