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Miroslaw Kowalski

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Everything posted by Miroslaw Kowalski

  1. Miroslaw Kowalski

    What to keep in mind when modelling a plane for a mod.

    Can anyone help pls? :D
  2. Miroslaw Kowalski

    UAVs have unguided rockets?

    Oh cool :D How can i do that?
  3. Miroslaw Kowalski

    ARMA 3 Addon Request Thread

    because i want to start my mission with the player and the crate being dropped EDIT: Without a helicopter
  4. Miroslaw Kowalski

    ARMA 3 Addon Request Thread

    Can someone do a mod that adds an air supplycrate like the supply drop module spawns? So we can spawn one without using the module? I mean spawning it in the air with a parachute. Would be really cool :)
  5. Hello guys, I have some questions: 1. How can i do it that when opfor units detect blufor units an alarm will be spawned and some opfor units will move to the last known position of the blufor units 2. How can i write my own script that gives me the ability to choose my own time for the detonation timer of an explosive charge or satchel? i know that these questions might be a bit difficult to answer but thank you for your help
  6. Miroslaw Kowalski

    G.O.S Koplic : Arma 3 Island

    looks good :) but for some reason i can't open doors and climp up ladders...
  7. Miroslaw Kowalski

    Alert Units and more...

    It works! Thank you :D
  8. Miroslaw Kowalski

    Alert Units and more...

    sometimes they are moving fast and sometimes not. is this because they have the aware combat mode?
  9. Miroslaw Kowalski

    Alert Units and more...

    yeah but they ignore every contact when walking to the position. Also i want to make the units move on full speed. i tried: _opforSquad1 setSpeedMode "full"; in addition with _opforSquad1 setCombatMode "aware"; but they aren't running.
  10. Miroslaw Kowalski

    Alert Units and more...

    Thank you :) This sounds really good. I'll try it out.
  11. Miroslaw Kowalski

    Alert Units and more...

    But how can i find out the last known position of the detected blufor?
  12. Miroslaw Kowalski

    Alert Units and more...

    Thank you :) I didn't know that i can add the 40s to the timer...but how can i find out the last known position of the units?
  13. Miroslaw Kowalski

    Motorcycle?

    Thanks. Now he is almost sitting right but the motorcycle still steers too much to the left.
  14. Miroslaw Kowalski

    Motorcycle?

    i got the motorcycle from BIS sample models. and the quadbike is based on a car so i can't use it.
  15. Miroslaw Kowalski

    Motorcycle?

    no ideas what i am doing wrong?
  16. Miroslaw Kowalski

    Motorcycle?

    Now i can drive the motorcycle. But: http://img3.fotos-hochladen.net/uploads/2013072900000rseonhci8.jpg (521 kB) So I'm standing on it and it always steers to the right when just pressing 'W'. This is my config.cpp: #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define private 0 #define protected 1 #define public 2 #define true 1 #define false 0 enum { destructengine = 2, destructdefault = 6, destructwreck = 7, destructtree = 3, destructtent = 4, stabilizedinaxisx = 1, stabilizedinaxesxyz = 4, stabilizedinaxisy = 2, stabilizedinaxesboth = 3, destructno = 0, stabilizedinaxesnone = 0, destructman = 5, destructbuilding = 1 }; class DefaultEventhandlers; class CfgPatches { class A3_Soft_F_Police_Motorcycle_01 { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Soft_F"}; }; }; class CfgVehicles { class Motorcycle; class Police_Motorcycle_01 : Motorcycle { author = "Buster"; _generalMacro = "Motorcycle"; displayName = "Police Motorcycle"; scope = 2; crew = "Police_Officer_F"; side = 2; faction = "GREEK_POLICE"; transportMaxMagazines = 5: transportMaxWeapons = 1; model = "\policemod\police_motorcycle\PoliceMotorcycle"; fuelCapacity = 50; maxSpeed = 120; threat[] = {0.5, 0.5, 0.5}; DriverAction = Bike_Driver; CargoAction[] = {Bike_Cargo}; extCameraPosition[]={0,0,-3}; damperDamping = 3; damperSize = 0.05; armor=50; }; };
  17. Miroslaw Kowalski

    Motorcycle?

    I'm getting this error: "Unable to load file. Load error." Also all files in these folders are empty... Edit: Redownloaded. Now it's working.
  18. Miroslaw Kowalski

    Motorcycle?

    i can't find the motorcycles. in other words: i downloaded "vehicles and weapons complete pack" and everything works except the wheeled vehicles and the weapons. i can't open them in oxygen 2 for some reason?
  19. Miroslaw Kowalski

    Motorcycle?

    thank you. i'll have a look at this.
  20. Miroslaw Kowalski

    Motorcycle?

    Does noone have an idea? Or is it not possible?
  21. Miroslaw Kowalski

    Thermal Scope for Helicopter

    No Ideas?
  22. Hello, I've made a police version of the MH-9. Now i want him to have a Thermal Scope like the commander of the Stryder has. It should be used by the copilot and attached at the lower front of the heli. The config of the police helicopter looks like this so far: enum { destructengine = 2, destructdefault = 6, destructwreck = 7, destructtree = 3, destructtent = 4, stabilizedinaxisx = 1, stabilizedinaxesxyz = 4, stabilizedinaxisy = 2, stabilizedinaxesboth = 3, destructno = 0, stabilizedinaxesnone = 0, destructman = 5, destructbuilding = 1 }; class DefaultEventhandlers; class CfgPatches { class A3_Soft_F_Police_Heli_01 { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Air_F"}; }; }; class CfgVehicles { class B_Heli_Light_01_F; class Heli_Police_Light_01 : B_Heli_Light_01_F { author = "Buster"; _generalMacro = "B_Heli_Light_01_F"; displayName = "Police Helicopter"; scope = 2; crew = "Police_Pilot_F"; side = 2; faction = "GREEK_POLICE"; transportMaxWeapons = 3; transportMaxMagazines = 15; class TransportItems { class _xx_Vests { name = "V_TacVest_blk_POLICE"; count = 3; }; class _xx_FirstAidKits { name = "FirstAidKit"; count = 3; }; class _xx_GPS { name = "ItemGPS"; count = 1; }; }; class TransportMagazines { class _xx_SMGMagazines { magazine = "30Rnd_45ACP_Mag_SMG_01"; count = 12; }; class _xx_SniperMagazines { magazine = "20Rnd_762x51_Mag"; count = 3; }; }; class TransportWeapons { class _xx_SMGs { weapon = "SMG_01_F"; count = 2; }; class _xx_Sniper { weapon = "srifle_EBR_SOS_F"; count = 1; }; }; hiddenSelectionsTextures[] = {"policemod\police_heli\data\heli_police_light_01_ext_co.paa"}; }; }; Thanks Buster
  23. how can i drop supplies by myself as the pilot of a helicopter?
  24. Miroslaw Kowalski

    Supply Drop by myself

    Noone has an idea?
  25. Hello, I'm trying to make police uniforms for my characters but the uniforms always look like this: http://www.fotos-hochladen.net/uploads/201307240000ohsjl6c2qy.jpg (621 kB) my config looks like this: #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define private 0 #define protected 1 #define public 2 #define true 1 #define false 0 enum { DESTRUCTENGINE = 2, DESTRUCTDEFAULT = 6, DESTRUCTWRECK = 7, DESTRUCTTREE = 3, DESTRUCTTENT = 4, STABILIZEDINAXISX = 1, STABILIZEDINAXESXYZ = 4, STABILIZEDINAXISY = 2, STABILIZEDINAXESBOTH = 3, DESTRUCTNO = 0, STABILIZEDINAXESNONE = 0, DESTRUCTMAN = 5, DESTRUCTBUILDING = 1, }; class DefaultEventhandlers; class CfgPatches { class POLICE_UNIFORMS { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Characters_F"}; version = 0.1; }; }; class CfgVehicles { class B_Soldier_base_F; class Police_Officer_F : B_Soldier_base_F { _generalMacro = "B_Soldier_base_F"; scope = 2; side = 2; faction = "GREEK_POLICE"; displayName = "Police Officer"; nakedUniform = "U_BasicBody"; uniformClass = "U_Police_Uniform"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\policemod\police_uniform\data\U_Police_Uniform.paa"}; linkedItems[] = {"ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems[] = {"ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; }; class Police_Officer_Armored_F : B_Soldier_base_F { _generalMacro = "B_Soldier_base_F"; scope = 2; side = 2; faction = "GREEK_POLICE"; displayName = "Police Officer (Armored)"; nakedUniform = "U_BasicBody"; uniformClass = "U_Police_Uniform"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\policemod\police_uniform\data\U_Police_Uniform.paa"}; linkedItems[] = {"V_TacVest_blk_POLICE", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems[] = {"V_TacVest_blk_POLICE", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; }; }; class CfgWeapons { class Uniform_Base; class UniformItem; class U_Police_Uniform : Uniform_Base { scope = 2; displayName = "Greek Police Uniform"; picture = "\policemod\police_uniform\data\UI\icon_U_Police_Uniform.paa"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "U_Police_Uniform_Base"; containerClass = "Supply10"; mass = 60; }; }; }; please help me :) thanks Buster
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