disco.modder
-
Content Count
717 -
Joined
-
Last visited
-
Medals
-
Medals
-
Posts posted by disco.modder
-
-
10 hours ago, wiki said:This one is awesome.
I just bugged a few seconds, I thought it was a real photo and I was just "uh? why put a photo in this thread"?
Congrats!
I really like nikoaton's loadout of the US soldiers. The mix between vanilla 2035 gear + present-day RHS works out very well. Id love to see more photos!
-
4
-
-
20 hours ago, Yoilon said:any plan to add in some more ADF vehicles at some point?
Yes we will have a comprehensive arsenal of vehicles at some point. Right now we are focusing on RAR infantry and then Special Forces before doing vehicles and aircraft.
-
2
-
-
14 hours ago, foxhound said:The Armaholic mirror has been updated with the new version:
Thank you!
-
Update time! we bring the mod to v0.1.2, still in BETA stage.
latest mirror from workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=934785894
armaholic: http://www.armaholic.com/page.php?id=32799
changelog
Added:
+Browning Hi Power
+M4A5
Removed:
-N/A
Fixed:
~Changed ammunition tracer colour from yellow to red (were we the enemies all along?)
~F88-SAx Series renamed
~Adjusted F88-SAx series carry weight to be inline with other Steyr family weapons (isn't a feather anymore)
~Applied AMCU onto extra gear
~Carl Gustav smoke round particles and effects
~Pistol on the TBAS LSW has been adjusted for better fit
~Airframe and TBAS distance LOD fixes (no longer pops into view noticeably)
~Massif AMCU textures adjusted and updated
~The Swarovski Scope (ADI) model update
~F89 Fire rate adjusted
~F89 Burst fire mode removed
~Fixed HK417 Suppressor, will now fit on the rifle ;)-
6
-
-
update released! mod is now v0.1.1. changelog:
Added:
+Uniform Insignia hidden selections (now everyone can enjoy seeing what group they are with again)
+MG Iron sights now hide when an optic is mounted
Removed:
-Rail covers from the Maximi/Para and Minimi
Fixed:
~The Airframe’s RV’s no longer make the helmet glow in the dark
~Airframe shadow bug
~The TBAS RV’s no longer make the vests glow in the dark
~The hit-points for the TBAS vests (they no longer make the wearer a bullet absorber terminator)
~The carrying capacity of the TBAS vests (can now carry more than your wallet)
~Adjust all weapon deployment pivot points (players will no longer become one with the ground when deploying weapons)
~5.56/7.62 round damage for all ADFU weapons has been corrected
~Renamed the Swarovski Scope to the ADI scopedropbox: https://www.dropbox.com/s/hyja95c1gpl9nc8/%40PROJECT_UNCUT.7z?dl=0
workshop: same link
ARMAHOLIC: http://www.armaholic.com/page.php?id=32799
enjoy!-
9
-
-

WHAT IS PROJECT UNCUT?
Project Uncut is a continuation of the ADF: Uncut mod. The Australian Defence Force has some of the most unique equipment, camouflage and weponry in the world. The Project Uncut mod for ArmA 3 aims to recreate these unique features, to give you the most fair dinkum experience as possible.
The Australian Defence Force is made up by three Sevices, The Australian Army, The Royal Australian Navy (RAN) and the Royal Australian Air Force (RAAF). The Team at Project Uncut are putting together a mod that will include assets for all three services, including the Bushmaster Protected Mobility Vehicle (PMV), F/A-18F Super Hornet and Landing Helicopter Dock (LHD) Amphibious Assault Ship, just to name a few. The final Aim is to have a majority if not all current generation weaponry, equipment and vehicles, as well as some legacy uniforms, and equipment, for the nostalgic among you.
GALLERY





DOWNLOAD (current version v0.1.2, updated 12-July-2017)
STEAM WORKSHOP: http://steamcommunity.com/sharedfiles/filedetails/?id=934785894
ARMAHOLIC: http://www.armaholic.com/page.php?id=32799
REQUIRES: CBA
OPTIONAL: ACE3. It is not a requirement but our launchers (M72) wont perform to their full potential without it (one-shot disposable).
The Beta Release (Codename RAR) is intended to release the current camouflage uniform, vests and weaponry used by the Australian Army's Royal Australian Regiment (RAR) Infantry Soldiers.
We encourage people to download and try our units and assets. Feel free to leave comments, suggestions and concerns below in the comments sections. Please report issues to our bugtracker here: https://github.com/discoADFU/Project_Uncut_Issues/issues
UPDATE CHANGELOGS (current version v0.1.2, updated 12-July-2017)
Spoilerv0.1.2, updated 12-July-2017
Added:
+Browning Hi Power
+M4A5
Removed:
-N/A
Fixed:
~Changed ammunition tracer colour from yellow to red (were we the enemies all along?)
~F88-SAx Series renamed
~Adjusted F88-SAx series carry weight to be inline with other Steyr family weapons (isn't a feather anymore)
~Applied AMCU onto extra gear
~Carl Gustav smoke round particles and effects
~Pistol on the TBAS LSW has been adjusted for better fit
~Airframe and TBAS distance LOD fixes (no longer pops into view noticeably)
~Massif AMCU textures adjusted and updated
~The Swarovski Scope (ADI) model update
~F89 Fire rate adjusted
~F89 Burst fire mode removed
~Fixed HK417 Suppressor, will now fit on the rifle ;)(version v0.1.1 beta, updated 4-June-2017)
Added:
-
Uniform Insignia hidden selections (now everyone can enjoy seeing what group they are with again)
-
MG Iron sights now hide when an optic is mounted
Removed:
-
Rail covers from the Maximi/Para and Minimi
Fixed:
-
The Airframe’s RV’s no longer make the helmet glow in the dark
-
Airframe shadow bug
-
The TBAS RV’s no longer make the vests glow in the dark
-
The hit-points for the TBAS vests (they no longer make the wearer a bullet absorber terminator)
-
The carrying capacity of the TBAS vests (can now carry more than your wallet)
-
Adjust all weapon deployment pivot points (players will no longer become one with the ground when deploying weapons)
-
5.56/7.62 round damage for all ADFU weapons has been corrected
-
Renamed the Swarovski Scope to the ADI scope
Credits of the new Uncut Team
SpoilerProject Uncut Dev Team
LJFox - Texture Artist, 3D Modeller
Tonnie - Texture Artist, 3D Modeller
Monty - Configs, Texture Artist, 3D Modeller
Raid - Configs, Texture Artist, 3D Modeller
aTacticalError - 3D Modeller
Willithappen/Davis - Configs
modder/Disco - Configs
Omega/Sifex - Web developer
CONTRIBUTORS
A Huge Thank You to the guys behind Military Gear Pack mod for donating infantry gear assets:
Adacas
Mery G
Sabre, Aardvark
Zeealex
Roadrunner
Warden_1
PetraCephas - sharing knowledge and assets from his Armscor mod
Friends of Uncut
Azza276 - help with infantry ORBAT
Jarrad96 - feedback & photographer
Credits of the original Uncut Team
SpoilerA Massive Thank You To The Following
This mod would not be possible without the hardwork of the following talented individuals/groups:
Raid - Modelling, Configs and General ADFU Development
MrNemesis - Admin and Website
Howells - Modelling, Textures
L30 - Modelling
Chain - Modelling, Configs
TheAussieButcher - Textures, Research, Moral Support
CatatonicChimp - Git Repository
BlazenChamber - Sound, Recruitment, Model adjustments
P1nGa (pastor399) - Configs, Oxygen, Textures, Modelling
Stabs - Textures
Tonnie - Models
Special Thanks:
C130J Hercules - USAF Team & Lala14
CH-47F & Blackhawk HUD - geraldbolso1899
3D Models - Zach Gibson, Jack Nelson (M4)
FHQ - Alwarren
R3F Armes - For Inspirations
Slatts - For Being A Top Guy
Robalo - For past usage of Joint Rails
Binkowski - General Q&A
Bohemia Interactive
Day0 CommunityLICENSE
Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License
CONTACT US ON
Private Message me (modder)
-
23
-
-
The poppy insignia/patch sounds good. I'll look into that. :)
-
3
-
-
The current AMP is a new texture, and yes AMP is meant to be darker/greyer than standard multicam.
-
To commemorate ANZAC Day the team behind Project Uncut would like to show the community a snapshot of where the project is currently. Bear in mind that things are still heavily WIP but we believe we are on the right track.
I would like to express a huge thank you to Roadrunner, Sabre, Aardvark and Cunico for allowing us to retexture their lovely assets and especially Roadrunner who went the extra mile and provided us custom vests of the SOTG A2 port!
Infantry in AMCU featuring the EF88, Maximi and HK417:
SpoilerSpecial Forces in AMP. For now we have equipped them with vanilla SPAR16s until our M4A5 is completed.
SpoilerStay tuned for more updates!

-
11
-
-
I have been contacted by a few people who are willing to contribute and help with the development, so as a result they are now part of the dev team.
There is a lot of activity happening behind the scenes to finish up a small preview release soon.Rest assured that eventually we will have many if not all assets used by both the Australians and New Zealanders since late 90's to now. For example with the Australians we are looking to include DPCU infantry portraying the Timor deployment.
Stay tuned everyone and have a good long weekend!
-
2
-
-
4 minutes ago, Raid said:Thank you for taking over the mod and good luck from all of Day0.
Thank you to the team for allowing us the privilege! We will endeavor to work on this mod to the best of our abilities.
-

WHAT IS PROJECT UNCUT?
Project Uncut will be an ADF mod aiming to replicate modern weapons, equipment, vehicles and uniforms of the Australian Army, Navy and Air Force. It is a continuation of the ADF: Uncut mod.
We have received the source files from ADF: Uncut mod which we will fix, improve and enhance also adding additional assets not previously available in the mod. We have also joined forces with Monty's AAM mod.
Below is a list of what we wish to deliver:
WEAPONS
Browning Hi Power Pistol
USP Pistol
F88 Austeyr
F89 Minimi
Mk48 Maximi
MAG58/GPMG
SR25 DMR
HK417 DMR
SR98 Sniper Rifle
AW50F Sniper Rifle
M4A5 carbine
MP5 SMG
L118/L119 Howitzer
FGM-148 Javelin
M72 Law
Carl Gustaf M3SOLDIERS/AIRMEN/SEAMEN/SUPPORT CREW/SF in
DPCU
DPDU
DPNU
AMCU
AMP
GPU
VEHICLES
ASLAV
M1A5 Abrams
M113AS3/4
Landrovers
LRPV/LRRV
Bushmaster
Hawkei
HMT Extenda (Jackal & Coyote)
G-Wagon
Unimog
Mack Truck
ROTARY
Bell 206 Kiowa
S-70 Blackhawk
UH-1 Huey
CH-47 Chinook
Eurocopter Tiger ARH
MRH-90
AS-350 Squirrel
A109
Sea King
MH-60R Seahawk
PLANE
FA-18F
FA-18A/B
C-130H and J
C-17
BOATS/SHIPS
RHIB
LCU
Anzac class Frigate
Adelaide class Frigate
Canberra class LHD
We are in close cooperation with Project Kiwiana for the end goal of creating the ultimate ANZAC mod featuring assets from both nations.
Progress Update
update 25/5
SpoilerInfantry in AMCU featuring the EF88, Maximi and HK417:
Special Forces in AMP. For now we have equipped them with vanilla SPAR16s until our M4A5 is completed.
update 7/5
update 10/5
Credits of the new Uncut Team
SpoilerProject Uncut Dev Team
LJFox - Texture Artist, 3D Modeller
Tonnie - Texture Artist, 3D Modeller
Monty - Configs, Texture Artist, 3D Modeller
Raid - Configs, Texture Artist, 3D Modeller
aTacticalError - 3D Modeller
Willithappen/Davis - Configs
modder/Disco - Configs
Omega/Sifex - Web developer
CONTRIBUTORS
A Huge Thank You to the guys behind Military Gear Pack mod for donating infantry gear assets:
Adacas
Mery G
Sabre, Aardvark
Zeealex
Roadrunner
Warden_1
PetraCephas - sharing knowledge and assets from his Armscor mod
Friends of Uncut
Azza276 - help with infantry ORBAT
Jarrad96 - feedback & photographer
Credits of the original Uncut Team
SpoilerA Massive Thank You To The Following
This mod would not be possible without the hardwork of the following talented individuals/groups:
Raid - Modelling, Configs and General ADFU Development
MrNemesis - Admin and Website
Howells - Modelling, Textures
L30 - Modelling
Chain - Modelling, Configs
TheAussieButcher - Textures, Research, Moral Support
CatatonicChimp - Git Repository
BlazenChamber - Sound, Recruitment, Model adjustments
P1nGa (pastor399) - Configs, Oxygen, Textures, Modelling
Stabs - Textures
Tonnie - Models
Special Thanks:
C130J Hercules - USAF Team & Lala14
CH-47F & Blackhawk HUD - geraldbolso1899
3D Models - Zach Gibson, Jack Nelson (M4)
FHQ - Alwarren
R3F Armes - For Inspirations
Slatts - For Being A Top Guy
Robalo - For past usage of Joint Rails
Binkowski - General Q&A
Bohemia Interactive
Day0 CommunityCONTACT US ON
Private Message modder here
-
23
-
-
55 minutes ago, lumnuon said:Yes I did but bracer's buildings would need a complete overhaul. Most of them have shadow lod and small collision issues. Besides that I don't know if bracer is still active in the community. Having said that I know where you are coming from, especially Manhatten is in dire need of more skyscraper variation.
personally I can live with those issues if it means having enterable buildings but others who are more fussy with detail may not be so pleased haha.
nevertheless thanks for this map. I appreciate the time and effort thats gone into it.
-
1
-
-
Have you considered using buildings from bracer's Minihattan project? https://forums.bistudio.com/forums/topic/160586-minihattan-island-a3/ It would be great to replace most of the Apex apartments/office buildings with enterable skyscrapers.
Well done creating this map!
-
Are there any communities in Australia starting a server up with this game mode? This looks great!
-
nice little update. Thanks RHS team!
-
1
-
-
Is it update time for RHS mods? RHS AFRF just auto updated for me on steam, Im assuming the others will be updated soon too.

-
14 hours ago, rksl-rock said:Only 2 people saw fit to threaten my life.
what lifeless scum those people are. No fun and clueless.
Name and shame!-
1
-
-
10/10 best mod released so far in 2017.
-
2 hours ago, jarrad96 said:So, I've been in talks with a few server admins. Would there be people interested in RHS compatible versions of some of the SFF factions, as an optional version that replaces the SMA/NIA weapons and SFF vehicles with RHS weapons and vehicles.
absolutely! that would save servers from downloading extra mods.
-
2
-
-
Looks like this mod will provide a lot of good times! I can imagine a scenario of an earth defense force/ united nations fighting off aliens on many many maps.
perhaps you should expand the human UN mods to include more units, weaponry and vehicles? maybe include national patches of all countries? -
Im trying to spawn in the E-2 hawkeye on the nimitz carrier with its wings DOWN and not folded, on game start. I tried this in the init but it doesnt work.
this animate ["wingfold_left",0, true]; this animate ["wingfold_right",0, true];
Whats the code for the hawkeye wings?
-
can I get the static line from parachutes mod to work on AI? or is it just players only
-




Arma 3 Photography : Questions and Comments
in ARMA 3 - GENERAL
Posted
@haleks regarding your photos 3rd Kind Encounters I noticed you said no addons. did you add the spaceship in with photoshop?
they're great photos!