

bohicafool
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Posts posted by bohicafool
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Thankyou for a fantastic mod. The revive mod is the best out there. Totally recommended it to all single players!
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Nice work. The only thing is that how do you make a new HC group?
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Great work mate. Any chance you can make a save game function to save all the ai positions?
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Great work guys and thanks! :)
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Thats a shame :(. We are all looking forward to the new features :)
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Hey Z,
would love a deployment option parachuting from a plane or helo above squadmember/leader instead of instant spawn on them.
I second this Z, great work by the way :)
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Small testing video for the upcoming 1.0 ALiVE release :)
Thats fantastic, it's exactly what ive been wanting from Alive! Thanks
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Yes big graphic problems RHS and massi addons. My soldiers are running around with no legs or in their undies :huh:
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In the root of your mission folder, create a file named
onPlayerRespawn.sqf
Inside that file put
player enableFatigue false;
Depending on how your respawn settings you may have to die for it to take affect, just place it in the unit's init line as well to fix that.
Thankyou it works!! :)
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Im having alot of trouble with the no fatigue and Alive. Any chance you can put a option in one of the modules to disable the fatigue. Thanks :)
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Great work! I cant seem to save the game is this just me?
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Thankyou for the response and Your work is outstanding!
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Can you play Liberation now with out BIS official addons?
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Fantastic jezuro. Played it and love the CTI sector capture you've created! Love how you made the modules and keep up the great work,
How do you make larger Ai forces to defend and retake sectors? And how to change Ai difficulty level?
And how to spawn on our team mates? :)
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I totally cant understand why they didn't implement a option in preferences to turn off the fatigue system for both Ai and player! :angry:
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Any chance to be able to save the game in multi player so we can have long battles?
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Did you read any of the posts above?
Yes read it all and tried many times and still will not remove the fatigue on my player or ai !
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How do disable fatigue for Ai and for the player in multiplayer?
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I don't know if this is a bug report or feature request :)
Player requested reinforcement arriving by paradrop are of course subject to wind.
However this means that if we want to call in for example a squad to static defend a specific location, they are blown off position, and just stay where they land.
It would be nice that paradropped units first go to the marked insertion point, and start their job (reinforce, static defence, whatever) from there.
I have the same problem. They drift miles away and get killed before joining my squad. Alive team any chance ti improve this?
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Another question for our folks at alivemod. Im trying to build a mission where blufor has a foothold and takes over the entire map. Its a small map. Both opfor and blufor have all objectives sync'd and I have blufor set to occupy(tested with invasion but to easy for enemy to recap), opf set to asymm. I start with a custom obj with a few groups and the log mod (testing with dynamic group amount and infinite as well as packets vs constant). So about 2-3 hours into my mission blufor will have taken and held all local obj. and they stay there.
As im going around to different cities and capturing them I expect 3 things which I'm not seeing. Perhaps it hasnt been featured yet, or we are supposed to do this on our own?
1) I expect alive to spawn in more groups as more objectives are taken
2) I expect alive to reinforce the objectives I've captured.
3) I expect alive to attempt to occupy the objectives I've given it.
At this point the opcom fortifies the first few objectives. Once it runs out of groups it sits idle. I dont know how to get it to spawn more groups to continue advance. Am I simply using alive incorrectly?
Totally agree with you. I've been trying to do this but to no avail. But what i eventually did to make a constant flow of ai groups attack sectors, was make sectors then used the standard ai module spawn. Now i have continual ai groups attack my sectors.
Alive can you please make this part of your development as it would really make it the best!
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When i'm using the arma 3 alive multispawn module in spawn on squad, after 13 spawns in lags up to half a hour to respawn on a ai team. Is this a bug? How can i overcome this or will i have to use another 3rd party script to spawn on my squad?
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Great work and thanks. I've set up many battles but the ai commander does not send many forces to invade constantly. Can you give me tips on how to have constant waves of ai attacking different bases/towns. Thanks
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Great work guys! Any chance you can change the altitude of the Airdrop as it takes so long for your soldiers to join the players group.
Another bug is the ammo airdrop, when you get to the ammo box that was airdropped there's nothing there.
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Any chance that someone update all the new features into a new version?
MGI ADVANCED MODULES
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
Fantastic Mod it is the best for tus single players. The Heal mod is the best. But how do you command the ai to revive a downed squad memeber manualy? It doesnt come up on the orders?