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kgino1045

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Everything posted by kgino1045

  1. kgino1045

    TF47 Launchers [WIP]

    any plans to make a launcher menu to ACE style? for m3?
  2. kgino1045

    [WIP]EWK_HMMWV'S

    Seems like RHS make an option to open the window, will you do this? and make ffv available?. it would be great if you make compatibility with ACE too :)
  3. I'm not sure is it bug or not sometimes when i get shot i have no injuries in ACE interaction and can see visually that my body is injured but can't run and sometimes i can't revive my team mate, his pulse and blood pressure is on stable no bleeding but can't revive him he just lie down there, reported in github
  4. Is ACE working on animation also like a smk in arma 2
  5. kgino1045

    TRYK's Multi-Play Uniforms

    Holic's file list and the real file list are completely different fix this please
  6. I'm not sure why my suggest ask thread closed. https://github.com/acemod/ACE3/issues/1421#event-316807083 I might didn't find out how github works out but i can't see my thread which is trans to #414 nvm figured
  7. kgino1045

    Sangin WIP

    Are you still making it?
  8. kgino1045

    Fast Transitions Mod

    Can we work this out with full speed running? D:
  9. seems like not working with Dedicated server zeus spawned ai :(
  10. As title said they are shooting unrealistic, like as if they are using aimhack what should i do
  11. i'm setting it with TADST and actually the skill was 0.40, and still shooting like Aimhack :(
  12. I'm not sure will ACE do this or not Or Did already in ARMA2 ACE but will they make Vehicle ammo to item so we can carry or place in the vehicle just like Men of War? i mean it's a bit sad that hard to reload static or vehicle ammo in vanila unless you are near the supply container, will they make a specific item for this?
  13. please fix the aug compatibility, can't join dedicated server cause we don't use your aug.
  14. Do you have plan to improve ground texture?
  15. I can see now (actually from far ago) ARMA 3 feature the Line of sight Which mean we should not get 'Sniped' when you hide behind bushes or at the 2nd floor terrace where the trees branch spread to 2nd floor and i can see that this feature perfectly working in arma 3 'VANILA map' the stratis and Altis (not sure about that trees at 2nd floor stuffs) HOWEVER Every Single Custom maps are not working with this shouldn't this stuff work automatically by game engine? I'm not sure Maybe the AIA TP that i using or too many custom maps are conflict with each other so this things happen but Idk, idk that which should i blame, the arma 3 dev? or the custom map maker? or my self. i don't want to blame all that's so abstract. my point is, shouldn't LOS work in custom map automatically?
  16. kgino1045

    RHS Escalation (AFRF and USAF)

    Seems like ACE3 3D scope is totally different with RHS one, will they standardized as ACE 3?
  17. Anyone can confirm that medical system is working properly? cause this is really need some advice.
  18. I'm little confused is that new 3d menu?
  19. I can see you use BIS_fnc_arsenal for add full arsenal but for some how if i use BIS_fnc_arsenal in editor init and preview it i can change face, patches and voices but can't change face, patches and voices in ares arsenal, any solution? http://steamcommunity.com/sharedfiles/filedetails/?id=436595969 Http://steamcommunity.com/sharedfiles/filedetails/?id=436595990 [/img] And i'm constantly having that sometimes can't use ARES in PVE, it just not working at all even i place right icon at right places :(
  20. Left ejecting shells looks strange in nodoubt
  21. Any plan to change reload animation?
  22. Ares module freeze in this day, anyone having problem like me?
  23. kgino1045

    RHS Escalation (AFRF and USAF)

    grenadier still having invisible rifle, anyone know what make this?
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