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mrastreaus

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Posts posted by mrastreaus


  1.  

    how did you fix yours , i get the same original error you got 

     

    #define _ARMA_
     
    //Class config.bin{
    class CfgPatches
    {
     class abc_sample
     {
      units[] = {"abc_sample"};
      weapons[] = {};
      requiredVersion = 1.0;
      version = "30/07/2011";
      fileName = "island.pbo";
      author = "Heisen";
     };
    };
    class CfgWorlds
    {
     class CAWorld;
     class Island: CAWorld
     {
      class Grid;
      class DefaultClutter;
     };
     class abc_sample: Island
     {
      cutscenes[] = {};
      description = "Island by Heisen";
      worldName = "\heisen\island\island.wrp";
      startTime = "11:00";
      startDate = "05/03/2001";
      startWeather = 0.2;
      startFog = 0.0;
      forecastWeather = 0.6;
      forecastFog = 0.0;
      centerPosition[] = {2560,2560,500};
      seagullPos[] = {2560,2560,500};
      longitude = 65;
      latitude = -34;
      elevationOffset = 2000;
      envTexture = "A3\Data_f\env_land_ca.tga";
      minTreesInForestSquare = 2;
      minRocksInRockSquare = 2;
      //newRoadsShape = "\abc\abc_sample\data\roads\roads.shp";
      ilsPosition[] = {1024,1024};
      ilsDirection[] = {0.5075,0.08,-0.8616};
      ilsTaxiIn[] = {};
      ilsTaxiOff[] = {};
      drawTaxiway = 0;
     class SecondaryAirports {};
     
    class Sea
      {
       seaTexture = "a3\data_f\seatexture_co.paa";
       seaMaterial = "#water";
       shoreMaterial = "#shore";
       shoreFoamMaterial = "#shorefoam";
       shoreWetMaterial = "#shorewet";
       WaterMapScale = 20;
       WaterGrid = 50;
       MaxTide = 0;
       MaxWave = 0;
       SeaWaveXScale = "2.0/50";
       SeaWaveZScale = "1.0/50";
       SeaWaveHScale = 2.0;
       SeaWaveXDuration = 5000;
       SeaWaveZDuration = 10000;
      };
     
    /*
     class OutsideTerrain
          {
            satellite = "jsp\abc_sample\Data\s_satout_co.paa";
            enableTerrainSynth = 1;
            class Layers
            {
              class Layer0
              {
                nopx = "jsp\abc_sample\data\abc_sample_grass_green_nopx.paa";
                texture = "jsp\abc_sample\data\abc_sample_grass_green_co.paa";
              };
            };
          };
    */
     
      class Grid: Grid
      {
       offsetX = 0;
       offsetY = 5120;
       class Zoom1
       {
        zoomMax = 0.15;
        format = "XY";
        formatX = "000";
        formatY = "000";
        stepX = 100;
        stepY = -100;
       };
       class Zoom2
       {
        zoomMax = 0.85;
        format = "XY";
        formatX = "00";
        formatY = "00";
        stepX = 1000;
        stepY = -1000;
       };
       class Zoom3
       {
        zoomMax = 1e+030.0;
        format = "XY";
        formatX = "0";
        formatY = "0";
        stepX = 10000;
        stepY = -10000;
       };
      };
    #include "cfgClutter.h"
    class Names
    {
    #include "island.h"
    };
     };
    };
    class CfgWorldList
    {
     class abc_sample{};
    };
    class CfgMissions
    {
     class Cutscenes
     {
     
     };
    };
     
     
    //SURFACES
    #include "cfgSurfaces.h"

     
    My config ^

     

    Hey Man, I figured out how to fix it, I will message you my info, so I can explain. It is quite simple


  2. Hey everyone! Ive searched for the last two or 3 days searching and im new to the editor on arma 3 beta. Im trying to make a startislife server. Im lost and cant find any tutorials on how to use init. I can make the spawns for Civ and cop. Ive made a checkpoint. I just cant find out how to make shops or money/bank. I know it revolves around variables ,but still. Anyone have any help?:j:

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