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zephyrsouza

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Everything posted by zephyrsouza

  1. zephyrsouza

    Tactical Combat Link - TypeX

    Hello, I did more testing and this is my results. Server does indeed have UserConfig > TCL folder and -filePatching enabled. Test #1: TCL and CBA enabled, anything Zeus spawned will not work properly. If its placed in eden TCL will work properly and make the ai react as expected. Test #2: If the server ONLY has TCL (vanilla clients) the same results above are repeated. If its placed in eden TCL will work properly and make the ai react as expected, anything Zeus spawned will not work properly. Test #3: Client and Server ONLY have TCL. The same results above are repeated. If its placed in eden TCL will work properly and make the ai react as expected, anything Zeus spawned will not work properly. All tests were done on a sample mission with 0 scripts and only a single unit spawned with the Zeus module synced.
  2. zephyrsouza

    Tactical Combat Link - TypeX

    Is the mod version suppose to be plug and play on servers? Currently running it on a dedicated server and the AI are not showing any TCL behaviors. Edit: Ran both modded, and scripted versions of Beta v.1.0.19 on a dedicated server. AI showed no changes, didnt no garrison buildings or move to engage etc. When running in editor on the same mission (Scripted) AI showed proper behavior in a non dedicated server enviorment.
  3. zephyrsouza

    Grimdark Armory [40k]

    # Release 0.7.1 Added Locke Static Launcher Locke Gun Bag Locke Gun Tripod Voss Grenade Launcher sounds Cadian Launcher shadow LOD Added Locke shadow LOD Added Tread fether Shadow LOD Changed Adjusted Lasgun sounds Adjusted Laspistol sounds Adjusted plasma gun sounds Adjusted Plasma pistol sounds Adjusted Multilas sounds Hellfire and Hellstrike missiles should now respect all laser designators Fixed Adjusted Cadian launcher description from 84mm to 70mm Adjusted Cadian launcher eye sights to be properly alligned Cadian launcher optic texture pathing Adjusted Tread Fether eye sights to be properly alligned Shadows on stubber mags keep appearing Fixed wrong magazines showing for Medium Stubber Head clipping with Locke Launcher Voss Grenade Launcher animation rotating around a mythical mempoint. Valkyrie Showing both chaos and imperial emblems
  4. zephyrsouza

    Grimdark Armory [40k]

    # Release 0.7 Added Wreck Model for Valkyrie Afterburner for Valkyrie Achillan Mark III Tread Fether-WIP- Locke Pattern Launcher -WIP- Cadian Pattern Disposable Launcher -WIP- Changed Changed Valkyrie HUD from Blue to Green Increased the "Blue" of the plasma rounds Adjust fuel consumption for Valkyrie 2hr Flight time > ~30 minutes flight time Adjusted Lasgun Handling, should feel less floaty and hard to aim. Fixed Missing Flares on Valkyrie Mempoints for damage on Valkyrie Adjusted Valkyrie Rocketpod magazine from 12 to 19 Valkyrie Rocketpod, Hellfire, Hellstrike will now animate properly RPT Spam Conflicting addon A3_Weapons_F in 'a3\weapons_f\', previous definition in 'ml700_weapons\explosion\'
  5. zephyrsouza

    Grimdark Armory [40k]

    WIP Armaggedon Launcher
  6. zephyrsouza

    Grimdark Armory [40k]

    Dev Warning: Currently TIOW appears to be conflicting with air vehicle turrets. If you enable TIOW with Grimdark the rear gunner for the Valkyrie will not function. Sadly there isn't a fix I can do as this a TIOW issue. This effects other mods such as RHS and even vanilla BIS aircraft.
  7. zephyrsouza

    Grimdark Armory [40k]

    # Release 0.6 Fixed - Valkyrie not showing in Zues Cadian Rucksack smoothing issues fixed Plasma Overheat says DC 0% at 200 heat Added - Hellfire Missiles (Valkyrie) Hellstrike Missiles (Valkyrie) Rocket Pods (Valkyrie) Plasma Rifle + Magazines Voss Grenade Launcher + Magazines Updated - Valkyrie Heavy Stubber Decal Support for Valkyie Pylon Support for Valkyrie Increased weight of stubber clips from 8 to 11
  8. zephyrsouza

    Grimdark Armory [40k]

    # Release 0.5.1 Fixed - Lasgun rounds spawning behind player Valkyrie not spawning through Zues DEV NOTES: Valkyrie is heavily WIP and isnt finalized.
  9. zephyrsouza

    Grimdark Armory [40k]

    # Release 0.5 Added - WIP Valkyrie Fixed - Multiple Typos Super loud stubber reloaded sounds DEV NOTES: Valkyrie is heavily WIP and isnt finalized.
  10. zephyrsouza

    Grimdark Armory [40k]

    This going for a middle ground of ArmA and 40k. There is wear, however materials do need a bit more work.
  11. zephyrsouza

    Grimdark Armory [40k]

    Retextures will likely happen after more content is added. This is primarily being done by me so anytime spent adding another texture, or config etc. Is another model or new asset not being made. That being siad I do have some other talented co-modders so if one of them is available between tasking we can investigate then.
  12. zephyrsouza

    Grimdark Armory [40k]

    Im not against looking into adjusting the texture. Ill look into it for the update after valk most likely :)
  13. zephyrsouza

    Grimdark Armory [40k]

    Proof of concept ingame test. https://gyazo.com/251a68242448ae50dc8f83983f19e4b0 https://gyazo.com/340c75117ab8715cf1c4e445ae612080
  14. zephyrsouza

    Grimdark Armory [40k]

    WIP Cargo bay interior/Heavy Stubber
  15. zephyrsouza

    Grimdark Armory [40k]

    # Release 0.4 Added Re-added Cadian Light uniforms Re-added Cadian Light backpack Custom sounds for Lasgun, Longlas, Las Pistol, Plasma Pistol, Stubber (Thank you Hironoto) Plasma Pistol Plasma Particles Plasma Projectiles Plasma Overheating system (thank you FlyingPenguin for help) Plasma Coolant Large Plasma Coolant Small Changed Shoved some nubs on the Lasgun optics Shoved some nubs on the longlas optics Fixed Alpha issue on Longlas scope Stubber showing incorrect ammo
  16. zephyrsouza

    Grimdark Armory [40k]

    Plasma Overheating demo: https://gyazo.com/eb57ea92de3a7050533466e2d927bfe3
  17. Textured DMR http://i.imgur.com/bCttkye.png
  18. Heya guys texturing is progressing a bit slowly but it should be done within the next day or so, substance painter is a awesome program but I have to learn it first. I will be doing two texture initially on the DMR one that's your standard matt black (link below) and another ill leave up to the community. If you have any requests please post some concept art or a example and ill consider making it. Please PM with any texture request. EDIT: See reddit post for image link as Biforums breaks it
  19. Finished High Poly of DMR http://imgur.com/ATrtDJw
  20. WIP Update on DMR http://imgur.com/2FygTVW
  21. Early WIP of DMR http://i.imgur.com/kEVocUH.png
  22. Sorry for Potato Quality. I finally got model and textures finished and TheDog is working on getting it ingame :) http://i.imgur.com/t7ToCLm.jpg (261 kB)
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