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Drunkrobot

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About Drunkrobot

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  1. Drunkrobot

    News on updates

    Thank you. Exactly where are they announced, though?
  2. Drunkrobot

    News on updates

    I'm maybe just a blind fool who lives under a rock, but I can't find anywhere that updates and patches are announced. Can the devs maybe add a thread on the News sub-forum where such things can be announced, preferably with a change-log? Yes, I'm aware of the change-log in the main menu, I'm just wondering if there is a more streamlined way of finding out if an update has came. Thanks!
  3. Drunkrobot

    Sorting through feedback

    Awesome! I have a question- does "feedback" mean just the reported bugs, or suggestions as well? And how do you (the dev/mods) respond to them?
  4. Drunkrobot

    Possible solution to light-delay problem

    The forum gives much better feedback to the suggester than the tracker does. Maybe this is the place where suggestions go through a sort of "initiation", other community members providing critique before the suggestion gets sent up the dev team. This would make it easier on the devs, with less suggestions for already confirmed features, for example.
  5. Drunkrobot

    Possible solution to light-delay problem

    Thank you for the support, but I'm really new here. What's the tracker?
  6. Drunkrobot

    Possible solution to light-delay problem

    You said it, so I'm saying it as well: KSP dev approved!
  7. Hi, first post on this forum. Tell me if something like this has already been suggested. We know that eventually, the devs will implement a realistic delay between sending orders to a probe and seeing the results, at least on the highest difficulty. The problem here is that, with current methods of controlling the craft, performing a task like "positioning the drill on the head on the rover arm on that rock" will take about one year. Moving the arm too little means waiting a quarter of an hour to see you mistake, and waiting another quarter to see if you got it right this time. Moving too much means waiting a quarter of an hour to watch your precious rover perform a drum solo on a Martian rock. We would need a better system than this. What if, instead of sending instructions one at a time, we devise a number of steps for the rover to take, then send, and watch the results. Here's how it works. We have a computer terminal at mission control, we click into it, we see a list of current missions. Let's pick the rover. We see a simulation, a 3-D map of the rover and the immediate surroundings, including the rock we wish to penetrate. The rover is in PRESENT STATE, identical to the one the real rover is in right now. We take control of the rover, and we drive it up to the rock (Remember, this is a simulation, so there is no delay.). Once the rover is next the rock, we "save" it's new state, FUTURE STATE 1. Then, we move the arm, save it as FUTURE STATE 2. You get the idea, move the head, save, start the drill, save. We have just created a series of movements for the real rover to perform. The instructions are beamed at the speed of light to the red planet. We go off and wait for 15 minutes, check on other probes, play Gravon, do donuts in the Mars yard, whatever. Then we are alerted, the feedback from the rover is nearly here. We check up on the rover. We see the rover moving from PRESENT STATE to FUTURE STATE 1, on it's own. It doesn't need to do the same route we did in the simulation, it just needs to match the position and heading we saved in the sim. Then it moves the arm to FUTURE STATE 2, the head to FUTURE STATE 3, and it begins drilling. Hail Probe! Why is this idea a good idea? Because we just turned a hit-and-miss, dangerous work of several hours into a super precise operation of 15 minutes. It's also realistic. These rovers are gosh-darn ROBOTS, not remote-control cars. They are capable of at least semi-autonomous behaviour. Your feedback on this idea, and possible addition to it, are much appreciated. Again, sorry if it has already been suggested!
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