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macusercom

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Everything posted by macusercom

  1. My problem was that if someone leaves the vehicle while someone is still inside of it, the AIs will start shooting at the vehicle and at the soldier, who got out a moment before. I think it disables "captive" for all if someone gets out.
  2. Hey there! I want to make a script that people inside a MEDEVAC won't get hurt by enemy AIs. This should work with the setCaptive command, but I have some problems at the moment. I found a script for this, but I want to either use it for a certain vehicle names or that it automatically detects MEDEVACs (in ACE). private ["_ldr","_i","_unit"]; _ldr = _this select 0; while {count (units group _ldr) >=1} do { for [{_i=0},{_i<count (units group _ldr)},{_i=_i+1}] do { _unit = (units group _ldr) select _i; if (vehicle _unit == _unit) then { if (captive _unit) then {_unit setcaptive false}; } else { if (! captive _unit) then {_unit setcaptive true}; }; sleep 0.01; }; sleep 1; }; I tried this one, but it doesn't seem to work. In this example I wanted to tell the script that the player should be inside the vehicle which HAS to be named "UH60". I guess I'm not the best in scripting oO PLEASE DELETE IT, IT'S IN THE WRONG CATEGORY!
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