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zgmrvn

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Posts posted by zgmrvn


  1. Surface Painter v1.0.0

     

    DLLs have been implemented in the mod directory, so if you have the v0.1.4, you have to delete sp.dll and sp_x64.dll from your Arma 3 directory.

     

    added - notification system
    enhanced - refactored surface painter tool, it now supports large images, instructions here : https://github.com/zgmrvn/surface-painter-mod/blob/master/readme.md
    enhanced - splited modes and extras in modes list (export module is now in the bottom-left corner)

    • Like 2

  2. Surface Painter v0.1.3

     

    The DLLs have changed and are now packed in a single one so you should remove the old ones :

     

    x32

    corp_tls.dll
    libgcc_s_dw2-1
    libstdc++-6
    libwinpthread-1

    x64

    corp_tls_x64.dll
    libgcc_s_seh-1
    libstdc++-6
    libwinpthread-1

    then copy the new one corresponding to your system.

     

    Changelog :

    • scalable pixel, any world size/surface map size ratio is supported (it has nothing to do with image file, still limited to BMP 16k)
    • UI has been reworked
    • module options are now config based and automatically created so it's easier to create and configure modules
    • pixel visualisation optimization

     

    WIP features :

    • DLL will handle TIFF LZW as default image format since it happens to be the faster for TB
    • Objects Pool needs to be reworked : UI and more parameter per object, like z-offset, min/max scale, keep horizontal...
    • notification system
    • Like 2

  3. On 30/08/2017 at 3:04 PM, mondkalb said:

    which will make working long stretches of time with it not as tiring/frustrating as with similar tools.

    Be carefull since this mod does not has project management functionnalities, you can't save or recover your work...

     

    On 30/08/2017 at 3:04 PM, mondkalb said:

    As I am clubbing my way through almost 50 villages on my terrain I found that assembling fences is always the most time intensive part. Do you have any plans for rapid fencing of areas that includes matched edges and corners?

    First I want to clean the code and refactor few things then i'll look for new features.

     

    Silola made a crazy work on what he calls "wall builder" but it's not released and i don't know if it will ever be

     

     

    • Like 1

  4. AOlbMr2.png

     

    Surface Painter

    a simple toolbox for map makers

     

    by [CORP] zgmrvn & [CORP] Hashlych

     

     

    Current version : 1.1.2

    Date : 10/19/2017

     

     

     

    Surface Painter is a simple toolbox to help map makers in specific tasks. It's not meant to cover all your needs, the mod currently has very few features but it's open source and meant to be modular, allowing you to create your own modules using the interface, controls and other features like the Object Pool.

     

    GitHub : https://github.com/zgmrvn/surface-painter-mod

     

    thanks to :

     

    features

     

    Surface Painter

    This tool lets you tweak the surface map directly in Arma using a dll that replicates your actions in an image file.

    instructions here : https://github.com/zgmrvn/surface-painter-mod/blob/master/readme.md

    Run Arma with Battleye disabled. Take manual backups of your surface map.

     

    Object Pool

    It lets you define objects that will be used by modules. You can search objects by name and set the spawn probability for each one.

     

    Brush

    A simple brush tool for random object placement.

     

    Edge

    Draw lines and create objects along them, can be set to detect terrain and follow it.

     

    Export

    Allows you to export created objects in your clipboard in a Terrain Builder format.

     

    Download

    https://github.com/zgmrvn/surface-painter-mod/releases

    • Like 16
    • Thanks 1
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