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scorch_052

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Posts posted by scorch_052


  1. Im trying to create a projectile with zero drop. I know just increasing the speed would accomplish this, but I need the projectile to be visible and still moving relatively slow, just not dropping. I've already set airFriction to 0.

     

    For those still searching for an answer, here is what works for me


    in CfgAmmo:

    effectFly = "AmmoUnderwater";
    
    coefGravity = 0.0;
    
    deflecting = 0;
    
    airFriction = 0;
    
    sideairFriction = 0;
    
    waterFriction = -0.01;

     


  2. http://www.halo.17kgroup.it/wp-content/uploads/2015/04/team-locke.jpg

    Pretty much what the community agrees on starting from Left to Right

    1) Romeo - Halo 3: ODST

    2A) Macer - Halo: Nightfall

    or

    2B) Tanaka - Halo: Escalation

    3) Locke - Halo: Nightfall

    4) Buck - Halo 3: ODST

    Pretty sure Buck and Romeo threw in the towel after Halo: New Blood. Could be wrong, though I'm fairly certain at least Buck is done fighting bad guys.


  3. Guys, you really need to fix falcon flight model. That thing is impossible to fly with. It feels like it's 10 times heavier than pelican. You could just take the hummingbirds flight model, that should be better than this one we have now.

    I've heard very little complaints about it. The falcon is a relatively large aircraft, so the current flight model fits it well I feel. Can you provide more specific details on what you feel is wrong with it (needs more thrust, should be more agile, doesnt have enough weight). Also, saying that "it's 10 times heavier than pelican" is an absurd exaggeration.


  4. Never said now. It is only alpha right now. To request the change now is insanity and stupid. I know that. But to see something Late Beta is very realistic. I know you guys have WAAAAAAAAAY to much on your plate right now. But i'm throwing the ideas out there to having it on the planning board for future ideas when development slows down

    No, what he means is, the actual armor plating you see on our units, will not be changing. Period. We are looking at changing the underlying fatigues, but, that's it. The current armor implemented serves its purpose well. We're going to take certain liberties in design against the lore and this is one of them.


  5. Any thoughts of adding the M914 Warthog to replace the bobcat as a repair vehicle

    M914: Utilitarian by nature, the M914 Recovery Transport is a rare variant designed for extraction of Warthogs that have become immobilized, and for use as a mobile repair bay.

    Basically the HMMWV M1097A2, but warthog instead of humvee

    Examples

    https://c1.staticflickr.com/9/8511/8365619389_7dfabcc6a2_z.jpg

    http://upload.wikimedia.org/wikipedia/commons/0/0e/HMMWV_heavy_variant_field_maintenance_M1097A2.jpg

    Its not out of the question.


  6. I not it isn't OPTREB related, but my clan is doing a vanilla public op starting in the next 10 minutes, most the slots are full, All you need is Task force Radio and Teamspeak

    All relevant info is here

    http://www.reddit.com/r/arma/comments/32obc7/a3public_event_242_nightstalkers_operation_direct/

    Please don't make posts like this in this thread. There are threads for this kind of thing in the main ArmA 3 board.


  7. @Devs. So I was playing around with the camera on reach and I was able to have my camera at the the right spot to spot the troopers spawn with a arms out T stance. Not really T, more of a upside down V. But Close to T. I wasn't able to get any for I had to go to work. But would pictures of that nature help in anyway?

    ---------- Post added at 13:51 ---------- Previous post was at 12:16 ----------

    Once the frigate gets finished and if the albatross gets is ever done. My dream of doing a drop like this will become a reality

    [/url]

    Yes T-pose pics would help us get a more complete reference of the entire uniform. Also, Starship Troopers is such a brilliant movie, that's a mod we really need. (one mod at a time tho)


  8. I hate to be a bitch, but...

    What you are doing could be illegal :/

    How do we (as the BI community, forums, and the developers) know that what you are doing is legal?

    Can you provide proof of this other than your disclaimer (Microsoft copyright etc, not that) otherwise I'll call in a Moderator to deal with the thread.

    We do not accept 3rd party models, mods, games etc unless the author/company allows It to be shared, modified, etc.

    Regards,

    Rawner135 / Ranwer

    With all due respect, you have no idea what you're talking about. All models and textures are made from scratch. We have not ripped any models or textures from the actual games. We have researched the legality of this entire project extensively. Our project falls under Microsoft's Game Content Usage Rules.

    http://www.xbox.com/en-us/developers/rules

    Please actually ask us before threatening us in the future.


  9. And the final batch of pictures for today.

    http://imgur.com/a/3eOzT

    Tip of the Spear

    So far these are the Color schemes I ran into, but bungie totally used the same pattern, just swapped the colors around

    Winter Contingency

    http://i.imgur.com/OiYpSB2.jpg

    Sword Base

    http://i.imgur.com/ZRsWQe7.jpg

    http://i.imgur.com/GqTvkjh.jpg

    http://i.imgur.com/gkykjin.jpg

    Tip of the Spear

    http://i.imgur.com/otbm35f.jpg

    http://i.imgur.com/laEHk4n.jpg

    http://i.imgur.com/UZttdBC.jpg

    http://i.imgur.com/aszTG8n.jpg (Medic Desert Camo)

    http://i.imgur.com/qvcGAYY.jpg (Air Force Falcon Pilot)

    http://i.imgur.com/ELuNV7e.jpg (This one was was in Sword Base too. All the troopers who Spawned in Falcons and Warthog Gun Positions. Looking to be a default camo color)

    Not gonna lie, its a little funny how all the pics are of asses and groins. Thanks for the pics, regardless.


  10. Look at it this way and compare Halo 3 with Halo Reach:

    Halo 3 Marine BDU:

    http://www.halopedia.org/images/1/17/M52Bmarinearmor.png

    Halo Reach BDU:

    http://www.halopedia.org/images/d/dd/Reach_UNSC_Marine.png

    http://www.halopedia.org/images/9/9f/ReachBDU.png

    http://www.halopedia.org/images/3/32/Johnson%26marines.jpg

    Look at mostly the chest piece and then the undersuits. They are nearly identical with just a few differences that would suggest art styling. The thigh and shoulder pads are the same for mounting shoulder and thigh armor/attachments, the helmets have always been very similar, just a redesign. That just leaves the shoulders and shin armor as separate entities, which is consistent within Halo Reach for the different branches. If you look at the back of the Halo 3 ODST BDU, there are som similarities, which prompted Bungie to probably make the Reach BDU to be universal.

    You have to disregard comic artists because they just pick what looks cool in the existing universe. For instance, using the old charon post war and other stuff like that. The comics are not consistent in terms of using assets.

    To add on to this, the idea of the UNSC using multiple, completely different sets of armor wouldnt make very much sense in terms of logistics.


  11. Scorch_052: So... what happens now? Will there be two diffirent halo mods now? What wil the other one be about? Eill have the same theme? I really shouldnt be asking, but since spavenavy has the rebel thing, what will you guys do? (Of course, I will forever keep an eye on this mod. You still have my support, Space!) Icarus86: no need to be rude.

    I won't discuss that in this thread, seeing as it would be off-topic, but keep your eyes on the addon discussion forums for more information.

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