Chernarus is almost unplayable because the big open fields and the longer spotting distances of the AI. Malden is unplayable because of the number of spawn points on that island. You try and get away and some new spawned troops see you right away. Bring in the presence of a helicopter on both maps and its not fun. Tanoa has been playable because I can escape into the jungle, but if you for one second pop out for a second with a clear view towards an enemy, forget it. They shoot right away.
One new thing I noticed is that the AI started shooting through gaps in the walls in the prison again. For some reason this was happening in 1.7 and seemed to stop somewhere during 1.8. When they were doing this, it was stupid and not even fun. But because of the superhuman spotting with the new update, they are again firing through the gaps. I HATE IT.
NeoArmageddon and Scruffy can you please investigate the difficulty settings. Playing with groups of 3+ has a significant difference versus playing with 1 or 2 people. I have my own game difficulty settings set to 0.0....yes ZERO. and I even have reduced damage set to on now, just so i can attempt to play Escape. But obviously this has no effect on the AI. I am playing on Cadet too. To me the game has changed drastically and its becoming not fun to play anymore.
I played Escape on about 8 different maps yesterday (it was a good day!) I was wondering if the helicopter response time could be delayed. In almost every game we played, the helicopter showed up in under 2 minutes and it just didn't feel realistic. I think it just forces you to get low for five minutes but after each play through it sort of loses its effect and becomes a chore. Could the prison escape trigger a few different responses to spice things up? At the very least the helicopter response time needs to be delayed so that it punishes people who dilly daddle too long.
Everything else was great! We just wish we could get away from the prison more often.
I made a mission while I had JSRS and JSRS_ace on. Now anyone who does not have this mod cannot join my mission. I want to get rid of JSRS from the mission. Any help?
co10 Escape
in ARMA 3 - USER MISSIONS
Posted
I played Escape on about 8 different maps yesterday (it was a good day!) I was wondering if the helicopter response time could be delayed. In almost every game we played, the helicopter showed up in under 2 minutes and it just didn't feel realistic. I think it just forces you to get low for five minutes but after each play through it sort of loses its effect and becomes a chore. Could the prison escape trigger a few different responses to spice things up? At the very least the helicopter response time needs to be delayed so that it punishes people who dilly daddle too long.
Everything else was great! We just wish we could get away from the prison more often.