disco.modder
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Posts posted by disco.modder
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Jarrad excellent work you are doing here and the Aussies are brilliant! A well deserved happy birthday!
Re ops cores textures: how do you even notice such a small 'problem'? I dont even classify that as a 'problem'. do you spend that much time drooling over the gear instead of actual combat?
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please do release the aussies and kiwis early so I can make fully sick missions for oz day!
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Hi jarrad, merry christmas mate!
I like what you're doing here, there's a lot of potential in making a very unique and varied selection of SF units with the amount of awesome gear and weapon mods out there!Im liking your plan of attack in doing this - using already existing high quality addons instead of making your own which means you get to devote more time on creating the actual configs for the troops.
Whats your end goal for this mod? How many factions/units/groups/branches would you like to portray?
Happy festive season and hope you have a great chrissy!
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i really like the concept, its a great idea. i get the perception of a modern east European country with a bit of a dark history that wants to be highly advanced and not entirely depend on old soviet ideology and equipment.
but, there is a lot of room for improvement with the textures and some of the model. I like how you've come up with a unique set of weaponry for this mod, and the organisation of the military is pretty authentic too.
definitely keep working on smoothing this mod out, plus add a few interesting high tech stuff down the line which will set apart this mod from other East European countries that are very soviet influenced.
Im keen to see what you will come up with for the vehicles.
Cheers!
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What do you reckon of replacing CSAT Pacific with Chinese instead? I reckon it will be a good idea.
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I also got a popup for usaf_missilebox\usaf_mk77\icon\mk77_ico.paa "cannot load texture"
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Hi guys, Id like to share this little project Ive been working on.
this is a direct port of the Destroyer from Arma 2.Currently its just a static ship to be used as a prop for missions.I have plans to improve this further by adding more functionality to it but not until I learn more about Arma modding.Not tested in MP yet but no reason why it wouldnt work.addon is signed and keyed.its in Empty -> Ships.armaholic: http://www.armaholic.com/page.php?id=29765pw6: http://withsix.com/p/arma-3/mods/tzJHbH2qp0esauhiimRL_Q/Arleigh-Burke-class-Destroyer-ship-A2-portcredits:BI for the model and texturesMikero for his toolsCheers.-
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good progress so far and bases are looking good from the pictures.
one suggestion referring to the Rasman airbase layout on your original (first) post, I prefer to see hospital and prison swapped around. Its better to have the hospital closer to the flight line so patients can be unloaded from helicopters and go straight into a medical tent. and prisoners can be out there so they wont listen in to important info from HQ. :D
if you havent already seen this template I think you'll get some good inspiration from it: http://www.armaholic.com/page.php?id=12756
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I don't know if we are talking about the same CUP mod here :lol: . In the weapon CUP mod the animations are a bit bad, not even close to todies nor RHS. The textures are okay and need improvements. I really don't think I'd make something amazing but it would look okay with good animations and good sounds. That way this mod would stay requirements free which i think its better. I really hate when i go on armaholic for example and i find a cool mod but then it has a huge list of requirements
I dont see a problem with requirements. in fact I love it.
why have 50 different M4 mods when there could be 5 high quality ones? Im saying 5 because Im hoping the authors of these 5 mods would be competitive enough to make each others mods beat the others. quality > quantity, to an extent.
CUP is a wip. Dont consider what you see to be the end of the developement roadmap. Im sure somewhere down the line they've planned new textures, new sounds and maybe even model revamps. Look ahead people. and of course you get the convenience of having a mod with lots of weapons in it from different classes and types.
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Ive contacted Foxhound from Armaholic. He suggested I used a different host name for the email address unfortunately did not succeed.
have just sent Roadkill a PM.
Im hoping this thread could help bring the attention of the author so I can get in contact with him, maybe through his friends that are on this forums.
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some may remember the classic LSD made back for OFP in its days.. Ive always wanted to use it amongst the other available amphibious ships in arma (LHD and LPD) to create the full complement of a marine expeditionary task force but being a really old addon the ship has issues, mainly:
1. its out of proper size
2. textures all weird and in different places
3. fall through the ship in a lot of places
I was very proud today to have done SOMETHING in regards to modding arma.. I put the .p3d into object builder, twice the scale of the model, packed model into a pbo and voila! the ship was twice as big (although still doesnt look proportional as to how it should look irl)
now the concern is, Id really like to take on this ship as my first project and an entrance into the modding scene however 1. Ive contacted the author and the email is no longer valid 2. I dont have any experience whatsoever.
question is, can I continue working on this very old model without having gained express permission from original author with his contact details now expired?
if so, Id very much appreciate it if I could be pointed into the right direction as to how I could start fixing up the scale and textures.
Cheers!
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The Hunter HMG script looks genius. downloading to try it out!
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is there any chance of being able to port this to other maps? Id love to play this with my friends but we're getting bored of vanilla A3 maps.
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interesting project. I can see you're inspired by Medal of Honor: Warfighter.
btw MARSOC has been renamed to Marine Raiders.
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I find that a common problem on navy assets not just on specific ones. the nimitz for example, I fall through it sometimes.
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I hope there's an old and sunk Jap battleship or submarine that we can explore!+1.
This island is gonna be awesome for older Ghost Recon missions.
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during mission load Id like to destroy any buildings and structures that are destructible within a designated marker area/zone to replicate a war zone. Is there any way to do this?
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holy... shit...
I would pay to play this mod. I must find time to play this!
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;2868123']And talking about expanding loadout options: how about a Nuclear bomb? Dezkit´s Tornado had a sweet one =)lol I remembered that. it was epic! If the pilot was a noob and flew too low the bomb would take the aircraft with it lol.
That would be great to have on the F16!
would there perhaps be more variants like the 2 seaters and later Block models?
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Finally a Cougar in A3! I really enjoyed this in A2 was so awesome I used it with the Americans too.
Any chance you'd do a variant without the cage to give the Americans a proper variant?
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Hey pook, will we be seeing the M134 variants return?
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Id love to see you explore the concept of RTS in Arma Shay. I always dreamed of such a thing in a long, persistent multiplayer campaign. Then we'll have to maintain logistics, territory, etc. That would be amazing! Thanks Shay & the team for your dedication to modding!
PS: Haters gonna hate.
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consider writing extra code to put all factions in all sides (blu, red, green). This would not only benefit people who want to fight your factions with their faction of choice from all sides, but also gives mission makers new possibilities for great scenarios. :)
Update looks nice!
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how did I manage to miss that trailer? not much of a MGS fan but that trailer is so excellent makes me want to buy the game and play your mod. :D :D

attachto - AI & turrets
in ARMA 3 - MISSION EDITING & SCRIPTING
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what is wrong with attachto turrets? the turrets traversing becomes choppy and AI cant shoot/kill anything! someone made a video about it not long ago:
https://www.youtube.com/watch?v=5aLgK83HsWA
I was attaching 4 AA turrets to a static ship and the AI could not shoot down 1 aircraft at all!