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zephyrsouza

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Everything posted by zephyrsouza

  1. Almost all done with the Civi Genet :) http://i.imgur.com/P4RWV2E.png (202 kB) http://i.imgur.com/2PCNyzW.png (170 kB) http://i.imgur.com/wJEXtJC.png (864 kB)
  2. Pretty much ready to start texturing this bad boy ;) http://imgur.com/a/impmF
  3. So got the base mesh for the Interior, now to actually make the interior itself. http://i.imgur.com/ztAvI01.png
  4. Posted this a few days back on reddit and finally just got to posting it here. Here is some Early WIP screenshots of the Genet. http://imgur.com/a/A9Wdn Im just wrapping up the alphas and ill begin work on the interior hopefully tomorrow.
  5. zephyrsouza

    Iron Front as mod in Arma 3

    Anyone know any communities using this mod? Cant seem to find any.
  6. From the creators of OFPWH40K we are presenting our plans for moving to ArmA 3. For several years we have debated transferring the mod from OFP (ArmA) to ArmA 2. The timing and game never felt right for this mod. With the recent release of ArmA 3 Beta and the coming Official release we have decided to continue developing the mod. Below this post is a series of videos, and pictures of current work, or work already completed. How can you help? We are looking for likeminded individuals to assist in the development of this mod: Modelers Scripters Animators Map developers How to get in contact? Simply leave me a PM here on the forums and we can discuss things further. What's it going to include? This mod will be doing its best include all ranges of races and weaponry from warhammer 40,000. Races - Races will be released in stages Imperial Guard (Regiments/Chapter/Warbands/Worlds etc. will vary) Space Marines Sister Of battle Chaos Space Marines Legions of Chaos Orks Tau Eldar Dark Eldar Necrons Tyranids Weapons - This is just a short list, more will be added ingame as we get them done Las Cannon Las Rifle Multi Melta Melta Autocannon Bolter Heavy Bolter Plasma weapons Missile Launcher Etc. Vehicles - This is just a short list, more will be added ingame as we get them done Leman Russ (All different variants) Hellhounds Chimera Basilisks Dreadnoughts Hellfires Thunderhawks Baneblade Titans - hopefully Tau Battlesuits and many more Media and video *Note all models and images are in alpha form still* http://i.imgur.com/UXLEBnoh.jpg (123 kB) http://i.imgur.com/eCI0wOB.jpg (142 kB) http://i.imgur.com/QZIHoofh.png (106 kB) http://i.imgur.com/Bs64lER.jpg (113 kB) http://i.imgur.com/FRHexr2.jpg (113 kB) http://i.imgur.com/1Mna5m3.jpg (237 kB) Rest of Album
  7. Past day I have been experimenting on getting just very specific vehicles from A2 to A3. So far Ive found I have to get everything en-mass and that is exactly what I don't want. Anyone know any way to do this? A tutorial perhaps? Thank you. P.S. I have been using the method of dragging everything from the addons folder from arma 2 into A3 and removing select files.
  8. What ive done along with probably hundred other people is drag the "Addons" Folder from ArmA 2 into ArmA 3 as a mod. this basically ports over the entire game. Kinda like using the "All In ArmA" Mod. Didnt exactly realize its illegal so I should probably stop trying. This is the tutorial I followed http://steamcommunity.com/sharedfiles/filedetails/?id=132663825#36651
  9. We have already been in contact with GW and are aware they can yank the plug at anytime. All models are in alpha stages and are not complete. Some are a little bit dated as being made in ArmA 2 which has lower poly count. If any other concerns are so pressing please feel free to PM me.
  10. We plan to add tau at a later date. We are releasing content in packs. Imperial guard packs, tau packs, chaos etc.
  11. We are focusing purely on Imperial guard. All items will have to be made from scratch to avoid any copyright issues. Nothing will be ported cause itll look terrible.
  12. Yes they currently are. ---------- Post added at 00:03 ---------- Previous post was at 22:39 ---------- We are hoping to combine our efforts.
  13. We are aware of this. We are hopping to be able to collaborate our efforts. We have sent a message to the other team so lets hope we can speed this process up with some good old ArmA teamwork.
  14. We will keep that request in mind, right now getting some basic stuff in first is our main priority. We would like to have a playable version of the mod soon.
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