Nart
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Everything posted by Nart
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RHS Escalation (AFRF and USAF)
Nart replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Because there aren't any muzzle attachments for M249 and m240.- 16577 replies
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RHS Escalation (AFRF and USAF)
Nart replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Delete ASDG_JR_RHS.pbo- 16577 replies
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RHS Escalation (AFRF and USAF)
Nart replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Why did you guys remove the vehicle icon from the tanks' radar?:confused: It is currently near impossible to drive around as a commander or gunner as you can't align the turret to the vehicle's hull because you can't see the hulls position.- 16577 replies
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RHS Escalation (AFRF and USAF)
Nart replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Don't use it. Remove ASDG_JR_RHS pbo.- 16577 replies
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RHS Escalation (AFRF and USAF)
Nart replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
As for the joint rail support, should I remove ASDG-JR?- 16577 replies
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RHS Escalation (AFRF and USAF)
Nart replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The values aren't showing up. The armor is there.- 16577 replies
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RHS Escalation (AFRF and USAF)
Nart replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
3.5.2 will be buggy also. You do realise RHS is in beta right? Every realise will be buggy. And there is nothing wrong with it.- 16577 replies
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RHS Escalation (AFRF and USAF)
Nart replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Will guys include this on 0.4 or later?- 16577 replies
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[OPEN BETA] [SP] bCombat infantry AI Mod
Nart replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
There was never a config folder. You directly edit the "config.sqf" inside @bCombat folder. -
It is wrong. There should be a separate userconfig folder in your main Arma3 path. Every other config file that comes with mods go inside that folder. It should be like this. program files (x86) / Steam / steamapps / common / Arma3 / userconfig / asr_ai3 / asr_ai3_settings.sqf
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But it used to have "three" options for attack, defend and support. Now there is only one. Question here, if I use "asr_ai3_main_reactions = [1,1,1];" instead of "asr_ai3_main_reactions = 1;" will it work?
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RHS Escalation (AFRF and USAF)
Nart replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Use mk262 ammo and if you are playing single definitely use tpw fall.- 16577 replies
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RHS Escalation (AFRF and USAF)
Nart replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
But armor values does not show up in the arsenal?- 16577 replies
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RHS Escalation (AFRF and USAF)
Nart replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It does work with bradley. Just be sure you manuelly zeroed to 100m first. By default the main gun is zeroed to 600m. Otherwise you overshoot.- 16577 replies
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RHS Escalation (AFRF and USAF)
Nart replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Unfortunately those last Bradleys also have UCP crew. Another thing if you spawn a woodland combined Abrams platoon the rest of the vehicles in the platoon spawn as desert variants not as woodland as it should be. Just a question for brainstorming, if you remove UCP all together will it help reducing the size of the mod helping performance etc. ?- 16577 replies
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
Nart replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
So if understand it correctly TPW LOS is not necessary? It is redundant and no need to use anymore.- 5767 replies
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http://forums.bistudio.com/showthread.php?173430-MP-AI-Enhancement-Mods-(overview-list)/page2 This thread is old so no necro :) But its totally gold, read every reply you won't regret it. Nothe: this may break campaign as the AI stays in "combat mode" more than it should in vanilla(Mostly because of Bcombat). You have to tweak Bcombat to your liking also you should change some config for Bcombat to make it campaign compatible you can find the necessary info about Bcombat in its release thread or armaholic download page.
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Günter, I have an idea why don't you or anyone else who wants to, get in contact with the AI mod authors and let them talk about their mods in a single über AI topic. This way, we may find "the solution" for the compatibility problem between AI mods. I mean ASR AI and Bcombat can be made compatible with very minor userconfig changes (Just three lines!) but how many people knows about it? Because even to find such simple information you have to go deep down in hell (second page of google). Most importantly there are tons of AI mods out there which is actually causing more trouble than they solve. This problem is getting bigger and bigger and trust me in the future the community may regret having this much AI mods out there. I actually want to open a topic so that mod authors may meet and integrate AI mods into each other to create a unified and better functioning mod but I'm afraid no one will take me seriously.
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RHS Escalation (AFRF and USAF)
Nart replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Oh, I didn't know this thread turned into a wishlist, theeen I want a M1A2 Sep V2 TUSKII with interior please. What!?, you need time to spent with your family and friends, you have a life. How dare you!? Come on people give the guys a moment to breathe. They are already doing a fantastic job fixing the game. With every release they bring new toys to the table. Just remember that They are people too and they have life and responsibilities and modding takes lots of time.- 16577 replies
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*Fingers crossed* Please be a texture replacement for the vehicles. Also do you guys have plan for replacements?