disco.modder
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Everything posted by disco.modder
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VeteranMod demo release
disco.modder replied to dead kennedy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Looks and sounds very exciting. Just curious tho, what does this mod aim to achieve? What is its main objective? Is it an entire module overhauling the whole game like ACE or just a mod adding new features to the game? Are we able to use this alongside other modules like AAW and FDF? Certainly cant wait till my download finishes, thanks very much for the release guys. -
Arma 2 Addon request thread
disco.modder replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Attachto aircraft rotor blades some runway lights or something similar? -
AH-64D Apache Longbow for ArmA2 by Nodunit and Franze
disco.modder replied to franze's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Perhaps with a mod? http://forums.bistudio.com/showthread.php?125156-Blake-s-Carrier-Ops -
M2 machinegun mis-alignment issues
disco.modder posted a topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Curious to know how I can fix some issues on vehicle mounted M2's like so: aiming down the sights mis-alignment http://img600.imageshack.us/img600/9137/0m3q.jpg (143 kB) http://img593.imageshack.us/img593/2552/5kjx.jpg (144 kB) hands blocking sights Thanks. -
How to do warp speed on editor?
disco.modder replied to jerrywaffle27's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Perhaps along the line of attaching the player to a rocket and launching it to a specific marker on the map? -
H-Barrier Scripting
disco.modder replied to kytactical's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I believe there are (F6) markers which you put along the walls to stop this. Have a look at some FOB templates around. -
Cold War Rearmed² - Public Beta
disco.modder replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Just curious, how are the Soviets landing on the shore? Do they have amphibious crafts available in the mod? -
F/A 18 Super Hornet for Arma 2 OA
disco.modder replied to John Spartan's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
A small issue with the RAAF skin: there's a US Air Force logo on its left wing. Another thing that these aircraft have always bugged me about are the keyboard shortcuts for afterburners, tailhook down, etc. Perhaps a separate config can be made to remove these? Great update anyways, thanks guys. -
Map of the Green Sea Region (CZ75-Version)
disco.modder replied to LuzifR's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
This is a great project mate! I admire this map so much that I plan to create a campaign series based on this. Hope it is kept updated with the new maps around! -
M2 machinegun mis-alignment issues
disco.modder replied to disco.modder's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Anyone has any ideas about this issue? -
Arma 2 Addon request thread
disco.modder replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
C-17 Globemaster. I know theres 1 out there, but have tried to find a download to no avail. -
Add flares to aircraft
disco.modder replied to disco.modder's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
well, no wonder... But turret? Old bug? -
Add flares to aircraft
disco.modder replied to disco.modder's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Particularly using Aduke's HH60G now. Placing the command in the units init field. Game version is up to date (CO 1.62) + beta patch. -
Add flares to aircraft
disco.modder replied to disco.modder's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
...still no go. -
Add flares to aircraft
disco.modder replied to disco.modder's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Indeed. Thus the question here... -
Add flares to aircraft
disco.modder replied to disco.modder's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
This particular command: this addweapon "FlareLauncher"; this addmagazine "FlareLauncherMag"; was from that thread but still didnt work. So I thought they might have different classnames now. -
Awesome release! And those screenshots look spectacular man! How do you get such nice effects?
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ArmaVersity - Est. 2013 - Are you ready to go "Back to School"
disco.modder replied to cifordayzserver's topic in ARMA 2 & OA : MODELLING - (O2)
A great idea and interesting project! Im very keen on joining and learning more about modifying Arma, especially in creating new units/objects and scripting. :ok: -
Hi guys, Ive been in the Armaverse for quite some time, but have only managed to figure out how to create a forums account here.:D Im a young man passionate in music, video games and basketball. Im also into computers systems hardware in general and they're just about the only thing I play around with now amongst all the consoles and gaming devices available, I reckon PC is the best platform. Now regarding Arma, I have been very passionate in the series since I discovered Arma 2 shortly after it was released. However, Ive only realized its full potential with its mod-ability and mission making recently when I started to dig around the editor and unpack .pbo's. Im now intent on creating some addons myself to fill in the gaps of units or objects Ive not found in the armaverse and create some missions with the wild ideas Ive been thinking of recently. Especially on top of my addons to-do list is enhancing the Australian Defense Force presence in Arma 2 and maybe Arma 3. Ive found that even tho there are plenty of addons based around for them, they are still lacking some of their own logistics and support assets like trucks, general purpose vehicles, ships, larger aircraft to independently run something like an expeditionary mission themselves. And on another case, Id like to create a co-op campaign/mission called 'Operation Six Pack', based on NATO and its allies efforts to stabilize an island (PMC 51km Desert map) that has just been through some civil unrest, where insurgency and guerrillas are on the rise. The operation will commence with a large amphibious assault by 6 major NATO nations - thus the Six Pack call-sign - and some other smaller contributors capturing key points to establish a foot hold on the island. I plan to utilize the many modules representing various nations available (OFrP, PedagneMod, etc) and have the Russians as friendly with NATO, thus opposition will have to be on the independent side. These are just two of my many other ideas to create addons/missions for Arma. Of course to complete such enormous goals like these, Id certainly appreciate any assistance from amongst the many passionate modders that share the same interests with me, or even create a modding team that will pump out various addons and missions that we wish to create. Well thats a bit of about me and goals in the Armaverse, I got a bit too carried away there. ;) Cheers.