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Posts posted by ixaak
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4 hours ago, Unluckymonster said:But returning to the subject as I asked earlier is there "Anyway for player to check how much money he currently have/ have trigger execute once player have enough money?" other than checking in the store or is this planned feature on future update(s)?
moneyCheck = player getVariable [TER_moneyVariable,0]; hint format ["Current money: %1 %2 ",moneyCheck, TER_moneyUnit];
The moneyCheck variable will get the amount of money that the player have at the moment, and in the Hint you just call two variables; the amount of money and the money unit.($)
This will do the trick. 😄
P.D.
You can also make the variable moneyCheck private (_moneyCheck), this willmake variables only visible in a specific script, or function, or Control Structures.
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22 hours ago, Nicholas Lendall said:Hey guys i saw a post a wile ago talking about giving money to the player for kills. anything we can do for MP dedi-servers for killing enemy and deducting money for civilian kills?
On the first page of this thread @7erra post more or less what you are asking, I leave it here for you.
SQF:
Quotethis addEventHandler ["Killed", {
params ["_unit", "_killer", "_instigator", "_useEffects"];
_money = _killer getVariable [TER_moneyVariable,0]; // get the variable, if not defined use default (0)
_money = _money + 500; //add kill reward
_killer setVariable [TER_moneyVariable, _money];
"You received 500$" remoteExec ["hint",_killer]; // execute code local on the pc of the killer
}];
Then u can just edit it the way u want, check also the first page for more info about this.
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@Unluckymonster Im getting started in the use of scripts and programing in general but i figured out something by reading other coments that works for me.
Quoteinit:
money = player getVariable [TER_moneyVariable,0];
money = money + 500;
player setVariable [TER_moneyVariable, money];Every time is triggerd it will add 500$ to the player.
(Note: I only tested on SP surely wont work in MP)
Hope was usefull.
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[Release] Virtual Arsenal Shop System
in ARMA 3 - MISSION EDITING & SCRIPTING
Posted
Awesome! @7erra cant wait to try it out, i will let you know if i find any issues.
Keep it up.