aefak1989
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Posts posted by aefak1989
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On 4/12/2024 at 11:12 AM, seacaptainjim said:which screen shot?
this screenshot from Santiagos time in the French Foreign Legion.
As far as i know these textures config entries don't exist anymore in the game files.
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I found a Bug with the new SPz1 variants:
The "Squad Leader(MG)" seat cannot be occupied by AI with the get in waypoint. I placed a SPz1 in the editor with crew but without Infrantry in the back. Then I placed 6 Infantry units and gave them a GET IN waypoint. Played the Scenario with the following result. 5 men will enter 1 will stand right next to the Spz1.
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What I meant was to add the Items you have reskinned in normal Hex, but in Urban Hex. An Urban Hex Sweater Uniform, Modular Helmet, AAF Uniform, Vest etc. I really like the CSAT Urban Hex pattern as it uses blue which can also be used for units at sea.
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Really nice mod.
This really looks good for Units behind the front lines where no HighTec equipment is needed (e.g.: national guards in the home regions of CSAT) . Really like the sweaters.
Is there any plan to reskin (reequip) the Urban CSAT faction. Would also look good as a decent navy uniform for CSAT troops. So a Blue or Grey sweatter would fit good to the Camo.
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Do you have a list which variants of the Wolf you are planing to release? Is a hardtop version planed?
Mod Issue
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
Check if the file structure is correct. The pbo files must be in a subfolder Addons
https://community.bistudio.com/wiki/Arma_3:_Creating_an_Addon
it is discribed in the Mod folder structure how a mod has to be arranged to work properly.