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Everything posted by PolyG
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Even the Marines call 9-1-1.. Yes! With the Next-Eventual Update the USAF Will have a somewhat larger presence, including Pararescue, Combat Controller Squads and even EOD Experts! ---------- Post added at 18:05 ---------- Previous post was at 16:15 ---------- USAF Pilot Retexture [WIP]
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With Zues's release thursday, I HOPE To have some sort of connection to update them to zues compatibility but there is no promises guys
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I'm leaving in the morning; but I'd rather just pause at the current status so that I can easily pick right back up where I am at a running pace; as I'm still going to try and learn PhysX While I'm away through my phone.
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As if this moment due to a unforeseen family vacation; there will be a temporary pause for the next few weeks ---Sent from my Windows Phone
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Lol, I fount you easily enough. Apparently we have a common friend in "Clyde"
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Notice: Bisigns and Keys are now done; Groups are in the works aswell as the UN operators
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I would love to test! Can I get a PM with your steam user?
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Acekiller is the other actor so far, and he may not be AAF but U.N. instead. ---------- Post added at 17:04 ---------- Previous post was at 17:01 ---------- Also I think the mod needs a new name, since the U.N. is bein added.
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Thank you. Your application is being processed.
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Acekiler45 your application was received with NO WAY to contact you, Reapply or be passed over.
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ATTENTION YES YOU Do you want your name in our mods credits? Do you want to help get some updates pushed out? You do?! Well we need Voice actors! I am currently accepting applications [link provided] to become a voice actor for the NB_USMC Campaign!
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Not at the moment, but one is planned soon enough and will include a NB_USMC bikey and signed pbo's as well as a showcase mission within the @NBUSMC -> Missions = Extract to your missions :D
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I will love you forever for this. I absolutely hate weapons because of this bit.
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Not sure if trolling me, or just randomly using a dancer..
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Backpacks will be standardized; However in the future I plan on removing All dependancies. So in the future RH wont be needed so it can be a standalone addon. Massi isn't going to be used due to his inconsistencies and tendency to have some unrealistic ballistics on his munitions.
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It was a legit question; If it was a vanilla location on Altis withholding said information would be anarchy, we didn't know weither he made it or not you ass. xD
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Just a question; I've watched the trailer I dunno how many times now, how did you get / make the base for the Submarine? I have the submarine working but that base intrigues me.
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Its on its way in, whenever the next update releases (I pray I get what I want done soon to update it ASAP) I hope to bring that into the project, as it is a Must.
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Reason was given: Hard at work on gettin the M1A1 / M1A2 in so we can not use the damn Kuma.
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To qoute a US Drill Sergeant. You are WRONG Private. But seriously. That config CAN NOT Be modified to fit without Serious knowledge as it refers to ALL ArmA 2 classes and then some. To update it to ArmA 3 will take a LOT of time. Hence why I said I'm not concerning myself with it until my spring break April 14th.
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ALiVE - Advanced Light Infantry Virtual Environment
PolyG replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
So, I don't know if its been answered or not, but is there anyway to change the convoys faction? I had them as AAF and when they passed AAF locations they fired on the "allied" forces, upon looking at MCC it set the faction as OPFOR instead of INDI? -
This weekend there will be a minor update with minor bug fixes and updated helmets. Changelog so far V. 001.1 (I think. xD) -USMC Engineers FINALLY update M27 IAR to working order -USMC Apparel store stops painting helmets and use fabric (RVmat to show wrinkles in fabric) -USMC Begins ordering Tanks (Reskins of the Kuma for now.) -USMC Enlist USAF JTAC and A-10X (Fictional name for the Wipeout) ---> Pending Jacobs approval Due to personal reasons I'm restricting myself to a hour of computer time so I can study and work on my grades more.
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Add suitcase to a civil
PolyG replied to brigada_spanish's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
If you make your own suitcase you can animate it and such, otherwise its likely to involve a lot of scripting. -
Add suitcase to a civil
PolyG replied to brigada_spanish's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
the object Land_Suitcase_F is a item in the game, its not animated nor have any scripts you've made to attach to his hand. So its naturally going to have issues, as well as items wouldn't hold it. those are for the Radio, Map, Watch, GPS, ect. -
Aldurics mod has been in existence longer than that Standalone, his isn't terrible quality like that one.