Miroslaw Kowalski
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Everything posted by Miroslaw Kowalski
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Hey guys, I made a revolver for ArmA III and it's almost done. The only thing I'm missing is the part of the animation where the bullets fall out of the drum and then get put into the drum again. Like in the Vanilla revolver but unfortunately I can't find the model.cfg for it. Does anybody have an idea or maybe a working model.cfg? Thanks Buster
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Hello guys, inside my community someone asked me to change the values of a certain ammo used by a weapon. How do I do this? I think I'll do this with a replacement config but how do I write one? In this case I want to change the values of the ammunition for the RHSUSF M2010. It's classname is "rhsusf_B_300winmag". It would be nice if you could help me :) Thanks in advance Buster
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Replace ammo config
Miroslaw Kowalski replied to Miroslaw Kowalski's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Is this possible? -
Hey guys, is it possible to config a headlight that you either put in the headgear slot or in the glasses slot?
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Hey guys, I was looking into how to create an _as texture for a weaon I've modelled and configged and I remembered that I watched a tutorial on it once but I don't remember how it was called. Does anyone know of a tutorial that could've been it? Thanks in advance
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_as texture tutorial
Miroslaw Kowalski replied to Miroslaw Kowalski's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Thanks :D Now it looks a bit weird: http://img5.fotos-hochladen.net/uploads/201509200000ism6v2jg18.jpg http://img5.fotos-hochladen.net/uploads/201509200000fc9n2m0opa.jpg Is this a problem in my UV mapping? -
_as texture tutorial
Miroslaw Kowalski replied to Miroslaw Kowalski's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Thank you it worked :D Do you also have an example rvmat for me? just where I can use a normal and an ambient shadow map -
_as texture tutorial
Miroslaw Kowalski replied to Miroslaw Kowalski's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Thanks for your answers guys :) The texture I baked looks like this: http://img5.fotos-hochladen.net/uploads/asy2tmexrb3l.png Which color channels do I have to change in order to make it pink like every other _as map from the game? Or is this not required? -
Replace a class
Miroslaw Kowalski replied to Miroslaw Kowalski's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Thanks this seems to be very helpful but I don't understand the 'Basic Preparation' part at all....could someone please explain it? -
Hey guys, I want to change the scope of a weapon from an existing addon by an external config? How can I do this?
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Replace a class
Miroslaw Kowalski replied to Miroslaw Kowalski's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
someone got an idea? -
Hello guys, We are using your scripts in our community to deliver resources to establish an FOB by helicopter. To do this we load some objects (sandbagbarriers, H-Barriers, ...) into the Containers for the big BLUFOR Transport Helicopter and slingload them to their destination. But we do have one problem: We think that the space those containers have is too low for our needs but we don't seem to be able to find out what we have to change in the scripts in order to make the space bigger. Can you tell me how I can achieve this? Thanks in advance, BusterBlader
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Hello, I want to make an police offroad for the Independent guys but i don't know what to write into the config.cpp. I have extracted the "offroad_01" folder from the .pbo where the vehicles are located in and deleted all of the different variants of the "offroad_01_base_co.paa" (don't know if it's called like this) except one and changed it to a police texture. So the path of the texture is "offroad_01/Data/texturename.paa". So what should i write in the config to make it a vehicle of the independent side and give it my texture? Thanks for your help Buster
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Map Mod looking for rvmats in appdata
Miroslaw Kowalski posted a topic in ARMA 3 - TERRAIN - (BUILDER)
Hello guys, I am building a small test terrain and everything works....at least for me. But when I try to load the map on another computer it says: This path seems to be a path on my computer to my appdata...but why does it do that? I can't use the map on any other computer than mine...What am I doing wrong?Thanks in advance Buster -
Map Mod looking for rvmats in appdata
Miroslaw Kowalski replied to Miroslaw Kowalski's topic in ARMA 3 - TERRAIN - (BUILDER)
Sorry guys but I got another question: Is there a config entry that can raise or lower the water level? -
Map Mod looking for rvmats in appdata
Miroslaw Kowalski replied to Miroslaw Kowalski's topic in ARMA 3 - TERRAIN - (BUILDER)
Thanks both of you :D It was set to c:\users\max\appdata\local\temp\ and I changed it... -
Map Mod looking for rvmats in appdata
Miroslaw Kowalski replied to Miroslaw Kowalski's topic in ARMA 3 - TERRAIN - (BUILDER)
It said that it was missing the file c:\users\max\appdata\local\temp\data\layers\p_000-000_l00.rvmat.... I tried to circumvent that because I was in a rush and wanted to see the result :D -
Map Mod looking for rvmats in appdata
Miroslaw Kowalski replied to Miroslaw Kowalski's topic in ARMA 3 - TERRAIN - (BUILDER)
1. I guess so :D 2. I tried to use pboProject and it gave me this error so I tried the ArmA 3 Tools AddonBuilder to check if it works without fixing the error message...for me it works but not on any other computer... -
Map Mod looking for rvmats in appdata
Miroslaw Kowalski replied to Miroslaw Kowalski's topic in ARMA 3 - TERRAIN - (BUILDER)
Of course, rvmat for my only ground texture: http://pastebin.com/H3TrqbUx config.cpp: http://pastebin.com/EnhknSx0 layers.cfg: http://pastebin.com/KaJ6uNeJ cfgClutter.hpp: http://pastebin.com/37C3yhRe cfgSurfaces.hpp: http://pastebin.com/PHvmcvAA -
[WIP-Report] Advanced Civilian Interaction Menu
Miroslaw Kowalski replied to chief_wiggum's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Could you please do this as an addon too? :D -
[WIP] AV-22-LSOC Ghost
Miroslaw Kowalski replied to ov3rj0rd's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Use the edge Split modifier to make Sharp edges! Looks Good so far -
Hey RedPhoenix, It would be really cool if you could send me the texture files and the smoke trail Script because I'm having serious problems with doing the airshow texture for the L-39 as I'm more of a modeller and configger than a texturer. Thanks in advance
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Hey guys I need help with a tiny UGV I want to do. I have done everything but my vehicle just doesn't work: This is my config: http://pastebin.com/gc97Ce4S Help would be appreciated thank you :)
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Tiny UGV
Miroslaw Kowalski replied to Miroslaw Kowalski's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Thank you but my values are mostly calculated from what I read there and it doesn't work...I think I missed something in the model -
Hidden Flashsuppressors
Miroslaw Kowalski replied to blackpixxel's topic in ARMA 3 - ADDONS & MODS: COMPLETE
too bad there's nothing for the big sniper rifles :/ but good work :)