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disco.modder

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Everything posted by disco.modder

  1. disco.modder

    Global Special Forces - Alpha WIP

    interesting project. I can see you're inspired by Medal of Honor: Warfighter. btw MARSOC has been renamed to Marine Raiders.
  2. disco.modder

    LHD Naval Mod

    I find that a common problem on navy assets not just on specific ones. the nimitz for example, I fall through it sometimes.
  3. disco.modder

    New terrain reveal - Tanoa

    +1. This island is gonna be awesome for older Ghost Recon missions.
  4. during mission load Id like to destroy any buildings and structures that are destructible within a designated marker area/zone to replicate a war zone. Is there any way to do this?
  5. holy... shit... I would pay to play this mod. I must find time to play this!
  6. lol I remembered that. it was epic! If the pilot was a noob and flew too low the bomb would take the aircraft with it lol. That would be great to have on the F16! would there perhaps be more variants like the 2 seaters and later Block models?
  7. Hi, Im having difficulties trying to get some of my reskins to work in-game. It seems like Im having issues with the way the texture files are being saved. With the plug-in found here, I have been saving it with 'Autodetect' format, generate 8 mip-map boxes and no extra effect filters. Textures just wont load up in-game. Anything Im doing wrong here?
  8. disco.modder

    British Ridgback PPV

    Finally a Cougar in A3! I really enjoyed this in A2 was so awesome I used it with the Americans too. Any chance you'd do a variant without the cage to give the Americans a proper variant?
  9. Hey pook, will we be seeing the M134 variants return?
  10. Id love to see you explore the concept of RTS in Arma Shay. I always dreamed of such a thing in a long, persistent multiplayer campaign. Then we'll have to maintain logistics, territory, etc. That would be amazing! Thanks Shay & the team for your dedication to modding! PS: Haters gonna hate.
  11. disco.modder

    Leights OPFOR Pack

    consider writing extra code to put all factions in all sides (blu, red, green). This would not only benefit people who want to fight your factions with their faction of choice from all sides, but also gives mission makers new possibilities for great scenarios. :) Update looks nice!
  12. disco.modder

    MGSR Mod

    how did I manage to miss that trailer? not much of a MGS fan but that trailer is so excellent makes me want to buy the game and play your mod. :D :D
  13. disco.modder

    Pinaz's Retexture Project

    I like the winter camo (white/grey) pixel. How about CSAT camo for the Aggressors too?
  14. Was wondering how goes the Strb 90 H fast assault craft? IIRC there was pics of it ingame a while ago but so far no mention of it since.
  15. disco.modder

    STALKERGB's British Infantry

    the phantom of hard drive failure strikes again... thanks for your dedication Matt! Wish you all the best for your future endeavors.
  16. disco.modder

    Large Terrain Test Collection

    holy &^% 600x600km! Here I was thinking that 51x51km is the max for Arma and that was pushing the boundaries. This is insane! Imagine using this with Cosmos Engine.... :D
  17. disco.modder

    Lockheed C-130

    how about a firefighter variant and a civilian airliner with full seating for passengers? :)
  18. my goodness.. cant believe I missed this WIP thread! definitely interested in that Landing Craft, cant get enough of beach assault assets! :D
  19. disco.modder

    Pinaz's Retexture Project

    any chance you could post up the mission file for this scenario? looks very interesting. :)
  20. I refresh Armaholic by the hour anticipating for the HMS Bulwark. I think its great that you're going to give the UK and EU some love. Its not always the US thats under the spotlight. :) Thanks for your work & dedication!
  21. Thanks very much for uploading this onto Pw6! I believe Terrain Pack should also be removed - AiASA lite has terrains in it already albeit low-texture ones.
  22. disco.modder

    RHS Escalation (AFRF and USAF)

    :omg: how does both flashlight and laser on a weapon work in A3? Can we use them independently?
  23. holy #^%# Thes are awesome. The Aussies are getting some decent guns to use!! you legend!
  24. its an old mod mate dont think anyone's supporting this anymore. Looks like an icon is missing with that error, perhaps something with infantry gear. In my past experience missing icons aren't game breakers.
  25. ASW module sounds interesting! Thanks for the update. :)
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