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Miroslaw Kowalski

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Posts posted by Miroslaw Kowalski


  1. 5, You being German should never, ever, never ever in any situation act high and mighty about another country's history.

    Then, please tell us why? Hitler wasn't even a german and noone of the germans today was one of "his man". So why should we think of it? It wasn't our fault...

    Back to topic:

    Very nice Addon :) They should definitely stay on the Independent side...The only guys that should be on Opfor side are Talibans and other Terrorists.


  2. Thanks for the offer but I first want to get my new ShadowLOD in the model...but it isn't working. When i pack the mod into a .pbo with BinPBO it writes into the log file: "Too detailed shadow lod in p:\patrolboat\patrolboat.p3d (0:0.000000 : 13791) - shadows disabled". The amount of faces (13791) is the amount my 0.000 resolution LOD has...so for some reason it isn't using my ShadowLOD for the ShadowLOD. Do you knpw why? I imported the model for it right into the LOD called ShadowVolume 0.000 and it says it has something about 2000 faces...so what am I doing wrong?


  3. Doesn't the Pawnee already have a FLIR? I thought because i read this in the config:

    class FLIR_HRot {
    			source = "user";
    			animPeriod = 1e-007;
    			initPhase = 0;
    		};
    
    		class FLIR_VRot {
    			source = "user";
    			animPeriod = 1e-007;
    			initPhase = 0;
    		};

    Maybe it has to be enabled with an animation command?

    Also I want to mention that you can also have an overpowered gun on your Pawnee without Dev Branch :D

    I made just a few config changes and this happened [video coming soon when I rendered and uploaded it :D]

    Edit: Also there's a FLIR_F.p3d in the files of the AH9


  4. I tried both. One time all View LODs had the proxies and one time only the 0.000 LOD. Maybe it's also important to say that my ship is floating above the water. I made a LandContact LOD...

    EDIT:

    config.cpp:

    // Gunboat - BRSSEB 04.01.03 - Lesson 5 - Making your first gunboat
    
    #define TEast 0
    #define TWest 1
    #define TGuerrila 2
    #define TCivilian 3
    #define TSideUnknown 4
    #define TEnemy 5
    #define TFriendly 6
    #define TLogic 7
    #define true 1
    #define false 0
    #define private 0
    #define protected 1
    #define public 2
    
    
    class CfgPatches 
    {
    class Ares_Patrolboat_F
    {
    	units[] = {"patrolboat"};
    	weapons[] = {};
    	requiredVersion = 0.1;
    	requiredAddons[] = {"A3_Boat_F_Boat_Armed_01"};
    };
    };
    
    class CfgVehicles
    {
    class Boat_F;
    
    class Boat_Armed_01_base_F : Boat_F
    {
    	class NewTurret;
    	class Turrets;
    	class ViewOptics;
    };
    
    class patrolboat : Boat_Armed_01_base_F
    {
    	scope = 2;
    	side = TWest;
    	faction = ares;
    	crew = "B_soldier_F";
    	typicalCargo[] = {"B_Soldier_F", "B_Soldier_F"};
    	displayName="Ares Patrolboat";
    	accuracy=0.80;
    	fuelCapacity=500;
    	model="\AresVehicles\data\patrolboat\patrolboat.p3d";
    
    	vehicleClass = "Ship";
    	hasDriver=true;
    	hasGunner=false;
    	hasCommander=false;
    	transportSoldier = 4;
    
    	driverLeftHandAnimName = "drivewheel";
    	driverRightHandAnimName = "drivewheel";
    	driverAction = "driver_boat01";
    	cargoAction[] = {"passenger_low01", "passenger_low01", "passenger_low01", "passenger_low01"};
    	getInAction = "GetInMedium";
    	getOutAction = "GetOutMedium";
    	cargoGetInAction[] = {"GetInMedium"};
    	cargoGetOutAction[] = {"GetOutMedium"};
    
    	class RenderTargets
    	{
    
    	};
    
    	class HitPoints
    	{
    
    	};
    
    	class AnimationSources
    	{
    
    	};
    
    	class Turrets : Turrets
    	{
    
    	};
    
    	class TransportWeapons
    	{
    
    	};
    
    	class TransportMagazines
    	{
    
    	};
    
    	class TransportItems
    	{
    		class _xx_FirstAidKit
    		{
    			name = "FirstAidKit";
    			count = 10;
    		};
    
    		class _xx_medikit
    		{
    			name = "medikit";
    			count = 1;
    		};
    	};
    
    	class Reflectors
    	{
    		class Left
    		{
    			color[] = {0.9, 0.8, 0.8, 1.0};
    			ambient[] = {0.1, 0.1, 0.1, 1.0};
    			position = "light_left";
    			direction = "light_left_dir";
    			hitpoint = "light_left";
    			selection = "light_left";
    			size = 0.5;
    			brightness = 0.6;
    		};
    	};
    
    	aggregateReflectors[] = {{"Left"}};
    
    	hiddenSelections[] = {};
    };
    };
    

    model.cfg:

    class CfgSkeletons
    {
    class Ares_Big_Patrol_Boat_Skeleton
    {
    	isDiscrete=1;
    	skeletonInherit="";
    	skeletonBones[]=
    	{
    		"propeller1",
    		"",
    		"propeller2",
    		"",
    		"drivewheel",
    		"",
    		"radar",
    		""
    	};
    };
    };
    class Rotation;
    class CfgModels
    {
    class Ares_Big_Patrol_Boat
    {
    	sectionsInherit="";
    	sections[]=
    	{
    		""
    	};
    	skeletonName="Ares_Big_Patrol_Boat_Skeleton";
    	class Animations
    	{
    		class DrivingWheel
    		{
    			type="Rotation";
    			source="drivingwheel";
    			selection="drivewheel";
    			axis="drivewheel_axis";
    			minvalue=-1;
    			maxValue=1;
    			angle0="rad -70";
    			angle1="rad 70";
    		};
    		class propeller1: Rotation
    		{
    			type="rotation";
    			source="rotor";
    			selection="propeller1";
    			axis="propeller1_axis";
    			sourceAddress="loop";
    			angle0=0;
    			angle1="rad -360";
    		};
    		class propeller2: Rotation
    		{
    			type="rotation";
    			source="rotor";
    			selection="propeller2";
    			axis="propeller2_axis";
    			sourceAddress="loop";
    			angle0=0;
    			angle1="rad -360";
    		};
    		class radar
    		{
    			type="rotationY";
    			source="clockMinute";
    			selection="radar";
    			axis="radar_axis";
    			memory=0;
    			sourceAddress="loop";
    			angle0="0";
    			angle1="-1920* rad 360";
    		};
    	};
    };
    };
    

    My model how it looks like ingame (not really beautiful, i know):

    http://img5.fotos-hochladen.net/uploads/201310160000bwvpsj5t4y.jpg (462 kB)

    http://img5.fotos-hochladen.net/uploads/201310160000ekof4mz1w5.jpg (233 kB)

    There are two passengers and one driver...but i can't see them :D


  5. Thanks. But it isn't working. I made five proxys: 1x driver and 4x cargo but my point of view is always the same. Also i can't see my character anywhere.

    I'm sorry for asking so much, maybe stupid, questions but I'm new to modding and I don't know anything. So...thank you very much :)

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