

Miroslaw Kowalski
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Posts posted by Miroslaw Kowalski
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Really like what you did :) A variant with smoke trails would be great for airshows :P
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I'd say just make optional pbo's so one can decide which camo patterns he'd like...
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Since some time ago it is not possible anymore to have lights animated on turrets. The searchlight of the Hellcat is also affected by this issue.
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The weapon looks really cool (model and textures) but in my opinion there could be some more sharp edges. e.g.: the holes in the handguard are a bit too smooth in my opinion
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It would be really cool and also result in a lot more traffic on the site if users could join a unit with their Steam Account.
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I mean the things where you attach accessories to the vest: http://images.esellerpro.com/2296/I/134/58/flyye_spartan_vest_multi_1a.jpg they are usually not camouflaged but you could still do it but break up the pattern a bit
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looks cool :) I think a break in the pattern for the Molle System would look a bit more realistic though
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Those MG-3/42s look so cool :D a variant with only a belt hanging down as the magazine would be awesome
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I'd guess because that's the closest they can get to real life? afaik russians do have more protective vests than USA
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Please don't make a workshop only release :D
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Awesome dude I'm happy you where already thinking about adding them in. As for if you should port over the A2 kneepads. I would maybe look in to modeling a pair of new ones all together, so that the modle will fit on to the very nice looking pants you did. Just a side note would you be making the knee pads part of the pants modle or would you have the knee pads be removable. Like have the knee pads as a nvg slot or a sunglasses slot. Also one last thing, are you going to look in to making a new scuba suit? Cheers
As he is willing to give his source files to everyone wanting to use them you could just make them fit into the nvg or goggles slot yourself if he doesn't
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The SRS already uses vanilla .338 ammo
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Hey guys,
I just found out that there is a 12.7x99mm bullet in the vanilla CfgAmmo class so here's a quick fix changing the 12.7x99mm bullets from inheriting the .408 to inheriting proper .50 cal values:
https://drive.google.com/open?id=0B-RvJkmk8dpyeHJUV1RTcGhyVTg
changelog v1.6:
- updated 12.7x99mm ammo class
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Sorry if I'm pushing this thread a bit but I just recognized that commenting the cargoturret out makes it work but I have no idea what exactly in the cargoturret is causing the issue...
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Has anyone any idea what the problem may be?
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Hey guys,
I'm working on a custom vehicle and the commander has an observer turret just like the Vanilla Strider has one. Everything works. I can rotate the turret, raise and lower it but I can't get into optic mode. Whenever I press RMB it just zooms in.
Any idea what may be causing this? No visible error in .rpt
Here is my config: http://pastebin.com/jwUaVKjR
Thanks in advance ;)
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We'll take a look at it thanks
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Thanks for your feedback guys :)
@arkhir the problem with using bullets from ACE Ballistics is that it would add dependencies to our addon which we would like to keep as few as possible. Maybe we'll do an optional config that replaces the current magazines with magazines that use ACE Bullets.
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Thanks for all the feedback :)
@irving_mainway that was actually some kind of experiment to change an animation so that it fits the gun better but it has not worked out that well so we decided to change it
Update: https://drive.google.com/open?id=0B-RvJkmk8dpyYmhnbDNsdE1KLVk
Changelog v1.5:
- changed reload animation of Tac-338
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Hey guys,
we are today releasing a small update that contains a new weapon: McMillan Tac-338 and also some bugfixes
https://drive.google.com/open?id=0B-RvJkmk8dpyb0VyQW9IVGdiOU0
We hope you have fun with it :) If you find any bugs feel free to mention them
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Thanks, reyhard.
putting 1 as a value for inGunnerMayFire fixed the headbug (is this config entry more related to turret weapons and whether they can be used turned in or turned out?)
For the scripting part: do you have any idea how I would script such a workaround? I basically have no knowledge about scripts unfortunately
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https://community.bistudio.com/wiki/Turret_Config_Reference#isPersonTurret_.3D_2from what I understand 2 is a fitting value...also putting 1 as a value doesn't change anything
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Does anybody have an idea what may be causing the issue?
USP Gear & Uniforms
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
This mod is amazing.
Is there a possibility of it being more modular in regards to what pbos to load? Like having one pbo for every type of plate carrier for example? So that everyone can decide which plate carriers one wants ingame and which ones one doesn't want?