

Miroslaw Kowalski
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Posts posted by Miroslaw Kowalski
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A JPC would be very cool :)
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Sure, but if your weapon is dirty when you leave the barracks, something is surely wrong :)
But you can't clean it from scratches, can you? :P Nice pictures btw :D
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Thanks for the feedback bobprestige :)
For the Tac-338 I can say that I do have an almost finished model of it lying around on my harddrive ;)
Unfortunately we decided to NOT add the Bolt Action animations. Although the Weapon Eventhandler Framework is a very nice addon we do not want to spend the time it would take to do bolt action animations for each weapon. So this feature is on hold for an unknown amount of time. Apologies.
But we will still try to do our best with implementing the ACE Advanced Ballistics features in the most realistic way for the existing weapons and then add some new weapons.
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Hey guys,
thanks for all the feedback :)
Currently we are working on the following things:
- bolt action animations using https://forums.bistudio.com/topic/182380-weapon-eventhandler-framework/
- best and most realistic compatibility with ace advanced ballistics
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@teddymosart1: no, there already are many out there.
Also: another update: https://drive.google.com/open?id=0B-RvJkmk8dpyaDJ4aVpCaXZWdnM
changelog v1.3:
-again some minor changes to the Tac-50 textures
-new textures for the SRS-A1
-new SRS-A1 .338 COVERT variant in tan, olive and black colors
images:
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Hello guys,
Here is an update to v1.2: https://drive.google.com/file/d/0B-RvJkmk8dpySUFLREd5R25LbWs/view?usp=sharing
Changelog:
-fixed some errors in the Tac-50 model
-reworked all Tac-50 textures and rvmats
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Hello guys,
here is an update on the TAC-50 (the model has been reworked and textures have been redone with better colors and more details)
if you have any suggestions feel free to tell :)
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We'll consider this and maybe add some variants to the SRS-A1 as well :)
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Thanks for the feedback :) For now we are focusing on reworking the TAC 50 model (there are some things I want to change) and making new textures (until then there will only be bugfixes released) after that the textures of the SRS-A1 will be reworked and then we'll start doing new weapons :) The first one for the new weapons could be something like an M24 or M40....
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Thank you, foxhound :D
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Hello Guys,
here is an update of the addon:
v1.1 changelog:
- removed SMA from requiredAddons of the M14 which removes the error message while starting the game (if you do not have SMA you will be able to select empty magazines with no data)
- changed the mass of every weapon to get a more realistic mass
- fixed ACE overheating issues by increasing mass
download (also updated on the first post): https://drive.google.com/file/d/0B-RvJkmk8dpyUVU2N2ZPUlJvdGc/view?usp=sharing
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Thanks for your feedback irving_mainway :) I'll look into the overheating issue and the weight issue for the TAC-50 (I didn't check the weight :S )
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Thank you miller :)
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That's good to hear :D
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I had some members of the AWC test the addon again with the addons you started your game with and it was working for them.
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I updated the download link. Please check if it is working now. The ingame names are "SRS-A1 .338 Lapua Magnum (color)" and "McMillan Tac-50 A1-R2 (color)".
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@tobinator:
sorry forgot to add requirements to the main post (updated now)
I have no idea why they don't show up. I will check it loading the same mods and then find a possible fix.
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Yes I think I fixed it now :D Sorry for that
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The ArmA Warfare Cooperation is proud to release the first version of its AWC Arms addon.
What is the ArmA Warfare Cooperation?
The ArmA Warfare Cooperation (AWC) is a cooperation of multiple german clans focusing on tactical, immersive and realistic ArmA Gameplay. We share a modset and a TeamSpeak 3 Server.
Why have we created this addon?
This weapons addon was created by some of our members to get some weapons ingame that make for a good variety in the weapons we can choose from and therefore the roles our members can fill in.
Addon content:
- McMillan Tac-50 A1-R2 (3 colors: black, tan and olive)
- AAC Cyclops .50 caliber suppressor (3 Colors: black, tan and olive)
- Desert Tech SRS-A1 (chambered in .338; 3 Colors: black, tan and olive)
- Enhanced M14 Rifle featuring a rail system allowing for a configurable weapons platform (2 Colors: Wooden, Olive; this is a modification to the ArmA 2 M14 model)
- Magazines and Ammunition for all the weapons
Download:
https://drive.google.com/open?id=0B-RvJkmk8dpyaDJ4aVpCaXZWdnM
Requirements:
- CBA
- (optional) SMA - ArmA shows a message that it is needed but it is only for the m14 which i configured to be able to load SMA Magazines
Screenshots:
ToDo:
- maybe some new weapons (if you have some wishes we'll consider doing them ;) )
Credits:
[ARES] Miroslaw Kowalski - Modelling, Texturing and Config writing
[ARES] William Porter - Testing and Screenshots
The rest of the ArmA Warfare Cooperation for their advices and kind words B)
And of course Bohemia Interactive for their awesome game and the awesome assets they provide for their community
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I got the exact same problem! Any ideas on a fix?
i meant the exact same problem as the guy who opened this thread
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I got the exact same problem! Any ideas on a fix?
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Hey guys,
I have a small problem: I am working on a McMillan Tac 50 and it's almost finished (only waiting for textures) but there is one annoying glitch with the animation that seems to happen everytime i shoot someone who carries this gun and he does not die from it (mainly 9mm to the leg or something): http://imgur.com/a/ihjcf any ideas what is causing this? it's a custom animation btw
Thanks in advance
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Is it possible to IMPORT .rtm-files into Blender? I have one of the armarigs in blender and I want to have a stance to start with that is not the regular T-stance but I don't know how to import such a stance...
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Hey guys,
I made a revolver for ArmA III and it's almost done. The only thing I'm missing is the part of the animation where the bullets fall out of the drum and then get put into the drum again. Like in the Vanilla revolver but unfortunately I can't find the model.cfg for it. Does anybody have an idea or maybe a working model.cfg?
Thanks
Buster
Firing from vehicles issue
in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Posted
Hey guys,
I'm currently doing a vehicle mod for the group I play with and it has a hatch on top of it where one passenger can turn out (stand up and open the hatch) and then start shooting but for some reason he can also shoot while being turned in and while turned in his point of view is not where his head is.
This is what my config looks like: http://pastebin.com/yc2fssMZ
Any ideas what could fix my issue?
Thanks in advance :)