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disco.modder

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Everything posted by disco.modder

  1. disco.modder

    Aussie Arcade Arma [AAA]

    We have updated our attendance requirement, due to collecting a lot of inactive members on our Discord. We seek active participants that take an interest in what we do, and we would like to see you atleast once a week (1/week). We understand you may be committed to other groups, but we do not want people joining just to download our modpack Discord: https://discord.gg/s8Hu3fm5rm (link will never expire)
  2. im working on a fictional futuristic US faction (thats not the US) based on Ruby Reaver Arklight's New California Armed Forces. Basically NCR broke away from the US a long time ago, and is now a superpower & highly advanced nation. Their economy is very strong, technology and IT development is exceptional, rules for PMC companies are very relaxed (but harsh punishments for bad publicity). They are working on space equipment & weaponry to explore the galaxy and defend against extraterrestrial threats. Please give me ideas of units, loadouts, battalions, vehicles, aircraft, etc. Im starting to run dry DOWNLOAD HERE https://steamcommunity.com/sharedfiles/filedetails/?id=2986087014
  3. Here is my attempt at an all in one ADF mod. Im not a proficient modder, so Im using a lot of community mods to achieve my goal. based on the awesome Atlas mod, ADF 2023 mod adds additional vehicles to the ADF Atlas faction to flesh out the faction and give Aussies more options to play with in Arma 3. At the moment its just a simple config mod, ADF 2023 features units and groups made with Alive ORBAT and the mod has been signed and keyed for dedicated server use. Since I dont know how to import and set up custom models, I am relying on community mods to give us the vehicles we want. Massive Thanks to the required mods for all their talent and hard work! Download the mod through workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2933289920 REQUIREMENTS: Western Sahara DLC, CBA, CUP Vehicles, Aegis, Atlas, TFC CA, USAF Fighters & Utility, BWmod, FFAA, 3CB Vehicles, Bushmaster Fix. <- please also load the required mods for these Future Plans -retexture vehicles with Auscam -add legacy units, vehicles, planes (ie: land rovers, unimogs, DPCU, etc) -custom models! please let me know of any issues with the mod, and if you have suggestions drop them below! CHANGELOG Update: 18 Feb @ 6:50pm added Auscam vehicle textures for: M113AS3 family, ASLAV family, Boxer family, G Wagon, MAN trucks. This is early WIP so may not be perfect. feedbacks welcome!
  4. disco.modder

    ADF 2023 MOD (Australian Defence Force)

    ANZAC day update: -vehicle auscam texture saturation has been updated. thank you for feedback on this please keep them coming -added HIMARS & NASAMS in Auscam. check the workshop listing
  5. disco.modder

    Aussie Arcade Arma [AAA]

    we have moved our server to a Singapore location, to allow European players to have better ping. timezone we operate in: UTC+10:00 (Australian Eastern Standard Time) Server location: SINGAPORE (to allow better ping for European players) play style: CASUAL & arcade attendance requirements: Whenever you want.
  6. The motto of the group is: "Quick, Simple, Reliable". We do not want to spend hours preparing and briefing for a mission. We do not want to spend hours transitting to the AO and getting into the action. We live busy lives and we treat this game as stress relief - the more shooting the better. In saying that, AAA scenarios can also include Humanitarian Assitance and Aid missions. To find out more, sign up now and seek the info. Australia based, recruitment open to any nationalities and any age. As long as you display a good level of maturity and cooperation. Discord: https://discord.gg/s8Hu3fm5rm (link will never expire) We have our own dedicated server with custom modpack, join discord for more info
  7. disco.modder

    [Release] Liberation RX

    hello, do you have a guide on how to port this mission to other custom maps?
  8. disco.modder

    RHSUSAF plus

    This mod is configs I made to enhance my RHS USAF experience. in the future I will look into retextures and even new models. I originally posted this mod on 29 Jan, 2018 19/12/2021 UPDATE finally i have the motivation and time to update this. I am starting from scratch here in this update I add units from CUP mod that RHS is missing for example: AAVs, LAVs, MTVRs, V22s, etc over time I plan to add more units/vehicles from community mods and DLCs to enhance the RHS USAF faction requirements: RHS USAF, CUP, EricJ UH60, Aegis mod, Western Sahara CDLC download from STEAM Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1285410690 Credits: BI RHS team CUP team Aegis Dev team ALIVE team for ORBAT creator EricJ for UH60 pack I am looking for suggestions and ideas for stuff I can do to expand this mod so feel free to drop comments below
  9. USAF Airfield Engineering Squadron repairing a bombed runway, Teumess, 2015. Mods: CUP, RHS, Abb0tt's US equipment, Theumess map last USAF C130J leaving Teumess airport with bushfire evacuees, Teumess, 2010. Mods: CUP, RHS, Abb0tt's US equipment, Theumess map USAF Security Forces patrol the perimeter of a newly constructed solar farm on Teumess, 2017. Mods: CUP, RHS, Abb0tt's US equipment, Theumess map
  10. AAF Anti Air Regiment training with their newly acquired M163 VADS, 2030. Mods: CUP AAF Recon Regiment take a break under some shade after a long day patrolling in hot sunny wheather, 2030. Mods: CUP
  11. https://projectuncut.org/ WHAT IS PROJECT UNCUT? Project Uncut is a continuation of the ADF: Uncut mod. The Australian Defence Force has some of the most unique equipment, camouflage and weponry in the world. The Project Uncut mod for ArmA 3 aims to recreate these unique features, to give you the most fair dinkum experience as possible. The Australian Defence Force is made up by three Sevices, The Australian Army, The Royal Australian Navy (RAN) and the Royal Australian Air Force (RAAF). The Team at Project Uncut are putting together a mod that will include assets for all three services, including the Bushmaster Protected Mobility Vehicle (PMV), F/A-18F Super Hornet and Landing Helicopter Dock (LHD) Amphibious Assault Ship, just to name a few. The final Aim is to have a majority if not all current generation weaponry, equipment and vehicles, as well as some legacy uniforms, and equipment, for the nostalgic among you. GALLERY DOWNLOAD (current version v0.1.2, updated 12-July-2017) STEAM WORKSHOP: http://steamcommunity.com/sharedfiles/filedetails/?id=934785894 ARMAHOLIC: http://www.armaholic.com/page.php?id=32799 REQUIRES: CBA OPTIONAL: ACE3. It is not a requirement but our launchers (M72) wont perform to their full potential without it (one-shot disposable). The Beta Release (Codename RAR) is intended to release the current camouflage uniform, vests and weaponry used by the Australian Army's Royal Australian Regiment (RAR) Infantry Soldiers. We encourage people to download and try our units and assets. Feel free to leave comments, suggestions and concerns below in the comments sections. Please report issues to our bugtracker here: https://github.com/discoADFU/Project_Uncut_Issues/issues UPDATE CHANGELOGS (current version v0.1.2, updated 12-July-2017) Credits of the new Uncut Team Credits of the original Uncut Team LICENSE Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License CONTACT US ON DISCORD TWITTER FACEBOOK Steam Workshop Private Message me (modder)
  12. disco.modder

    Arma 3 Photography : Questions and Comments

    @haleks regarding your photos 3rd Kind Encounters I noticed you said no addons. did you add the spaceship in with photoshop? they're great photos!
  13. disco.modder

    Arma 3 Photography : Questions and Comments

    I really like nikoaton's loadout of the US soldiers. The mix between vanilla 2035 gear + present-day RHS works out very well. Id love to see more photos!
  14. Yes we will have a comprehensive arsenal of vehicles at some point. Right now we are focusing on RAR infantry and then Special Forces before doing vehicles and aircraft.
  15. Update time! we bring the mod to v0.1.2, still in BETA stage. latest mirror from workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=934785894 armaholic: http://www.armaholic.com/page.php?id=32799 changelog Added:+Browning Hi Power+M4A5Removed:-N/AFixed:~Changed ammunition tracer colour from yellow to red (were we the enemies all along?)~F88-SAx Series renamed~Adjusted F88-SAx series carry weight to be inline with other Steyr family weapons (isn't a feather anymore)~Applied AMCU onto extra gear~Carl Gustav smoke round particles and effects~Pistol on the TBAS LSW has been adjusted for better fit~Airframe and TBAS distance LOD fixes (no longer pops into view noticeably)~Massif AMCU textures adjusted and updated~The Swarovski Scope (ADI) model update~F89 Fire rate adjusted~F89 Burst fire mode removed~Fixed HK417 Suppressor, will now fit on the rifle ;)
  16. update released! mod is now v0.1.1. changelog: Added: +Uniform Insignia hidden selections (now everyone can enjoy seeing what group they are with again) +MG Iron sights now hide when an optic is mounted Removed: -Rail covers from the Maximi/Para and Minimi Fixed: ~The Airframe’s RV’s no longer make the helmet glow in the dark ~Airframe shadow bug ~The TBAS RV’s no longer make the vests glow in the dark ~The hit-points for the TBAS vests (they no longer make the wearer a bullet absorber terminator) ~The carrying capacity of the TBAS vests (can now carry more than your wallet) ~Adjust all weapon deployment pivot points (players will no longer become one with the ground when deploying weapons) ~5.56/7.62 round damage for all ADFU weapons has been corrected ~Renamed the Swarovski Scope to the ADI scope dropbox: https://www.dropbox.com/s/hyja95c1gpl9nc8/%40PROJECT_UNCUT.7z?dl=0 workshop: same link ARMAHOLIC: http://www.armaholic.com/page.php?id=32799 enjoy!
  17. WHAT IS PROJECT UNCUT? Project Uncut will be an ADF mod aiming to replicate modern weapons, equipment, vehicles and uniforms of the Australian Army, Navy and Air Force. It is a continuation of the ADF: Uncut mod. We have received the source files from ADF: Uncut mod which we will fix, improve and enhance also adding additional assets not previously available in the mod. We have also joined forces with Monty's AAM mod. Below is a list of what we wish to deliver: WEAPONS Browning Hi Power Pistol USP Pistol F88 Austeyr F89 Minimi Mk48 Maximi MAG58/GPMG SR25 DMR HK417 DMR SR98 Sniper Rifle AW50F Sniper Rifle M4A5 carbine MP5 SMG L118/L119 Howitzer FGM-148 Javelin M72 Law Carl Gustaf M3 SOLDIERS/AIRMEN/SEAMEN/SUPPORT CREW/SF in DPCU DPDU DPNU AMCU AMP GPU VEHICLES ASLAV M1A5 Abrams M113AS3/4 Landrovers LRPV/LRRV Bushmaster Hawkei HMT Extenda (Jackal & Coyote) G-Wagon Unimog Mack Truck ROTARY Bell 206 Kiowa S-70 Blackhawk UH-1 Huey CH-47 Chinook Eurocopter Tiger ARH MRH-90 AS-350 Squirrel A109 Sea King MH-60R Seahawk PLANE FA-18F FA-18A/B C-130H and J C-17 BOATS/SHIPS RHIB LCU Anzac class Frigate Adelaide class Frigate Canberra class LHD We are in close cooperation with Project Kiwiana for the end goal of creating the ultimate ANZAC mod featuring assets from both nations. Progress Update update 25/5 update 7/5 update 10/5 Credits of the new Uncut Team Credits of the original Uncut Team CONTACT US ON Discord Private Message modder here
  18. The poppy insignia/patch sounds good. I'll look into that. :)
  19. The current AMP is a new texture, and yes AMP is meant to be darker/greyer than standard multicam.
  20. To commemorate ANZAC Day the team behind Project Uncut would like to show the community a snapshot of where the project is currently. Bear in mind that things are still heavily WIP but we believe we are on the right track. I would like to express a huge thank you to Roadrunner, Sabre, Aardvark and Cunico for allowing us to retexture their lovely assets and especially Roadrunner who went the extra mile and provided us custom vests of the SOTG A2 port! Infantry in AMCU featuring the EF88, Maximi and HK417: Special Forces in AMP. For now we have equipped them with vanilla SPAR16s until our M4A5 is completed. Stay tuned for more updates!
  21. I have been contacted by a few people who are willing to contribute and help with the development, so as a result they are now part of the dev team. There is a lot of activity happening behind the scenes to finish up a small preview release soon. Rest assured that eventually we will have many if not all assets used by both the Australians and New Zealanders since late 90's to now. For example with the Australians we are looking to include DPCU infantry portraying the Timor deployment. Stay tuned everyone and have a good long weekend!
  22. Thank you to the team for allowing us the privilege! We will endeavor to work on this mod to the best of our abilities.
  23. disco.modder

    New York City

    personally I can live with those issues if it means having enterable buildings but others who are more fussy with detail may not be so pleased haha. nevertheless thanks for this map. I appreciate the time and effort thats gone into it.
  24. disco.modder

    New York City

    Have you considered using buildings from bracer's Minihattan project? https://forums.bistudio.com/forums/topic/160586-minihattan-island-a3/ It would be great to replace most of the Apex apartments/office buildings with enterable skyscrapers. Well done creating this map!
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