

Miroslaw Kowalski
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Posts posted by Miroslaw Kowalski
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Is this possible?
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Hello guys,
inside my community someone asked me to change the values of a certain ammo used by a weapon. How do I do this? I think I'll do this with a replacement config but how do I write one? In this case I want to change the values of the ammunition for the RHSUSF M2010. It's classname is "rhsusf_B_300winmag".
It would be nice if you could help me :)
Thanks in advance
Buster
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Hey guys,
is it possible to config a headlight that you either put in the headgear slot or in the glasses slot?
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Thanks :D Now it looks a bit weird: http://img5.fotos-hochladen.net/uploads/201509200000ism6v2jg18.jpg http://img5.fotos-hochladen.net/uploads/201509200000fc9n2m0opa.jpg Is this a problem in my UV mapping?
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Thank you it worked :D Do you also have an example rvmat for me? just where I can use a normal and an ambient shadow map
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Thanks for your answers guys :) The texture I baked looks like this: http://img5.fotos-hochladen.net/uploads/asy2tmexrb3l.png
Which color channels do I have to change in order to make it pink like every other _as map from the game? Or is this not required?
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Hey guys,
I was looking into how to create an _as texture for a weaon I've modelled and configged and I remembered that I watched a tutorial on it once but I don't remember how it was called. Does anyone know of a tutorial that could've been it?
Thanks in advance
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Thanks this seems to be very helpful but I don't understand the 'Basic Preparation' part at all....could someone please explain it?
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someone got an idea?
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Hey guys,
I want to change the scope of a weapon from an existing addon by an external config? How can I do this?
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Hello guys,
We are using your scripts in our community to deliver resources to establish an FOB by helicopter. To do this we load some objects (sandbagbarriers, H-Barriers, ...) into the Containers for the big BLUFOR Transport Helicopter and slingload them to their destination. But we do have one problem: We think that the space those containers have is too low for our needs but we don't seem to be able to find out what we have to change in the scripts in order to make the space bigger. Can you tell me how I can achieve this?
Thanks in advance,
BusterBlader
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Sorry guys but I got another question: Is there a config entry that can raise or lower the water level?
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Thanks both of you :D It was set to c:\users\max\appdata\local\temp\ and I changed it...
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It said that it was missing the file c:\users\max\appdata\local\temp\data\layers\p_000-000_l00.rvmat.... I tried to circumvent that because I was in a rush and wanted to see the result :D
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1. I guess so :D
2. I tried to use pboProject and it gave me this error so I tried the ArmA 3 Tools AddonBuilder to check if it works without fixing the error message...for me it works but not on any other computer...
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Of course,
rvmat for my only ground texture: http://pastebin.com/H3TrqbUx
config.cpp: http://pastebin.com/EnhknSx0
layers.cfg: http://pastebin.com/KaJ6uNeJ
cfgClutter.hpp: http://pastebin.com/37C3yhRe
cfgSurfaces.hpp: http://pastebin.com/PHvmcvAA
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Hello guys,
I am building a small test terrain and everything works....at least for me. But when I try to load the map on another computer it says:
This path seems to be a path on my computer to my appdata...but why does it do that? I can't use the map on any other computer than mine...What am I doing wrong?Cannot load material file c:\users\max\appdata\local\temp\data\layers\p_000-000_l00.rvmatThanks in advance
Buster
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Could you please do this as an addon too? :D
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Use the edge Split modifier to make Sharp edges! Looks Good so far
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Hey RedPhoenix,
It would be really cool if you could send me the texture files and the smoke trail Script because I'm having serious problems with doing the airshow texture for the L-39 as I'm more of a modeller and configger than a texturer.
Thanks in advance
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Thank you but my values are mostly calculated from what I read there and it doesn't work...I think I missed something in the model
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too bad there's nothing for the big sniper rifles :/ but good work :)
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What PhysX file? O.o
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Hey guys I need help with a tiny UGV I want to do.
I have done everything but my vehicle just doesn't work:
This is my config: http://pastebin.com/gc97Ce4S
Help would be appreciated thank you :)
Can look through my model
in ARMA 3 - MODELLING - (O2)
Posted
Hey guys,
I'm currently trying to get a weapon I modelled ingame and only have one problem left...When ingame it seems to be a bit transparent. I can see everything behind the weapon outlined with black and gray pixels like in this picture (see arm of the soldier): http://images.akamai.steamusercontent.com/ugc/389920012493959517/8D6CC4C42D35B642AF8B20CCE73D5931D878A231/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|1024:576&composite-to=*,*|1024:576&background-color=black
I have no idea what to change because I checked everything that came to my mind (wrong faces, triangles,....)
It would be nice if someone could help me :D
Thanks
Buster