kgino1045
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Everything posted by kgino1045
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any plans to make a launcher menu to ACE style? for m3?
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Preview release: Nimitz for Arma3 (0.103)
kgino1045 replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
can't we catapult zeus spawned F18? -
Seems like RHS make an option to open the window, will you do this? and make ffv available?. it would be great if you make compatibility with ACE too :)
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ACE3 - A collaborative merger between AGM, CSE, and ACE
kgino1045 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'm not sure is it bug or not sometimes when i get shot i have no injuries in ACE interaction and can see visually that my body is injured but can't run and sometimes i can't revive my team mate, his pulse and blood pressure is on stable no bleeding but can't revive him he just lie down there, reported in github -
ACE3 - A collaborative merger between AGM, CSE, and ACE
kgino1045 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is ACE working on animation also like a smk in arma 2 -
TRYK's Multi-Play Uniforms
kgino1045 replied to teriyaki's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Holic's file list and the real file list are completely different fix this please -
ACE3 - A collaborative merger between AGM, CSE, and ACE
kgino1045 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'm not sure why my suggest ask thread closed. https://github.com/acemod/ACE3/issues/1421#event-316807083 I might didn't find out how github works out but i can't see my thread which is trans to #414 nvm figured -
Are you still making it?
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Can we work this out with full speed running? D:
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zeu_ServerSkill (Serverside AI skill setting addon with userconfig configuration)
kgino1045 replied to terox's topic in ARMA 3 - ADDONS & MODS: COMPLETE
seems like not working with Dedicated server zeus spawned ai :( -
set AI skill 2.0 and still shooting like aimhack, what should i set for ai?
kgino1045 posted a topic in ARMA 3 - GENERAL
As title said they are shooting unrealistic, like as if they are using aimhack what should i do -
set AI skill 2.0 and still shooting like aimhack, what should i set for ai?
kgino1045 replied to kgino1045's topic in ARMA 3 - GENERAL
i'm setting it with TADST and actually the skill was 0.40, and still shooting like Aimhack :( -
ACE3 - A collaborative merger between AGM, CSE, and ACE
kgino1045 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'm not sure will ACE do this or not Or Did already in ARMA2 ACE but will they make Vehicle ammo to item so we can carry or place in the vehicle just like Men of War? i mean it's a bit sad that hard to reload static or vehicle ammo in vanila unless you are near the supply container, will they make a specific item for this? -
Toadie's SmallArms and Animations for Arma3
kgino1045 replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
please fix the aug compatibility, can't join dedicated server cause we don't use your aug. -
Korengal Valley, Afghanistan [Release Thread]
kgino1045 replied to Drifter's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Do you have plan to improve ground texture? -
I can see now (actually from far ago) ARMA 3 feature the Line of sight Which mean we should not get 'Sniped' when you hide behind bushes or at the 2nd floor terrace where the trees branch spread to 2nd floor and i can see that this feature perfectly working in arma 3 'VANILA map' the stratis and Altis (not sure about that trees at 2nd floor stuffs) HOWEVER Every Single Custom maps are not working with this shouldn't this stuff work automatically by game engine? I'm not sure Maybe the AIA TP that i using or too many custom maps are conflict with each other so this things happen but Idk, idk that which should i blame, the arma 3 dev? or the custom map maker? or my self. i don't want to blame all that's so abstract. my point is, shouldn't LOS work in custom map automatically?
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RHS Escalation (AFRF and USAF)
kgino1045 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Seems like ACE3 3D scope is totally different with RHS one, will they standardized as ACE 3?- 16550 replies
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ACE3 - A collaborative merger between AGM, CSE, and ACE
kgino1045 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Anyone can confirm that medical system is working properly? cause this is really need some advice. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
kgino1045 replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I'm little confused is that new 3d menu? -
@Ares - Modules expanding Zeus functionality - Release Thread
kgino1045 replied to antonstruyk's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I can see you use BIS_fnc_arsenal for add full arsenal but for some how if i use BIS_fnc_arsenal in editor init and preview it i can change face, patches and voices but can't change face, patches and voices in ares arsenal, any solution? http://steamcommunity.com/sharedfiles/filedetails/?id=436595969 Http://steamcommunity.com/sharedfiles/filedetails/?id=436595990 [/img] And i'm constantly having that sometimes can't use ARES in PVE, it just not working at all even i place right icon at right places :( -
Operation Trebuchet - Total conversion mod for Arma 3
kgino1045 replied to thedog88's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Left ejecting shells looks strange in nodoubt -
DarkGiver's Armory : SIG 55x PACK for Arma3. V1.0 is out !
kgino1045 replied to DarkGiver's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Any plan to change reload animation? -
@A3MP - ArmA 3 Map Pack - Additional Pack
kgino1045 replied to alduric's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Change to AIA TP, -
@Ares - Modules expanding Zeus functionality - Release Thread
kgino1045 replied to antonstruyk's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ares module freeze in this day, anyone having problem like me? -
RHS Escalation (AFRF and USAF)
kgino1045 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
grenadier still having invisible rifle, anyone know what make this?- 16550 replies
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