Jump to content

windies

Member
  • Content Count

    706
  • Joined

  • Last visited

  • Medals

  • Medals

Everything posted by windies

  1. Sa-Matra's still runs as terrible as all the other wastelands missions out there for me. I'm not trying to knock their work, but I've never experienced the "glory performance" of Sa-Matra's wasteland. I really don't think it's an issue of his/her work but more an issue with the RV engine and people's modifiable expectations to fit the situation.
  2. windies

    Performance problems

    Same thing here. I surpass the recommended specs, but easily drop to 10 fps in multiplayer and 20-25 fps in single player in any kind of serious mission. There's no performance tweaking because it's not graphics settings that are causing it. I can cruise around Altis on an empty map and get 50-60 fps easily, probably higher but I use V-sync. It's when you start to add AI units to the map and player units in multiplayer that performance tanks. Consequently it's also when you see GPU usage drop, because the CPU is bottlenecked and can't keep up so the GPU starts becoming less active. I put myself down on an empty map in Kavala and I get 45 FPS. I put myself down as part of a full squad, and put 5 fire teams, not full squads but just fire teams, throughout Kavala and use the UPS script to have them patrol, and I go down to 22 fps. This is in single player too. So a 23 fps drop for 28 AI units on the map. If I were to host this mission on my dedi server box, and have say 8 friends join and take the place of the AI, FPS would drops down to 10-15 fps. There's issue's with Multiplayer performance and there's issue's with AI and the load that they bring to your Processor. Not everyone is going to have an i7 overclocked to 4.8ghz, in fact even if you do there is still a performance problem because clock speed alone is not or will not fix the issue. All I really want is to see this addressed. Postponing the Performance blog kind of made me feel like it's being swept under the rug. Maybe because it requires more work than they want to put into it or maybe because they don't have anything to say about it. Whatever the reason though, I would rather they say it than try to pretend that it's unimportant by having mods and users coming into legit threads with issue's and trying to push them all into a sticky thread that is largely being ignored. I'm not saying there aren't people trolling or people just posting dissenting posts because they're pissed off, but that's no reason to ignore the people who honestly just want to help get the issue fixed because they love the game. All we want to do is be able to play the game. *edit* I posted this before I saw your post Maonaize.
  3. +1 The stuttering is pretty bad on Altis and has been since it was released. Love the island but the stuttering is killing me.
  4. Use the new engine triple buffering to have V-sync without locked FPS below 60. Add this line below "vsync=1;" in your Arma3.cfg in Documents/ArmA3 folder: "tripleBuffering=1;" It was added in yesterdays dev patch I believe according to Dwarden and I've been using it in great success to reduce screen tearing with v-sync. Also v-sync sync's your rendered frames to your monitor's refresh rate, the only reason it limits to 60 is because that is your monitor's max refresh rate. if it was 75hz it would limit at 75 fps and so on... It's not the same as just setting a limit of 60 fps because the problem isn't the rendered frame speed as much as it is syncing it to display and update in time with your monitors refresh rate.
  5. I think it can but the engine limits itself to 2gb. That is why you can't set -maxmem over 2047 or rather setting it higher does nothing because it's a hard limitation. I think one of the developers mentioned wanting to increase this limit. If anything though, at least I would love to see a 64bit DS binary.
  6. windies

    AI Discussion (dev branch)

    Basically like a bubble around their target that expands and contracts based on variables. Am I being shot at? Is he running? Did he break LOS? etc... Then I would like to see accuracy as a separately editable setting from any of the other skill settings.
  7. windies

    AI Discussion (dev branch)

    I haven't been able to get any of the attack helicopters to engage infantry, even in open fields with no cover.
  8. windies

    TMR Modular Realism

    np, I like to help out when I can. Also if it helps, 1920x1080, Small interface size and 16:9 aspect ratio.
  9. windies

    TMR Modular Realism

    JSRS with the TMR compatibility pack, Bad Bensons mid range texture and CBA, That's it. Screenshot of what I'm getting. http://cloud.steampowered.com/ugc/1119430942880158348/D3FC49270E8BC874094F67112A29C777606B0425/
  10. windies

    TMR Modular Realism

    Will try it out with latest dev branch and report back to you ---------- Post added at 03:34 ---------- Previous post was at 03:14 ---------- With the new 2D MRCO and RCO optics the rounds are hitting about 2 1/2 mils to the right.
  11. windies

    Development Blog & Reveals

    No, by sandbox content they mean all of the "assets" like tanks, artillery and stationary objects. That will all hopefully be released on the dev branch come Sept 4th. By playable content, they mean missions and scenario's.
  12. I've had that crash as well. I crash as the host but he does not crash. It works if I launch the game though and then he joins after I'm already in game.
  13. I've noticed that a lot of bushes seem to be transparent until you get very very close to them. Not sure if that's the same thing or not.
  14. windies

    Memory leak on Altis ?

    I've gotten over 1.2gb's in I/O reads while just driving around the map with no other entities on it in 5 minutes. That seems like an awful lot of data to be streaming in realtime in such a small frame of time. It seems by today's latest dev branch that they may/are exhausting the 32 bit addressing space on a 32bit OS? As far as it being a memory leak, I think it's just streaming in all of this data and especially on a DS, it needs to keep that data in memory and doesn't want to release it, possibly causing the issue. I hope they can fix it, but I think the only real way to fix it would be with a 64 bit binary.
  15. For all those wanting to run V-Sync for less screen tearing, especially on LCD monitor's, Enable this and then enable V-Sync in your in game options. Your FPS will now no longer be gated to 60-30-15 FPS etc.... I just tested it and it worked flawless for me.
  16. windies

    Low CPU utilization & Low FPS

    I can second that, at least from my perspective. It's gotten a lot better, the only performance problem I am having is a very bad stuttering when moving. I still think this engine is pushing the limit of what a 32 bit program can accomplish memory allocation wise. I think that's pretty evident by the myriad of problems people are having with 32 bit OS's and Altis.
  17. windies

    Altis - Info & Discussion

    As a last ditch effort, check your pagefile and try setting it to a 1:1 ratio to your RAM.
  18. windies

    Altis - Info & Discussion

    I have a PII x4 965 and no SSD and a GTX 480 and the only thing I get is an intermittent stutter that seems to be loading of objects that will drop FPS to 2 and then back up in like a second or so.
  19. windies

    Altis - Info & Discussion

    Love the island, it's just freaking humongous. The only performance problems I'm having have to do with extreme stutter that drops fps to 2 then back to normal intermittently. I think it has something to do with loading of objects.
  20. You mean like more weapon sway between transitions based on weapon weight and type? I like it! I agree it would help cull the Eotech M320 spam you see on most servers.
  21. windies

    AI Discussion (dev branch)

    In regards to the bolded point above, if we could have a good explanation of how the game settings difficulty settings interact with the editor skill settings, and have a better way of controlling aspects of the AI like segregating their decision making from precision and courage from precision etc... and have them all as global settings, I think that would be perfect.
  22. I have yet to connect to a server where I have not been dropped to sub 15 fps in almost any scenario. Normally in SP I can get anywhere form 40-70fps depending on many factors like AI count and object view count. I agree with you about it not being hardware dependent for the client. My issue is that, whatever it is there is no way to alleviate it or work around it. I'm stuck in ArmA 3 multiplayer at 640x480 with everything on low and still getting 15fps which quite frankly is unplayable. I've experienced it with missions that I have personally made and uploaded to a server and I use next to no scripting whatsoever for my missions. That's why I don't believe that it's just scripting that is causing it or that scripting or scripting errors are the primary reason for it.
  23. windies

    Altis - Info & Discussion

    I just hope it's not Agia Marina 2.0 :(
  24. I have ran the stock MP missions with large groups on dedicated servers and the performance problem is exactly the same. While I believe that scripts can of course affect performance, I don't see scripts being the sole cause of the issue or even the primary cause of the issue. Same goes for spawned items. I also don't see how scripts would gate my performance so that changing settings has no affect whatsoever on performance including dropping everything to low and resolution to the lowest setting possible.
  25. windies

    Low CPU utilization & Low FPS

    My personal issue is with a couple of things, not simply that utilization is low, but that utilization drops under load meaning that somewhere in the software, something is bottlenecking and it's not the hardware itself that's bottlenecking. The fact that this causes performance to drop dramatically rather than usage to increase in order to keep a steady frame rate or steady performance is another issue. Also with the performance disparity between multi player and single player and the fact that you can do nothing about multi player performance.
×