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Dohman

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About Dohman

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  1. This talk of trails makes me think about how the game handles trails on the rocky texture that lies under the sand. If the rocks heightmap is 'higher' at a certain place, the sand will not display there. But it would look bad if you drove over said rock, only to find that the wheels still make dust trails.. How does the game handle this situation? If it's something you have already thought about, and possibly come up with a solution, I'd love to hear what the 'fix' is, and a technical answer would be really cool with me ;) ---------- Post added at 19:55 ---------- Previous post was at 19:51 ---------- And while I'm here, is there any possibility of giving us the details about attachment point dimensions before august 1st? I'd love to be able to fiddle around with some models for the game.. What dimensions are the different base rovers/lander? And how should blender be set up to work with this game?
  2. That is awesome :D Thank you!
  3. Hello again! I have been stalking this forum ever since i heard about this game. I have been checking the forum almost hourly, I'm just that excited :D I'd like to know if there is a possibility of adding phone wallpapers to the website.. I'd love to have a picture of one of the rovers or the lander on my iPhones background ;)
  4. That is an interesting article. Depending on how hard it will be to make models on par with the models already in the game, I will be making a drone mod. On the subject on modding, will there be a modding section for this game? It would be useful if the modding scene gets big enough. I will have to learn the new scripting language, but it shouldn't be too hard as I'm already programming simple stuff in C# :) I figure the hardest part will be to have the visuals of a mod to live up to the game it self. With 60-100 parts in a rover from what I heard, it will be interesting to say the least.
  5. Hi! I just learned about this game yesterday, and I must say that I cannot wait till I get my hands on it. It was an instant pre-order. Just now after reading most of this thread and all of the other threads, I had this idea, not sure if this should be posted in suggestions, or if it's already planned. I propose a 3D camera for the rovers. I'm not sure what scientific purpose it would serve, but the coolness factor would be great. The reason I'm asking is, that I'd like to see Oculus Rift support for this game. As in with Vireio support. Exploring Mars in it self is pretty cool, but if it were in 3D, wouldn't it be even cooler? I guess you could have 3d in external views too, but for hard mode, if the external views are disabled there, an 3d camera would be cool. It could be an advanced form of photo camera, or even an advanced navigational camera, with colour. It would be like running 2 cameras and then some in terms of power drain.. And I'd also like to state how pleased I am with your responses to the public, I think you're handling it all really well, thumbs up from me :D EDIT: Additionally, using head tracking to control the cameras would require more power, as to move the camera close to as fast as you can move your head. This makes me think about whether or not it's possible to shutdown certain cameras to conserve power. Head tracking coupled with 3D really gives a whole new sense of scale and your spatial sense is incredible. ---------- Post added at 09:32 ---------- Previous post was at 08:49 ---------- How possible would it be to mod in small drones that could fly either like a plane or like a helicopter?
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