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Icaruk

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Everything posted by Icaruk

  1. Well, I want to create a script that does this: q1 setVelocity [-10, -10, 30]; But I have q1, q2, q3... q10. How can I make it working like when q3 enters on the trigger, just q3 runs the script and not the other q ? Thanks.
  2. My trigger is for making a turbo/boost on a quad race mission, but I'll save your script for further use, thanks.
  3. I was trying to use this: buildingID animate ["IDontKnowTheNameOfTheDoor", 1] But I don't know the door ID or the building ID. This is why I can't see the door ID. Any thoughts? Thanks
  4. Thank you all! The door that I needed to open is called "door_7A_move", these are the sliding doors on the airport terminal. I'm learning a lot with you guys <3
  5. Edit: {_x setVelocity [-10, -10, 30]}forEach thislist from Ashram 1-1 worked, thanks a lot! :D
  6. I want to do this: Single trigger and single script. When q1 enters, just q1 gets affected but not the others. When q2 enters, just q2 gets affected but not the others. ... When q7 enters, just q7 gets affected but not the others. Sorry for my bad explaination.
  7. I can't make it working, example mission maybe? :P
  8. I placed a game logic named "a" near the building then I created a trigger near the door (so when you are near the door, the door will open): null = [] execVM "scripts\door.sqf"; door.sqf _theBuilding = nearestBuilding a; _theBuilding animate ["door_1_rot", 1];
  9. Nothing happens :( Btw, where did you got the door's name?
  10. This! It must be waypointtype GETOUT thanks! :D Iceman77 solved it, thanks anyways! :D
  11. My unit called "a", enters the trigger that has this: null = [] execVM "rumbo.sqf"; rumbo.sqf if (player == a) then { camino = (group a) addWaypoint [(getmarkerpos "primero"), 0]; }; Okay, I have a waypoint, but when I enter in a helicopter, the waypoint just dissapears, if I go inside the trigger with the helicopter, the waypoint just appears 0,5 secs before dissapearing. How can I fix this? Thanks.
  12. Yes, there is a way to make it to not going away at 500m?
  13. Okay I just understood the problem, when you are in a helicopter, if you get closer than 500m of the waypoint, it completes. I tried camino setWaypointCompletionRadius 50; but it does nothing :/
  14. It didn't worked, it was "move" by default :( It didn't worked, anyways I need to use the same trigger for b, c, d... I must be "this" on the condition. Thanks guys, any ideas?
  15. Icaruk

    Urban Patrol Script

    Thanks!
  16. Icaruk

    Editor crash.

    Hi, when I want to preview my mission, Arma 3 crashes with this message: Include file addons\R3F_ARY_AND_LOG\desc_include.h not found I'm not using any mods, I'm launching as admin and I don't know why this appeared. In alpha times I was able to preview my missions without any trouble. Can someone help me?
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