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Posts posted by scorch_052
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before looking at which direction the ammo comes out they may want to look at the fact that there is an issue placing unit's in the editor mode, it may be just me but the only mod that has the problem is the TEI / OT and with that its making hell out of creating a mission.You've gotta be a little more specific.
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Okay, the falcon flight model will not be changed. You've provided no real reason as to why it should be changed other than that you would prefer it that way. Regardless of how big or small it is, it's flight model is satisfactory to everyone thus far but you. Therefore, it's going to be left alone for now.
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http://www.halo.17kgroup.it/wp-content/uploads/2015/04/team-locke.jpgPretty much what the community agrees on starting from Left to Right
1) Romeo - Halo 3: ODST
2A) Macer - Halo: Nightfall
or
2B) Tanaka - Halo: Escalation
3) Locke - Halo: Nightfall
4) Buck - Halo 3: ODST
Pretty sure Buck and Romeo threw in the towel after Halo: New Blood. Could be wrong, though I'm fairly certain at least Buck is done fighting bad guys.
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Guys, you really need to fix falcon flight model. That thing is impossible to fly with. It feels like it's 10 times heavier than pelican. You could just take the hummingbirds flight model, that should be better than this one we have now.I've heard very little complaints about it. The falcon is a relatively large aircraft, so the current flight model fits it well I feel. Can you provide more specific details on what you feel is wrong with it (needs more thrust, should be more agile, doesnt have enough weight). Also, saying that "it's 10 times heavier than pelican" is an absurd exaggeration.
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Never said now. It is only alpha right now. To request the change now is insanity and stupid. I know that. But to see something Late Beta is very realistic. I know you guys have WAAAAAAAAAY to much on your plate right now. But i'm throwing the ideas out there to having it on the planning board for future ideas when development slows downNo, what he means is, the actual armor plating you see on our units, will not be changing. Period. We are looking at changing the underlying fatigues, but, that's it. The current armor implemented serves its purpose well. We're going to take certain liberties in design against the lore and this is one of them.
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New video about increased functionality of Pelicans coming in the next update.
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I like how everyone totally ignored my post. This forum is about the mod, not control schemes. Take that somewhere else please.I saw your post, I'm working on the request you made. Try to be a little less sensitive, I can't always respond to every single problem.
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So I released 0.10 a few hours ago, but it was missing some critical stuff. I'm reuploading it now and it will be posted when it's done.
If you already downloaded the most recent release, I would recommend deleting it.
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It turns out releasing at 3am may cause me to forget some significant additions. Hotfix inbound.
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Any thoughts of adding the M914 Warthog to replace the bobcat as a repair vehicle
M914: Utilitarian by nature, the M914 Recovery Transport is a rare variant designed for extraction of Warthogs that have become immobilized, and for use as a mobile repair bay.
Basically the HMMWV M1097A2, but warthog instead of humvee
Examples
https://c1.staticflickr.com/9/8511/8365619389_7dfabcc6a2_z.jpg
http://upload.wikimedia.org/wikipedia/commons/0/0e/HMMWV_heavy_variant_field_maintenance_M1097A2.jpg
Its not out of the question.
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I not it isn't OPTREB related, but my clan is doing a vanilla public op starting in the next 10 minutes, most the slots are full, All you need is Task force Radio and TeamspeakAll relevant info is here
http://www.reddit.com/r/arma/comments/32obc7/a3public_event_242_nightstalkers_operation_direct/
Please don't make posts like this in this thread. There are threads for this kind of thing in the main ArmA 3 board.
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...the most well known reasons as to why spartans aren't being added is because you can't change the height of a player model (at least that's what I was told), it would be very difficult if not impossible to add in an efficient energy shield system...Just putting this out there, a full-sized Spartan II with energy shields is definitely possible...
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http://media.giphy.com/media/FjeGBljESVAzu/giphy.gif (1021 kB)
I know someone whose got some Republic Commando assets already modelled. I'll send him your way.
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For those not staying in the loop on the subreddit, here is this week's Uplink.
http://www.reddit.com/r/OperationTrebuchet/comments/32ahd8/uplink_a0001_apr112513/
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@Devs. So I was playing around with the camera on reach and I was able to have my camera at the the right spot to spot the troopers spawn with a arms out T stance. Not really T, more of a upside down V. But Close to T. I wasn't able to get any for I had to go to work. But would pictures of that nature help in anyway?---------- Post added at 13:51 ---------- Previous post was at 12:16 ----------
Once the frigate gets finished and if the albatross gets is ever done. My dream of doing a drop like this will become a reality
[/url]Yes T-pose pics would help us get a more complete reference of the entire uniform. Also, Starship Troopers is such a brilliant movie, that's a mod we really need. (one mod at a time tho)
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Yeah.... I might use the vanilla vest on the innes to get that look form the bootcamp comic. But that's about it. Taking attention away from the actual game progress for someone's pet project seems like a huge waste of resourcesNot really a huge waste, but still not worth the effort imo. Sorry Taro
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I hate to be a bitch, but...What you are doing could be illegal :/
How do we (as the BI community, forums, and the developers) know that what you are doing is legal?
Can you provide proof of this other than your disclaimer (Microsoft copyright etc, not that) otherwise I'll call in a Moderator to deal with the thread.
We do not accept 3rd party models, mods, games etc unless the author/company allows It to be shared, modified, etc.
Regards,
Rawner135 / Ranwer
With all due respect, you have no idea what you're talking about. All models and textures are made from scratch. We have not ripped any models or textures from the actual games. We have researched the legality of this entire project extensively. Our project falls under Microsoft's Game Content Usage Rules.
http://www.xbox.com/en-us/developers/rules
Please actually ask us before threatening us in the future.
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And the final batch of pictures for today.Tip of the Spear
So far these are the Color schemes I ran into, but bungie totally used the same pattern, just swapped the colors around
Winter Contingency
http://i.imgur.com/OiYpSB2.jpg
Sword Base
http://i.imgur.com/ZRsWQe7.jpg
http://i.imgur.com/GqTvkjh.jpg
http://i.imgur.com/gkykjin.jpg
Tip of the Spear
http://i.imgur.com/otbm35f.jpg
http://i.imgur.com/laEHk4n.jpg
http://i.imgur.com/UZttdBC.jpg
http://i.imgur.com/aszTG8n.jpg (Medic Desert Camo)
http://i.imgur.com/qvcGAYY.jpg (Air Force Falcon Pilot)
http://i.imgur.com/ELuNV7e.jpg (This one was was in Sword Base too. All the troopers who Spawned in Falcons and Warthog Gun Positions. Looking to be a default camo color)
Not gonna lie, its a little funny how all the pics are of asses and groins. Thanks for the pics, regardless.
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Im not very satisfied with the flight model of the pelican.What exactly is your issue? I've heard nothing but good things about it. If it's regarding the VTOL, that simply isn't happening.
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Look at it this way and compare Halo 3 with Halo Reach:Halo 3 Marine BDU:
http://www.halopedia.org/images/1/17/M52Bmarinearmor.png
Halo Reach BDU:
http://www.halopedia.org/images/d/dd/Reach_UNSC_Marine.png
http://www.halopedia.org/images/9/9f/ReachBDU.png
http://www.halopedia.org/images/3/32/Johnson%26marines.jpg
Look at mostly the chest piece and then the undersuits. They are nearly identical with just a few differences that would suggest art styling. The thigh and shoulder pads are the same for mounting shoulder and thigh armor/attachments, the helmets have always been very similar, just a redesign. That just leaves the shoulders and shin armor as separate entities, which is consistent within Halo Reach for the different branches. If you look at the back of the Halo 3 ODST BDU, there are som similarities, which prompted Bungie to probably make the Reach BDU to be universal.
You have to disregard comic artists because they just pick what looks cool in the existing universe. For instance, using the old charon post war and other stuff like that. The comics are not consistent in terms of using assets.
To add on to this, the idea of the UNSC using multiple, completely different sets of armor wouldnt make very much sense in terms of logistics.
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Scorch_052: So... what happens now? Will there be two diffirent halo mods now? What wil the other one be about? Eill have the same theme? I really shouldnt be asking, but since spavenavy has the rebel thing, what will you guys do? (Of course, I will forever keep an eye on this mod. You still have my support, Space!) Icarus86: no need to be rude.I won't discuss that in this thread, seeing as it would be off-topic, but keep your eyes on the addon discussion forums for more information.
Creating projectile with no bullet drop
in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Posted
Im trying to create a projectile with zero drop. I know just increasing the speed would accomplish this, but I need the projectile to be visible and still moving relatively slow, just not dropping. I've already set airFriction to 0.
For those still searching for an answer, here is what works for me
in CfgAmmo: