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jdot11

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Everything posted by jdot11

  1. jdot11

    NR6 Reinforcements - HAL Expansion

    Can use any faction with this script?
  2. Where can I find the Classnames?
  3. How do you set-up the triggers to fire the scripts?
  4. What line in the script is tpw_skirmish_friendlytype located?
  5. Thanks for the all help. I tried that fix and still getting an error in the spawner.sqf on line 19.
  6. Thank you for the help! I'm going to try it and see if it works
  7. Thank you some much. I hate to be pain, I got one problem fixed but I'm still getting an error in spawner.sqf on line 19. Is there somthing that has to change? Thank you again.
  8. Thank you. But I'm still getting an error on line 19 and now getting one for line 15. here are the pictures and script. Again thank you.
  9. For the life of me I can not figure out these errors I keep geeting. I uploaded pictures and the script. Any help would be appreciated. //Factions information for DynSpawn //By Syhrus //v1.0 - 170615 //EDIT THESE VARIABLES TO SUIT YOUR SCENARIO// _Factions = ["Cavalry", "Kamistan"]; //Faction Names _FactionSides = [west, east]; //Faction sides - aligns with Factions array (ie first item applies to first faction); _FactionVoices = [ ["Male01ENG", "Male02ENG", "Male03ENG", "Male04ENG", "Male05ENG", "Male06ENG"], ["Male01PER", "Male02PER", "Male03PER"] ]; //Faction voice classnames in an array - Requires at least 1 each _FactionIdentities = [ ["Male01ENG", "Male02ENG", "Male03ENG", "Male04ENG", "Male05ENG", "Male06ENG"], ["Male01PER", "Male02PER", "Male03PER", "Male04PER", "Male05PER", "Male06PER"] ]; //Faction face classnames in an array - Requires at least 1 each _FactionInfTemplates = [ [CAV_HEADQUATOR, CAV_TEAM1, CAV_TEAM2, CAV_MG1, CAV_AT1, CAV_AT1 ], [KA_TEAM_1, KA_TEAM_2, KA_TEAM_3] ]; //Arrays of group leaders from templates for infantry - aligns with Factions array //NOTE: You CAN use this to spawn factions on sides different to their default! NATO-CSAT _FactionMotVeh = [ ["rhsusf_M1237_MK19_usarmy_d", "rhsusf_M1237_M2_usarmy_d", RHS_M2A3_BUSKIII", burnes_MATV"], ["CUP_O_BTR90_RU", "CUP_OGAZ_Vodnik_PK_RU", CUP_O_Ural_RU", rhs_tigr_sts_msv"], [] ]; //Arrays of vehicle classnames for MOTORISED squads - leave empty if no motorised squads wanted _FactionCrewTemplates = [ [CAV_CREW], [KA_CREW] ,[] ]; //Arrays of mechanized and tank crew template group leaders _FactionMechanizedVeh = [ ["rhsusf_M1237_MK19_usarmy_d", "rhsusf_M1237_M2_usarmy_d", RHS_M2A3_BUSKIII", burnes_MATV"], ["CUP_O_BTR90_RU", "CUP_OGAZ_Vodnik_PK_RU", CUP_O_Ural_RU", rhs_tigr_sts_msv"], [] ]; //Arrays of vehicle classnames for MECHANIZED squads - leave empty array if no mechanized squads wanted _FactionMBT = [ [], [], [] ]; //Arrays of MBT classnames - leave empty array if no MBT wanted _FactionPilots = [ [], [], [] ]; //Arrays of pilot template group leaders _FactionTransportHeli = [ [], [], [] ]; //Arrays of Airborne Reinforcements helicopter classnames - leave empty if none wanted _FactionCAS = [ [], [], [] ]; //Arrays of CAS vehicle clssnames - Leave empty array if none wanted //DO NOT EDIT PAST THIS POINT UNLESS YOU KNOW WHAT YOU'RE DOING// _countcheck = count _factions; if(count _FactionSides != _countcheck)then{ DYNSPAWN_MESSAGE_SENDER globalChat "DYNSPAWN: ERROR IN factions.sqf - FactionSides has the wrong number of items"; }else{ if(count _FactionInfTemplates != _countcheck)then{ DYNSPAWN_MESSAGE_SENDER globalChat "DYNSPAWN: ERROR IN factions.sqf - FactionInfTemplates has the wrong number of items"; }else{ if(count _FactionMotVeh != _countcheck)then{ DYNSPAWN_MESSAGE_SENDER globalChat "DYNSPAWN: ERROR IN factions.sqf - FactionMotVeh has the wrong number of items"; }else{ if(count _FactionCrewTemplates != _countcheck)then{ DYNSPAWN_MESSAGE_SENDER globalChat "DYNSPAWN: ERROR IN factions.sqf - FactionCrewTemplates has the wrong number of items"; }else{ if(count _FactionMechanizedVeh != _countcheck)then{ DYNSPAWN_MESSAGE_SENDER globalChat "DYNSPAWN: ERROR IN factions.sqf - FactionMechanizedVeh has the wrong number of items"; }else{ if(count _FactionMBT != _countcheck)then{ DYNSPAWN_MESSAGE_SENDER globalChat "DYNSPAWN: ERROR IN factions.sqf - FactionMBT has the wrong number of items"; }else{ if(count _FactionPilots != _countcheck)then{ DYNSPAWN_MESSAGE_SENDER globalChat "DYNSPAWN: ERROR IN factions.sqf - FactionSides has the wrong number of items"; }else{ if(count _FactionTransportHeli != _countcheck)then{ DYNSPAWN_MESSAGE_SENDER globalChat "DYNSPAWN: ERROR IN factions.sqf - FactionSides has the wrong number of items"; }else{ if(count _FactionCAS != _countcheck)then{ DYNSPAWN_MESSAGE_SENDER globalChat "DYNSPAWN: ERROR IN factions.sqf - FactionSides has the wrong number of items"; }else{ DYNSPAWN_FACTIONS_FACTIONS = _Factions; DYNSPAWN_FACTIONS_SIDE = _FactionSides; DYNSPAWN_FACTIONS_VOICES = _FactionVoices; DYNSPAWN_FACTIONS_FACES = _FactionIdentities; DYNSPAWN_FACTIONS_INF_TEMPLATES = _FactionInfTemplates; DYNSPAWN_FACTIONS_MOT_VEH = _FactionMotVeh; DYNSPAWN_FACTIONS_CREW_TEMPLATES = _FactionCrewTemplates; DYNSPAWN_FACTIONS_MECH_VEH = _FactionMechanizedVeh; DYNSPAWN_FACTIONS_MBT = _FactionMBT; DYNSPAWN_FACTIONS_PILOTS = _FactionPilots; DYNSPAWN_FACTIONS_T_HELI = _FactionTransportHeli; DYNSPAWN_FACTIONS_CAS = _FactionCAS; DYNSPAWN_MESSAGE_SENDER globalChat "DYNSPAWN: Factions Data Loaded"; } } } } } } } }
  10. I'm having a problem with launcher not coming up but no error code. Any advice would be appreciated.
  11. jdot11

    Werthles' Headless Module

    Trying to run the module in my mission but getting this error that pops up that says C:\Programs Files (x86)\SteamApps\common\Arma 3 Server\arma3server.exe The specified path does not exist. I did move arma on to a another hard drive awhile back, and would be appreciated.
  12. jdot11

    [Release] Incon Airpower

    I installed the script in my mission and I keep get this message "You are mission the required communication device".
  13. I hate to sound like a noob but I'm trying to use a third party mod in the skirmish script. What line in the script is this located? tpw_skirmish_friendlyunitstring = "_DPCU". tpw_skirmish_friendlyvehiclestring = "_DPCU". tpw_skirmish_friendlytype = [0,1,5] will then use ADF, NATO and AAF as friendlies.
  14. the script is in the mission folder.
  15. Can any one give me any info on this errror? Script eos\core/spwan_fn.sqf not found
  16. I keep getting these errors in game any help will be appreciated. http://i65.tinypic.com/2rhyd8h.jpg[/img] http://i64.tinypic.com/dxl4sj.jpg[/img]
  17. Wonder if anybody are having issues switching to secondary weapons with the mod?
  18. Yes still trying pin down which mod it is.
  19. I don't know if anybody mentioned this but when you place Blufor unit in the editor then go in game then back in editor, the unit changes to Opfor. I'm still trying to test to see what is cuasing. Just wondering if anybody has had that issue?
  20. I'm trying to place a red chem light on the ceiling in the ATC so it can light up the room. For the set pos is there a certain height or a script that does that? If anybody can point in the right direction I would greatly appreciated.
  21. Will this work attaching that red light on a ceiling of a building?
  22. Downloaded objects and have trouble finding out where there files go. Any help would be appreciated.
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