disco.modder
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Posts posted by disco.modder
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Was wondering how goes the Strb 90 H fast assault craft? IIRC there was pics of it ingame a while ago but so far no mention of it since.
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the phantom of hard drive failure strikes again...
thanks for your dedication Matt! Wish you all the best for your future endeavors.
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holy &^% 600x600km! Here I was thinking that 51x51km is the max for Arma and that was pushing the boundaries. This is insane!
Imagine using this with Cosmos Engine.... :D
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how about a firefighter variant and a civilian airliner with full seating for passengers? :)
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my goodness.. cant believe I missed this WIP thread! definitely interested in that Landing Craft, cant get enough of beach assault assets! :D
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I made a "Green Flag exsercise" with Altis and Nato unitsany chance you could post up the mission file for this scenario? looks very interesting. :)
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I would like to announce now though just for the sake of full disclosure that following the release of the new Abrams and AAV i intend to focus on UK/EU equipment almost exclusively for a little while. The reasons for this are that there is very little specialized equipment available for UK realism units atm (we've been discussing plans with several prominent realism units about the mods they need and I'm looking forward to getting those done) and also that the idea behind the original project here was essentially immersive tanks and ship to shore solutions for those tanks, I'm about half way throguh the Leopards and would like to get started on the LeClerc so that our German and French brethren can have some fun too :)
I refresh Armaholic by the hour anticipating for the HMS Bulwark. I think its great that you're going to give the UK and EU some love. Its not always the US thats under the spotlight. :)
Thanks for your work & dedication!
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Thanks very much for uploading this onto Pw6!
Hi. Could somebody tell,what AiA packs i must use to make this mod to work? I have been trying find load order but havent find any. I have these AiA mods in PWS- Arma 3 MapPack
- All in Arma TKOH/OA/A2/A1 merge with A3
- All in Arma -High quality pack
- All in Arma Standalone Lite
- All in Arma Terrain Pack
- Community Upgrade pack
What should i use ?. Everytime when i try these ,not all sametime,example that scenarios folder in Arma 3 in somehow blank,and missions there is behind an arrow
Sorry bad english,i hope somebody can unterstand what i mean :)
I believe Terrain Pack should also be removed - AiASA lite has terrains in it already albeit low-texture ones.
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And all in one picture? I don't think so... :p:omg:
how does both flashlight and laser on a weapon work in A3? Can we use them independently?
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So I might be a little late for the Christmas-New Year refectory period release, but it's only because I'm flat out until the weekend with holiday related festivities.Best guess, next week is golden time.
meanwhile-
holy #^%#
Thes are awesome. The Aussies are getting some decent guns to use!! you legend!
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I keep getting an error as wellNo entry 'bin\config.bin/CfgFactionClasses/spec_ops+seals_icon
Anyone help me ditch this error?
its an old mod mate dont think anyone's supporting this anymore. Looks like an icon is missing with that error, perhaps something with infantry gear. In my past experience missing icons aren't game breakers.
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ASW module sounds interesting! Thanks for the update. :)
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Is there a specific PBO that can be removed from the CUP weapons pack to remove the units that have been setup with the weapons on them. Trying to help prevent cluttering up the MCC/editor menus.+1 would appreciate such a config, or even a replacement config for vanilla A3 factions.
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hate to be that guy.. but tbh Battlefield 4's Wasp LHD has a pretty well done interior (and so is their aircraft carrier for that matter). I think you can draw some inspiration from it. :D
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my goodness Tryk... Your pack is my current favorite pack to dress up special forces. And MoH guys (especially singleplayer campaign characters) look really cool. Awesome stuff!

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Can you please attach the foregrips to your weapons again?:)please leave some without foregrips - I like it that way sometimes! Id love to have existing guns (HK416,417,M16,etc) with a no-foregrip variant too.
while you're at it massi please fix the alien hands gripping the foregrips - it looks really awkward. :)
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Really? I've not seen it yet. If you mean the M4 I've seen that, but I've yet to see a Full auto M4A1? I'm not sure but there's not been any updates since release right? Can it be found through the Virtual Arsenal?Edit: Silly me, how could I have missed it ._.
lol yes, I just used fully auto M4A1s then. Infantry arent equipped with them by default so they do go by unnoticed.
btw what are the classnames of M320 equipped M4A1s and M4s? I used the ones from the wiki and they show up as errors. There seems to also be a missing word where it should be rhs_weap_m4a1_m320 on the wiki it's rhs_m4a1_m320. Still not showing me an M320 equipped M4A1.
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where is a US Armed Forces weapon box filled with weapons? :confused:
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me and my friends are experiencing an issue with the Black Wasp retracting its gear once it lands on the Nimitz. Not sure what the problem is tbh...
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after using this mod for a bit, I find it a good solution to provide Mediterranean insurgents/rebels/guerilla for missions. I was wondering if you'd consider making a RHS Russian weapons config to equip these guys with the AKs, PKM, etc? the Arma 3 weapons they have equipped by default dont seem fair when we're playing as American Marines with M4s, etc. :D
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This mod is keeping Arma 2 alive.

are there any community's that host missions with these pack?
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Hi Leight, would you consider creating a HLC weapons config for these guys? I reckon that would be cool. :)
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you, sir, know how to create a release thread.



Pinaz's Retexture Project
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
I like the winter camo (white/grey) pixel.
How about CSAT camo for the Aggressors too?