

Miroslaw Kowalski
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Posts posted by Miroslaw Kowalski
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Hello,
I'm trying to make police uniforms for my characters but the uniforms always look like this: http://www.fotos-hochladen.net/uploads/201307240000ohsjl6c2qy.jpg (621 kB)
my config looks like this:
#define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define private 0 #define protected 1 #define public 2 #define true 1 #define false 0 enum { DESTRUCTENGINE = 2, DESTRUCTDEFAULT = 6, DESTRUCTWRECK = 7, DESTRUCTTREE = 3, DESTRUCTTENT = 4, STABILIZEDINAXISX = 1, STABILIZEDINAXESXYZ = 4, STABILIZEDINAXISY = 2, STABILIZEDINAXESBOTH = 3, DESTRUCTNO = 0, STABILIZEDINAXESNONE = 0, DESTRUCTMAN = 5, DESTRUCTBUILDING = 1, }; class DefaultEventhandlers; class CfgPatches { class POLICE_UNIFORMS { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Characters_F"}; version = 0.1; }; }; class CfgVehicles { class B_Soldier_base_F; class Police_Officer_F : B_Soldier_base_F { _generalMacro = "B_Soldier_base_F"; scope = 2; side = 2; faction = "GREEK_POLICE"; displayName = "Police Officer"; nakedUniform = "U_BasicBody"; uniformClass = "U_Police_Uniform"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\policemod\police_uniform\data\U_Police_Uniform.paa"}; linkedItems[] = {"ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems[] = {"ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; }; class Police_Officer_Armored_F : B_Soldier_base_F { _generalMacro = "B_Soldier_base_F"; scope = 2; side = 2; faction = "GREEK_POLICE"; displayName = "Police Officer (Armored)"; nakedUniform = "U_BasicBody"; uniformClass = "U_Police_Uniform"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\policemod\police_uniform\data\U_Police_Uniform.paa"}; linkedItems[] = {"V_TacVest_blk_POLICE", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems[] = {"V_TacVest_blk_POLICE", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; }; }; class CfgWeapons { class Uniform_Base; class UniformItem; class U_Police_Uniform : Uniform_Base { scope = 2; displayName = "Greek Police Uniform"; picture = "\policemod\police_uniform\data\UI\icon_U_Police_Uniform.paa"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "U_Police_Uniform_Base"; containerClass = "Supply10"; mass = 60; }; }; };
please help me :)
thanks
Buster
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Thank you very much. I thought i can make it without a .sqf....but i'm going to make it like this :)
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Found another thing: I want to have "this animate ["HidePolice", 0]; this animate ["HideBumper2", 0]; this animate ["HideBackpacks", 0];" executed when the car spawns. I know i can write something like: class EventHandlers : EventHandlers{init = ???}; but what should i write after "init ="?
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Ok so now i have the car working but when i place the car i am spawning as an invisible COMMANDER and a visible AI soldier is driving. so i don't really want to be a commander what do i have to change?
edit: its a gunner not a commander. I have two options inside editor: player as driver and player as gunner
edited edit: i got it: just add an empty "class Turrets{};" to "class my_Offroad_01 : Offroad_01_base_f{};"
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Thanks :D I think for now there are no more questions ;)
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Thanks man :) I have to try it out as soon as i get to my computer. But i have a few more questions: can "class***My_A3_Soft_F_Offroad_01" also be "class***A3_Soft_F_My_Offroad_01"? And what does "_generalMacro" and "scope" mean? Thanks. :)
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Hello,
I want to make an police offroad for the Independent guys but i don't know what to write into the config.cpp. I have extracted the "offroad_01" folder from the .pbo where the vehicles are located in and deleted all of the different variants of the "offroad_01_base_co.paa" (don't know if it's called like this) except one and changed it to a police texture. So the path of the texture is "offroad_01/Data/texturename.paa".
So what should i write in the config to make it a vehicle of the independent side and give it my texture?
Thanks for your help
Buster
Uniform Texture Wrong
in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Posted
Sorry at the moment i can't post the texture. I'm online with my mobile. But i can tell so far it has the same layout as the Competitor texture.