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aduke823

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Everything posted by aduke823

  1. Hello, Here is what I am trying to do step by step... Using configFile command, search "CfgVehicles" >> "Air" . Pick classes that inherit from "vn_helicopter_base". Put those classes into an array to pull from randomly. Here is my last attempt to accomplish this... _childClasses = configProperties [configFile >> "CfgVehicles" >> "Air", "inheritsFrom (configFile >> "CfgVehicles" >> "vn_helicopter_base")", true]; _randomType = selectRandom _childClasses; This returns a "type string, expected array" error. I have checked the syntax for all of the involved commands and can't find an error, I'd appreciate any help.
  2. Thanks for your replies guys, pierremgi your bit of code did the trick. Here is what I ended up with, I call it ambientBaseHelos.sqf... I execVM the script on a heliPad and it spawns random blufor helicopters to land on the helipad at random intervals, shut off engines, rest for awhile, then take off and get deleted at a distant waypoint. repeat ad infinitum. Really adds to the ambience of 'Nam missions.
  3. Hello, So, I announced this add-on a few years back and quickly had to postpone it due to some employment related reasons. The issues that led me to postpone it originally are no longer a factor, I have started the project back up and have been working tirelessly on these models for the past few months. Here are some pic links... 01 02 03 04 05 06 07 I apologize for the hasty, low quality pics, I will try to make future preview pics higher resolution. *Pics have been updated to high resolution renders I have fashioned the model to be a representation of the systems upgrades that Bell-Textron introduced in 2012. I do not think that a model currently exists of this helo that represents this particular version. Here is how the model(s) are progressing... Geometry is about 95% complete. UV unwrapping is about 80% complete. Texturing is about 10% complete, so far the textures are just an ambient occlusion layer and color layer, with more detail in the instrument panel textures. Integration into ArmA 3 has not started yet but will as soon as all modeling and texturing is completed. So far I only have plans to create several versions of the Delta variant but would love to do the newer Foxtrot variant as well, we will see what happens. I am doing all of the work in Blender and Photoshop. I will post updates regularly as I reach certain milestones. Thanks for your feedback! - ADuke
  4. aduke823

    ADuke's Kiowa Pack

    Hello everyone, Thanks for all of the interest and suggestions. Just to update you a bit, I am writing this post from my tablet because my laptop drive took a crap, but not before I was able to back everything up, including all of the work that I have done on the OH58. Very soon I will have the funds and time to get a new hdd, resume this project and dedicate all of the time and effort that it deserves. The holidays (happy holidays everyone) have also kept me busy with family, so things will definitely clear up after the new year. Until then cheers, stay safe and stay tuned. -AD
  5. aduke823

    ADuke's Kiowa Pack

    Small update... I was recently offered some 3d-modeling work which will last a few months, development on the Kiowa will slow down a bit but it is NOT CANCELLED, I just need to re-prioritize things a bit. Work comes first of course. Development on the OH-58 (and regular updates on this forum) will return to full swing when my schedule is freed up. Like I said, it should last 3 months or so. Thanks for your understanding, -AD
  6. aduke823

    ADuke's Kiowa Pack

    That was exactly the way that I was going to approach it. ;) Cheers, -AD
  7. aduke823

    ADuke's Kiowa Pack

    Just to clarify, I was talking about the camera feed that is displayed on the MFDs (Multi Function Displays) inside the cockpit, not necessarily about what the gunner sees in optics mode. What the gunner sees in optics mode will be just as you mentioned... Cheers, -AD
  8. aduke823

    ADuke's Kiowa Pack

    Cool, that's good news, as a (virtual) helo pilot I would prefer to use a HUD in ArmA3 with any helo. I will try to find out more info from my sources, whether I find any info or not I will include it as a feature, I just may have to assume the details of a lot of the functionality. Thanks for the info, -AD EDIT: Found more info, I am going to go off this reference image for the HUDs functionality.
  9. aduke823

    ADuke's Kiowa Pack

    If I can find technical information that says they are used in real life (Helmet Mounted Displays) then yes. The info that I have though does not say that they are used in real life in this helo so as of now the answer is no. Yes, the MMS will absolutely be functional, I also intend to have the camera view displayed on an MFD inside the cockpit so that the pilot can see what the co-pilot/observer is looking at. In real-life the images displayed on these MFDs are green-hot in color, as opposed to the default white-hot for all A3 MFDs, this is a challenge that I am going to take on because it is just one of those real-life details that I can't ignore. So that will present an interesting challenge, getting the MFD to display in green-hot mode. I do not think it is necessary for the pilot to use it, it would not be impossible to do, but the amount of work that it entails I think outweighs it's usefulness, it would require a lot of scripting to allow the pilot to use it while he is flying. This is of course based solely on what I know, if anyone knows of new features or ways to make this happen that I may not be aware of please let me know. Cheers, -AD
  10. aduke823

    ADuke's Kiowa Pack

    Here is what I am working on now... 1. Proxy sensor pod. 2. Flare launcher 3. Tacsat antenna Here is an image illustrating what I mean. Here you can see the beginning of the sensor pod, I have the sensors positioned where I want them and am creating the basic outline of the pod, from there it will be a lot of carving and beveling. Cheers, -AD
  11. aduke823

    ADuke's Kiowa Pack

    UPDATE OK, here we go... VIDEO What you see there is the VERY FIRST time that it successfully renders in ArmA 3. There is still a lot of work to do but this was a significant milestone that I am glad I was able to get past. I know more of how to streamline my workflow now, and you should start seeing development speed up. Right now some of the glaring issues are... Re-sizing (Kiowas are generaly not the same size as Chinooks) Adding sharp edges (some normals don't look right). Lots and lots more texturing More LODs (right now the p3d is just a 1.00 res LOD, a landContact, and a Geometry LOD) Animations The list goes on. Thanks for watching, more to come soon. -AD
  12. aduke823

    ADuke's Kiowa Pack

    Good news... After bashing my head against the wall for 24 hours, my model finally renders in ArmA 3 without crashing, video coming soon. -AD
  13. aduke823

    ADuke's Kiowa Pack

    I have solved the above issue by importing my proxy pilot model into Blender and adjusting/re-sizing that way. I took a huge chunk of time out of my workflow this way so I can always transfer to and from Object Builder and Blender without having to re-size and re-position every time. Now I am facing another challenge... pilot animations, none of the current pilot animations seem to line up quite right with the model so I am going to have to make some custom ones, I have VERY brief experience with this (just hand anims for weapons). I am starting this process now, but if any skilled animators want to have a shot at it I am all ears. - AD
  14. aduke823

    ADuke's Kiowa Pack

    I have run into a temporary bump in the road... Yesterday (after several reinstalls) I was using Object Builder/Buldozer to resize my model using temporary pilot proxies as a size reference. Today however, it seems every time that I start Visitor, my model is simply not seen in Buldozer. I get no errors, and there should be a DOS window showing that my tga textures are being converted to paa, but that never comes up either. A reinstall and reconfiguring of the tools may be in order (again), this is unfortunate. Staying vigilant, -AD
  15. aduke823

    ADuke's Kiowa Pack

    A feature that I neglected to mention.
  16. aduke823

    ADuke's Kiowa Pack

    UPDATE Many tweaks and changes were made over the last few days, I have included them all in this video. Also, at the end of the week I will be purchasing 2 plugins for photoshop called dDo and NdO2 which will help me create very detailed, hi-res textures. Around the same time conversion to .p3d and addon creation will begin. Cheers, -AD
  17. aduke823

    ADuke's Kiowa Pack

    Yes, Heripai and myself have PMed a bit, he has a great, unique model and he does some awesome work, looking forward to his release. :)
  18. aduke823

    ADuke's Kiowa Pack

    Great pics... My first post addresses this question though... Still too early to give a definite answer but I am not against it right now.
  19. aduke823

    ADuke's Kiowa Pack

    In regard to my helo pack from A2, see my post just above yours. Some of the upgrades to the KW over the years have been... The mast mounted sight was removed in the F variant, and it now has FLIR mounted under the nose. In 2012 the instrument panel was redesigned, one MFD was completely removed and replaced with analog gauges and a fire control computer. Also, air bags were installed and I am sure there were a lot of other things that are beyond me at the moment, but those are the major ones that I know off the top of my head. EDIT: Also, new proximity sensors were added, upgraded or re-positioned, flare launchers were added and a new skid design was added. Oh, and the M-296 was replaced by the newer M-3P machine gun, which I plan on modeling as well. The Kiowa Warrior is in the process of being retired, both Sikorsky and Bell are competing to be the manufacturers of it's new replacement, which will be decided in 2017 as part of the Future Vertical Lift program. -AD
  20. aduke823

    ADuke's Kiowa Pack

    I have a fairly long list of helos and vehicles (and models in varying degrees of completion) that I would like to bring into ArmA 3, the MH-60M is on that list. I do know though that if I did an MH-60M addon for A3, it wouldn't be a straight across port of those old models, they're a little low quality for A3. Despite the long development times, I am a fan of creating 100% unique models and textures, this will be my MO with anything that I make from now on. This all depends on a myriad of things, but for now I am very motivated and determined to make everything that is in my power to make, so stay tuned for sure. Thanks for your interest, - AD
  21. aduke823

    ADuke's Kiowa Pack

    Thanks for the suggestion, found some very useful tutorials, should be fun, always nice to learn new things. ;)
  22. aduke823

    ADuke's Kiowa Pack

    UPDATE I have been working on weapon systems and pylons, they need quite a bit more work, but here is what I have so far... M-296 01 02 03 7 round Hydra tube 01 02 03 I have more geometry tweaking to do on those, which would of course mean another uv-unwrapping and texture bake/edit. Next I would need to make a 2-rnd Hellfire rack, then I can interchange all of those to get different loadout variants. If you look at pics of these pylons in real-life you will notice 2 actuator cables attached to 2 ports on the side of the aircraft, at some point I plan on making these. This will be an exciting challenge because it will require a lot of bending and shaping of cylinders which I only have brief experience in. Back to work... Cheers, -AD
  23. aduke823

    ADuke's Kiowa Pack

    Thanks bud, I have been thinking and I would like some help with this project I think, more specifically with integration into ArmA 3. It is not as though I can't handle it, but having some help would cut the overall development time in half. I am putting in upwards of 12 hours a day already with modeling and texturing. I would need this person to handle... Conversion to .p3d Config.cpp Model.cfg PBO creation I would prefer that whoever I bring onto the project would have successfully created a helicopter addon for A2 or A3 sometime in the past. If anyone is interested please let me know. Today my goal is to complete all geometry for weapons and pylons and have textures started for both. - AD
  24. aduke823

    ADuke's Kiowa Pack

    I have replaced the pic links in my original post with more high resolution renders, they also include the texture work that I have done over the last few days (mostly rivets and panel lines). Cheers, -AD
  25. aduke823

    ADuke's Kiowa Pack

    I did not know that was possible, but now that I do it will be a definite feature, thanks for the suggestion. Also, thank you everyone for your replies and support, currently I am drawing rivets, panel lines and weathering on the hull texture, I will post a pic once I have something worth showing :)
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