-
Content Count
175 -
Joined
-
Last visited
-
Medals
Everything posted by zgmrvn
-
sound enhancement mod Enhanced Soundscape by LAxemann and Jokoho482
zgmrvn replied to laxemann's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Dropbox : "This account's links are generating too much traffic and have been temporarily disabled!" Well, congrats ^^- 72 replies
-
- enhanced
- soundscape
-
(and 5 more)
Tagged with:
-
Nice work guys.
-
What about an environment based camo efficiency ? Something like : class CfgWeapons { // a uniform class B_U_mcam { class CamoEfficiency { // a set of the main environnements arid = 0; tropic = 0.8; snow = 0; }; }; }; class CfgWorlds { class Altis { class Environment { arid = 0.5; tropic = 0; snow = 0; }; }; class Tanoa { class Environment { arrid = 0; tropic = 1; snow = 0; }; }; }; Maybe too heavy to handle.
-
gestures Tactical Hand Signals (THS)
zgmrvn replied to zgmrvn's topic in ARMA 3 - ADDONS & MODS: COMPLETE
1.2.4 released, lil' fixes and optimisations. Link in the OP.- 77 replies
-
It's not your job, that should be provided througth optional pbo from other mod makers
-
DynaSound - A sound mod by LAxemann (Release)
zgmrvn replied to laxemann's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I ask because in my team we had some mission dependencies troubles (maybe since 3DEN) and the easier was to add DS server side too. -
DynaSound - A sound mod by LAxemann (Release)
zgmrvn replied to laxemann's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Great news Laxemann. Will DS2 be required server side ? -
Virtual Arsenal: Loadouts restriction
zgmrvn replied to aimgame's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Oops, sorry... You could create a trigger near your base and check the player loadout every x secondes while he's in the area : getUnitLoadout. -
Virtual Arsenal: Loadouts restriction
zgmrvn replied to aimgame's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Here is an example of what i made for my team : http://pastebin.com/0YxUcRjJ Create an allowedLoadout.sqf at the root of your mission and paste the code in it. Run the following line in the init field of your ammobox, it automatically adds an action to the ammobox : this execVM "allowedLoadout.sqf"; Since the functions have a global parameter, you may run it server side only : if (isServer) then {this execVM "allowedLoadout.sqf"}; Here is the documentation for the functions used : https://community.bistudio.com/wiki/Arsenal#Add I think you have to list all the items you want to be available, you can't blacklist. -
Anyone know how to mod rain textures?
zgmrvn replied to subject319's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
It's defined in configfile >> "CfgWorlds" >> "Altis" >> "Rain" and configfile >> "CfgWorlds" >> "Altis" >> "RainParticles" -
OPX - American Building Pack
zgmrvn replied to opteryx's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
This goes in my to-keep-an-eye-on favs. Really impressive. -
https://community.bistudio.com/wiki/Arma_3:_Visual_Upgrade
-
@texmar, simplier : In 3DEN, open the console with Ctrl + D, paste the following code then press Enter : _lhd = create3DENEntity ["Object", "ATLAS_B_LHD_helper", screenToWorld [0.5, 0.5]]; _pos = (_lhd get3DENAttribute "position") select 0; _pos set [2, 0]; _pos = ASLToATL _pos; _lhd set3DENAttribute ["position", _pos]; EDIT : you need CBA and its extended console to run this script
-
also hints a "init player" on spawn/respawn
-
didn't used it for a while but there is the TFAR - Enforce Usage module, you can find Channel Name and Channel Password fields in it. You should be automatically switched when you join the mission.
-
BloodLust (Version 2022.04.13)
zgmrvn replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
CBA Settings Framework -
Never had this problem. Things are getting slow here so for people interested, here is my fork with userconfig fixed so you can pack your own task_force_radio PBO. It uses the CBA Settings framework : https://github.com/zgmrvn/task-force-arma-3-radio
-
Made by [CORP] Lynx, this machinima reflects the way we see Arma at the CORP.
-
still looking for Czech, German, Italian, Spanish, Turkish, Russian translations
-
here is a collaborative translation project for the CBA Settings sentences, feel free to contribute or approve translations ;) https://crowdin.com/project/task-force-arrowhead-radio
-
Everything was fine, i sent a pull request to NKey. there is some missing translations for the following languages, i am looking for a collaborative translation tool : English Russian Italian Spanish German Turkish Czech Polish
-
gestures Tactical Hand Signals (THS)
zgmrvn replied to zgmrvn's topic in ARMA 3 - ADDONS & MODS: COMPLETE
inside the mod archive- 77 replies
-
i have done a CBA Settings compatibility, i am going to test it with my team tonight then will see with Nkey how to merge it
-
I have just noticed that it is possible to take the same radio twice (let's say classename "tf_rf7800str_1") when using the Virtual Arsenal. Can i experience troubles if two players has the same radio and what kind of trouble ? back in the years with ACRE, it was causing freq change replication trought network (you were able to change the frequency of another player at the same time as your). (sorry for the double post, thought it was diffrent enought, sorry if it already has been answered, didnt found anything in the first post nor the doc)
-
A CBA Settings compatibility to replace removed userconfig would be nice.